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							- using ET;
 
- using FairyGUI;
 
- using UI.Poem;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class PoemView : BaseWindow
 
-     {
 
-         private UI_PoemUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_PoemUI.PACKAGE_NAME;
 
-             _ui = UI_PoemUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
 
-             _ui.m_btnback.onClick.Add(OnBtnBackClick);
 
-             _ui.m_comphoto.target.onClick.Add(OnComPhotoClick);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnBtnBackClick()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(PoemView).FullName);
 
-         }
 
-         private void OnComPhotoClick()
 
-         {
 
-             ViewManager.Show<PoemPhotoView>(null, new object[] { typeof(PoemView).FullName, this.viewData });
 
-         }
 
-     }
 
- }
 
 
  |