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| #if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3 || UNITY_CHANGE4#warning UNITY_CHANGE has been set manually#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7#define UNITY_CHANGE1#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2#define UNITY_CHANGE2#else#define UNITY_CHANGE3#endif#if UNITY_2018_3_OR_NEWER#define UNITY_CHANGE4#endif//use UNITY_CHANGE1 for unity older than "unity 5"//use UNITY_CHANGE2 for unity 5.0 -> 5.3 //use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system)//use UNITY_CHANGE4 for unity 2018.3 (Networking system)using UnityEngine;using System.IO;using System.Collections;using System.Collections.Generic;#if UNITY_CHANGE3using UnityEngine.SceneManagement;#endif#if UNITY_CHANGE4using UnityEngine.Networking;#endif[System.Serializable]public class Images{	public Texture2D clearImage;	public Texture2D collapseImage;	public Texture2D clearOnNewSceneImage;	public Texture2D showTimeImage;	public Texture2D showSceneImage;	public Texture2D userImage;	public Texture2D showMemoryImage;	public Texture2D softwareImage;	public Texture2D dateImage;	public Texture2D showFpsImage;	public Texture2D infoImage;    public Texture2D saveLogsImage;     public Texture2D searchImage;    public Texture2D copyImage;    public Texture2D closeImage;	public Texture2D buildFromImage;	public Texture2D systemInfoImage;	public Texture2D graphicsInfoImage;	public Texture2D backImage;	public Texture2D logImage;	public Texture2D warningImage;	public Texture2D errorImage;	public Texture2D barImage;	public Texture2D button_activeImage;	public Texture2D even_logImage;	public Texture2D odd_logImage;	public Texture2D selectedImage;	public GUISkin reporterScrollerSkin;}//To use Reporter just create reporter from menu (Reporter->Create) at first scene your game start.//then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.//Now to view logs all what you have to do is to make a circle gesture using your mouse (click and drag) //or your finger (touch and drag) on the screen to show all these logs//no coding is required public class Reporter : MonoBehaviour{	public enum _LogType	{		Assert    = LogType.Assert,		Error     = LogType.Error,		Exception = LogType.Exception,		Log       = LogType.Log,		Warning   = LogType.Warning,	}	public class Sample	{		public float time;		public byte loadedScene;		public float memory;		public float fps;		public string fpsText;		public static float MemSize()		{			float s = sizeof(float) + sizeof(byte) + sizeof(float) + sizeof(float);			return s;		}		public string GetSceneName()		{			if (loadedScene == 255)				return "AssetBundleScene";			return scenes[loadedScene];		}	}	List<Sample> samples = new List<Sample>();	public class Log	{		public int count = 1;		public _LogType logType;		public string condition;		public string stacktrace;		public int sampleId;		//public string   objectName="" ;//object who send error		//public string   rootName =""; //root of object send error		public Log CreateCopy()		{			return (Log)this.MemberwiseClone();		}		public float GetMemoryUsage()		{			return (float)(sizeof(int) +					sizeof(_LogType) +					condition.Length * sizeof(char) +					stacktrace.Length * sizeof(char) +					sizeof(int));		}	}	//contains all uncollapsed log	List<Log> logs = new List<Log>();	//contains all collapsed logs	List<Log> collapsedLogs = new List<Log>();	//contain logs which should only appear to user , for example if you switch off show logs + switch off show warnings	//and your mode is collapse,then this list will contains only collapsed errors	List<Log> currentLog = new List<Log>();	//used to check if the new coming logs is already exist or new one	MultiKeyDictionary<string, string, Log> logsDic = new MultiKeyDictionary<string, string, Log>();	//to save memory	Dictionary<string, string> cachedString = new Dictionary<string, string>();	[HideInInspector]	//show hide In Game Logs	public bool show = false;	//collapse logs	bool collapse;	//to decide if you want to clean logs for new loaded scene	bool clearOnNewSceneLoaded;	bool showTime;	bool showScene;	bool showMemory;	bool showFps;	bool showGraph;	//show or hide logs	bool showLog = true;	//show or hide warnings	bool showWarning = true;	//show or hide errors	bool showError = true;	//total number of logs	int numOfLogs = 0;	//total number of warnings	int numOfLogsWarning = 0;	//total number of errors	int numOfLogsError = 0;	//total number of collapsed logs	int numOfCollapsedLogs = 0;	//total number of collapsed warnings	int numOfCollapsedLogsWarning = 0;	//total number of collapsed errors	int numOfCollapsedLogsError = 0;	//maximum number of allowed logs to view	//public int maxAllowedLog = 1000 ;	bool showClearOnNewSceneLoadedButton = true;	bool showTimeButton = true;	bool showSceneButton = true;	bool showMemButton = true;	bool showFpsButton = true;	bool showSearchText = true;    bool showCopyButton = true;    bool showSaveButton = true;    string buildDate;	string logDate;	float logsMemUsage;	float graphMemUsage;	public float TotalMemUsage	{		get		{			return logsMemUsage + graphMemUsage;		}	}	float gcTotalMemory;	public string UserData = "";	//frame rate per second	public float fps;	public string fpsText;	//List<Texture2D> snapshots = new List<Texture2D>() ;	enum ReportView	{		None,		Logs,		Info,		Snapshot,	}	ReportView currentView = ReportView.Logs;	enum DetailView	{		None,		StackTrace,		Graph,	}	//used to check if you have In Game Logs multiple time in different scene	//only one should work and other should be deleted	static bool created = false;	//public delegate void OnLogHandler( string condition, string stack-trace, LogType type );	//public event OnLogHandler OnLog ;	public Images images;	// gui	GUIContent clearContent;	GUIContent collapseContent;	GUIContent clearOnNewSceneContent;	GUIContent showTimeContent;	GUIContent showSceneContent;	GUIContent userContent;	GUIContent showMemoryContent;	GUIContent softwareContent;	GUIContent dateContent;	GUIContent showFpsContent;	//GUIContent graphContent;	GUIContent infoContent;    GUIContent saveLogsContent;	GUIContent searchContent;    GUIContent copyContent;    GUIContent closeContent;	GUIContent buildFromContent;	GUIContent systemInfoContent;	GUIContent graphicsInfoContent;	GUIContent backContent;	//GUIContent cameraContent;	GUIContent logContent;	GUIContent warningContent;	GUIContent errorContent;	GUIStyle barStyle;	GUIStyle buttonActiveStyle;	GUIStyle nonStyle;	GUIStyle lowerLeftFontStyle;	GUIStyle backStyle;	GUIStyle evenLogStyle;	GUIStyle oddLogStyle;	GUIStyle logButtonStyle;	GUIStyle selectedLogStyle;	GUIStyle selectedLogFontStyle;	GUIStyle stackLabelStyle;	GUIStyle scrollerStyle;	GUIStyle searchStyle;	GUIStyle sliderBackStyle;	GUIStyle sliderThumbStyle;	GUISkin toolbarScrollerSkin;	GUISkin logScrollerSkin;	GUISkin graphScrollerSkin;	public Vector2 size = new Vector2(32, 32);	public float maxSize = 20;	public int numOfCircleToShow = 1;	public bool isOpen;	static string[] scenes;	string currentScene;	string filterText = "";	string deviceModel;	string deviceType;	string deviceName;	string graphicsMemorySize;#if !UNITY_CHANGE1	string maxTextureSize;#endif	string systemMemorySize;	void Awake()	{		if (!Initialized)			Initialize();#if UNITY_CHANGE3        SceneManager.sceneLoaded += _OnLevelWasLoaded;#endif    }    private void OnDestroy()    {#if UNITY_CHANGE3        SceneManager.sceneLoaded -= _OnLevelWasLoaded;#endif    }    void OnEnable()	{		if (logs.Count == 0)//if recompile while in play mode			clear();	}	void OnDisable()	{	}	void addSample()	{		Sample sample = new Sample();		sample.fps = fps;		sample.fpsText = fpsText;#if UNITY_CHANGE3		sample.loadedScene = (byte)SceneManager.GetActiveScene().buildIndex;#else		sample.loadedScene = (byte)Application.loadedLevel;#endif		sample.time = Time.realtimeSinceStartup;		sample.memory = gcTotalMemory;		samples.Add(sample);		graphMemUsage = (samples.Count * Sample.MemSize()) / 1024 / 1024;	}	public bool Initialized = false;	public void Initialize()	{		if (!created) {			try {				gameObject.SendMessage("OnPreStart");			}			catch (System.Exception e) {				Debug.LogException(e);			}#if UNITY_CHANGE3			scenes = new string[ SceneManager.sceneCountInBuildSettings ];			currentScene = SceneManager.GetActiveScene().name;#else			scenes = new string[Application.levelCount];			currentScene = Application.loadedLevelName;#endif			DontDestroyOnLoad(gameObject);#if UNITY_CHANGE1			Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));			Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));#else			//Application.logMessageReceived += CaptureLog ;			Application.logMessageReceivedThreaded += CaptureLogThread;#endif			created = true;			//addSample();		}		else {			Debug.LogWarning("tow manager is exists delete the second");			DestroyImmediate(gameObject, true);			return;		}		//initialize gui and styles for gui purpose		clearContent = new GUIContent("", images.clearImage, "Clear logs");		collapseContent = new GUIContent("", images.collapseImage, "Collapse logs");		clearOnNewSceneContent = new GUIContent("", images.clearOnNewSceneImage, "Clear logs on new scene loaded");		showTimeContent = new GUIContent("", images.showTimeImage, "Show Hide Time");		showSceneContent = new GUIContent("", images.showSceneImage, "Show Hide Scene");		showMemoryContent = new GUIContent("", images.showMemoryImage, "Show Hide Memory");		softwareContent = new GUIContent("", images.softwareImage, "Software");		dateContent = new GUIContent("", images.dateImage, "Date");		showFpsContent = new GUIContent("", images.showFpsImage, "Show Hide fps");		infoContent = new GUIContent("", images.infoImage, "Information about application");        saveLogsContent = new GUIContent("", images.saveLogsImage, "Save logs to device");        searchContent = new GUIContent("", images.searchImage, "Search for logs");        copyContent = new GUIContent("", images.copyImage, "Copy log to clipboard");        closeContent = new GUIContent("", images.closeImage, "Hide logs");		userContent = new GUIContent("", images.userImage, "User");		buildFromContent = new GUIContent("", images.buildFromImage, "Build From");		systemInfoContent = new GUIContent("", images.systemInfoImage, "System Info");		graphicsInfoContent = new GUIContent("", images.graphicsInfoImage, "Graphics Info");		backContent = new GUIContent("", images.backImage, "Back");		//snapshotContent = new GUIContent("",images.cameraImage,"show or hide logs");		logContent = new GUIContent("", images.logImage, "show or hide logs");		warningContent = new GUIContent("", images.warningImage, "show or hide warnings");		errorContent = new GUIContent("", images.errorImage, "show or hide errors");		currentView = (ReportView)PlayerPrefs.GetInt("Reporter_currentView", 1);		show = (PlayerPrefs.GetInt("Reporter_show") == 1) ? true : false;		collapse = (PlayerPrefs.GetInt("Reporter_collapse") == 1) ? true : false;		clearOnNewSceneLoaded = (PlayerPrefs.GetInt("Reporter_clearOnNewSceneLoaded") == 1) ? true : false;		showTime = (PlayerPrefs.GetInt("Reporter_showTime") == 1) ? true : false;		showScene = (PlayerPrefs.GetInt("Reporter_showScene") == 1) ? true : false;		showMemory = (PlayerPrefs.GetInt("Reporter_showMemory") == 1) ? true : false;		showFps = (PlayerPrefs.GetInt("Reporter_showFps") == 1) ? true : false;		showGraph = (PlayerPrefs.GetInt("Reporter_showGraph") == 1) ? true : false;		showLog = (PlayerPrefs.GetInt("Reporter_showLog", 1) == 1) ? true : false;		showWarning = (PlayerPrefs.GetInt("Reporter_showWarning", 1) == 1) ? true : false;		showError = (PlayerPrefs.GetInt("Reporter_showError", 1) == 1) ? true : false;		filterText = PlayerPrefs.GetString("Reporter_filterText");		size.x = size.y = PlayerPrefs.GetFloat("Reporter_size", 32);		showClearOnNewSceneLoadedButton = (PlayerPrefs.GetInt("Reporter_showClearOnNewSceneLoadedButton", 1) == 1) ? true : false;		showTimeButton = (PlayerPrefs.GetInt("Reporter_showTimeButton", 1) == 1) ? true : false;		showSceneButton = (PlayerPrefs.GetInt("Reporter_showSceneButton", 1) == 1) ? true : false;		showMemButton = (PlayerPrefs.GetInt("Reporter_showMemButton", 1) == 1) ? true : false;		showFpsButton = (PlayerPrefs.GetInt("Reporter_showFpsButton", 1) == 1) ? true : false;		showSearchText = (PlayerPrefs.GetInt("Reporter_showSearchText", 1) == 1) ? true : false;        showCopyButton = (PlayerPrefs.GetInt("Reporter_showCopyButton", 1) == 1) ? true : false;        showSaveButton = (PlayerPrefs.GetInt("Reporter_showSaveButton", 1) == 1) ? true : false;        initializeStyle();		Initialized = true;		if (show) {			doShow();		}		deviceModel = SystemInfo.deviceModel.ToString();		deviceType = SystemInfo.deviceType.ToString();		deviceName = SystemInfo.deviceName.ToString();		graphicsMemorySize = SystemInfo.graphicsMemorySize.ToString();#if !UNITY_CHANGE1		maxTextureSize = SystemInfo.maxTextureSize.ToString();#endif		systemMemorySize = SystemInfo.systemMemorySize.ToString();	}	void initializeStyle()	{		int paddingX = (int)(size.x * 0.2f);		int paddingY = (int)(size.y * 0.2f);		nonStyle = new GUIStyle();		nonStyle.clipping = TextClipping.Clip;		nonStyle.border = new RectOffset(0, 0, 0, 0);		nonStyle.normal.background = null;		nonStyle.fontSize = (int)(size.y / 2);		nonStyle.alignment = TextAnchor.MiddleCenter;		lowerLeftFontStyle = new GUIStyle();		lowerLeftFontStyle.clipping = TextClipping.Clip;		lowerLeftFontStyle.border = new RectOffset(0, 0, 0, 0);		lowerLeftFontStyle.normal.background = null;		lowerLeftFontStyle.fontSize = (int)(size.y / 2);		lowerLeftFontStyle.fontStyle = FontStyle.Bold;		lowerLeftFontStyle.alignment = TextAnchor.LowerLeft;		barStyle = new GUIStyle();		barStyle.border = new RectOffset(1, 1, 1, 1);		barStyle.normal.background = images.barImage;		barStyle.active.background = images.button_activeImage;		barStyle.alignment = TextAnchor.MiddleCenter;		barStyle.margin = new RectOffset(1, 1, 1, 1);		//barStyle.padding = new RectOffset(paddingX,paddingX,paddingY,paddingY); 		//barStyle.wordWrap = true ;		barStyle.clipping = TextClipping.Clip;		barStyle.fontSize = (int)(size.y / 2);		buttonActiveStyle = new GUIStyle();		buttonActiveStyle.border = new RectOffset(1, 1, 1, 1);		buttonActiveStyle.normal.background = images.button_activeImage;		buttonActiveStyle.alignment = TextAnchor.MiddleCenter;		buttonActiveStyle.margin = new RectOffset(1, 1, 1, 1);		//buttonActiveStyle.padding = new RectOffset(4,4,4,4);		buttonActiveStyle.fontSize = (int)(size.y / 2);		backStyle = new GUIStyle();		backStyle.normal.background = images.even_logImage;		backStyle.clipping = TextClipping.Clip;		backStyle.fontSize = (int)(size.y / 2);		evenLogStyle = new GUIStyle();		evenLogStyle.normal.background = images.even_logImage;		evenLogStyle.fixedHeight = size.y;		evenLogStyle.clipping = TextClipping.Clip;		evenLogStyle.alignment = TextAnchor.UpperLeft;		evenLogStyle.imagePosition = ImagePosition.ImageLeft;		evenLogStyle.fontSize = (int)(size.y / 2);		//evenLogStyle.wordWrap = true;		oddLogStyle = new GUIStyle();		oddLogStyle.normal.background = images.odd_logImage;		oddLogStyle.fixedHeight = size.y;		oddLogStyle.clipping = TextClipping.Clip;		oddLogStyle.alignment = TextAnchor.UpperLeft;		oddLogStyle.imagePosition = ImagePosition.ImageLeft;		oddLogStyle.fontSize = (int)(size.y / 2);		//oddLogStyle.wordWrap = true ;		logButtonStyle = new GUIStyle();		//logButtonStyle.wordWrap = true;		logButtonStyle.fixedHeight = size.y;		logButtonStyle.clipping = TextClipping.Clip;		logButtonStyle.alignment = TextAnchor.UpperLeft;		//logButtonStyle.imagePosition = ImagePosition.ImageLeft ;		//logButtonStyle.wordWrap = true;		logButtonStyle.fontSize = (int)(size.y / 2);		logButtonStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);		selectedLogStyle = new GUIStyle();		selectedLogStyle.normal.background = images.selectedImage;		selectedLogStyle.fixedHeight = size.y;		selectedLogStyle.clipping = TextClipping.Clip;		selectedLogStyle.alignment = TextAnchor.UpperLeft;		selectedLogStyle.normal.textColor = Color.white;		//selectedLogStyle.wordWrap = true;		selectedLogStyle.fontSize = (int)(size.y / 2);		selectedLogFontStyle = new GUIStyle();		selectedLogFontStyle.normal.background = images.selectedImage;		selectedLogFontStyle.fixedHeight = size.y;		selectedLogFontStyle.clipping = TextClipping.Clip;		selectedLogFontStyle.alignment = TextAnchor.UpperLeft;		selectedLogFontStyle.normal.textColor = Color.white;		//selectedLogStyle.wordWrap = true;		selectedLogFontStyle.fontSize = (int)(size.y / 2);		selectedLogFontStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);		stackLabelStyle = new GUIStyle();		stackLabelStyle.wordWrap = true;		stackLabelStyle.fontSize = (int)(size.y / 2);		stackLabelStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);		scrollerStyle = new GUIStyle();		scrollerStyle.normal.background = images.barImage;		searchStyle = new GUIStyle();		searchStyle.clipping = TextClipping.Clip;		searchStyle.alignment = TextAnchor.LowerCenter;		searchStyle.fontSize = (int)(size.y / 2);		searchStyle.wordWrap = true;		sliderBackStyle = new GUIStyle();		sliderBackStyle.normal.background = images.barImage;		sliderBackStyle.fixedHeight = size.y;		sliderBackStyle.border = new RectOffset(1, 1, 1, 1);		sliderThumbStyle = new GUIStyle();		sliderThumbStyle.normal.background = images.selectedImage;		sliderThumbStyle.fixedWidth = size.x;		GUISkin skin = images.reporterScrollerSkin;		toolbarScrollerSkin = (GUISkin)GameObject.Instantiate(skin);		toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;		toolbarScrollerSkin.horizontalScrollbar.fixedHeight = 0f;		toolbarScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;		toolbarScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;		logScrollerSkin = (GUISkin)GameObject.Instantiate(skin);		logScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2f;		logScrollerSkin.horizontalScrollbar.fixedHeight = 0f;		logScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2f;		logScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;		graphScrollerSkin = (GUISkin)GameObject.Instantiate(skin);		graphScrollerSkin.verticalScrollbar.fixedWidth = 0f;		graphScrollerSkin.horizontalScrollbar.fixedHeight = size.x * 2f;		graphScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;		graphScrollerSkin.horizontalScrollbarThumb.fixedHeight = size.x * 2f;		//inGameLogsScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2;		//inGameLogsScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2;	}	void Start()	{		logDate = System.DateTime.Now.ToString();		StartCoroutine("readInfo");	}	//clear all logs	void clear()	{		logs.Clear();		collapsedLogs.Clear();		currentLog.Clear();		logsDic.Clear();		//selectedIndex = -1;		selectedLog = null;		numOfLogs = 0;		numOfLogsWarning = 0;		numOfLogsError = 0;		numOfCollapsedLogs = 0;		numOfCollapsedLogsWarning = 0;		numOfCollapsedLogsError = 0;		logsMemUsage = 0;		graphMemUsage = 0;		samples.Clear();		System.GC.Collect();		selectedLog = null;	}	Rect screenRect = Rect.zero;	Rect toolBarRect = Rect.zero;	Rect logsRect = Rect.zero;	Rect stackRect = Rect.zero;	Rect graphRect = Rect.zero;	Rect graphMinRect = Rect.zero;	Rect graphMaxRect = Rect.zero;	Rect buttomRect = Rect.zero ;	Vector2 stackRectTopLeft;	Rect detailRect = Rect.zero;	Vector2 scrollPosition;	Vector2 scrollPosition2;	Vector2 toolbarScrollPosition;	//int 	selectedIndex = -1;	Log selectedLog;	float toolbarOldDrag = 0;	float oldDrag;	float oldDrag2;	float oldDrag3;	int startIndex;	//calculate what is the currentLog : collapsed or not , hide or view warnings ......	void calculateCurrentLog()	{		bool filter = !string.IsNullOrEmpty(filterText);		string _filterText = "";		if (filter)			_filterText = filterText.ToLower();		currentLog.Clear();		if (collapse) {			for (int i = 0; i < collapsedLogs.Count; i++) {				Log log = collapsedLogs[i];				if (log.logType == _LogType.Log && !showLog)					continue;				if (log.logType == _LogType.Warning && !showWarning)					continue;				if (log.logType == _LogType.Error && !showError)					continue;				if (log.logType == _LogType.Assert && !showError)					continue;				if (log.logType == _LogType.Exception && !showError)					continue;				if (filter) {					if (log.condition.ToLower().Contains(_filterText))						currentLog.Add(log);				}				else {					currentLog.Add(log);				}			}		}		else {			for (int i = 0; i < logs.Count; i++) {				Log log = logs[i];				if (log.logType == _LogType.Log && !showLog)					continue;				if (log.logType == _LogType.Warning && !showWarning)					continue;				if (log.logType == _LogType.Error && !showError)					continue;				if (log.logType == _LogType.Assert && !showError)					continue;				if (log.logType == _LogType.Exception && !showError)					continue;				if (filter) {					if (log.condition.ToLower().Contains(_filterText))						currentLog.Add(log);				}				else {					currentLog.Add(log);				}			}		}		if (selectedLog != null) {			int newSelectedIndex = currentLog.IndexOf(selectedLog);			if (newSelectedIndex == -1) {				Log collapsedSelected = logsDic[selectedLog.condition][selectedLog.stacktrace];				newSelectedIndex = currentLog.IndexOf(collapsedSelected);				if (newSelectedIndex != -1)					scrollPosition.y = newSelectedIndex * size.y;			}			else {				scrollPosition.y = newSelectedIndex * size.y;			}		}	}	Rect countRect = Rect.zero;	Rect timeRect = Rect.zero;	Rect timeLabelRect = Rect.zero;	Rect sceneRect = Rect.zero;	Rect sceneLabelRect = Rect.zero;	Rect memoryRect = Rect.zero;	Rect memoryLabelRect = Rect.zero;	Rect fpsRect = Rect.zero;	Rect fpsLabelRect = Rect.zero;	GUIContent tempContent = new GUIContent();	Vector2 infoScrollPosition;	Vector2 oldInfoDrag;	void DrawInfo()	{		GUILayout.BeginArea(screenRect, backStyle);		Vector2 drag = getDrag();		if ((drag.x != 0) && (downPos != Vector2.zero)) {			infoScrollPosition.x -= (drag.x - oldInfoDrag.x);		}		if ((drag.y != 0) && (downPos != Vector2.zero)) {			infoScrollPosition.y += (drag.y - oldInfoDrag.y);		}		oldInfoDrag = drag;		GUI.skin = toolbarScrollerSkin;		infoScrollPosition = GUILayout.BeginScrollView(infoScrollPosition);		GUILayout.Space(size.x);		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(buildFromContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(buildDate, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(systemInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(deviceModel, nonStyle, GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(deviceType, nonStyle, GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(deviceName, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(graphicsInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(SystemInfo.graphicsDeviceName, nonStyle, GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(graphicsMemorySize, nonStyle, GUILayout.Height(size.y));#if !UNITY_CHANGE1		GUILayout.Space(size.x);		GUILayout.Label(maxTextureSize, nonStyle, GUILayout.Height(size.y));#endif		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Space(size.x);		GUILayout.Space(size.x);		GUILayout.Label("Screen Width " + Screen.width, nonStyle, GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label("Screen Height " + Screen.height, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(systemMemorySize + " mb", nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Space(size.x);		GUILayout.Space(size.x);		GUILayout.Label("Mem Usage Of Logs " + logsMemUsage.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));		GUILayout.Space(size.x);		//GUILayout.Label( "Mem Usage Of Graph " + graphMemUsage.ToString("0.000")  + " mb", nonStyle , GUILayout.Height(size.y));		//GUILayout.Space( size.x);		GUILayout.Label("GC Memory " + gcTotalMemory.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(softwareContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(SystemInfo.operatingSystem, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(dateContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(System.DateTime.Now.ToString(), nonStyle, GUILayout.Height(size.y));		GUILayout.Label(" - Application Started At " + logDate, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(Time.realtimeSinceStartup.ToString("000"), nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(fpsText, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(userContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(UserData, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label(currentScene, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.Label("Unity Version = " + Application.unityVersion, nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		/*GUILayout.BeginHorizontal();		GUILayout.Space( size.x);		GUILayout.Box( graphContent ,nonStyle ,  GUILayout.Width(size.x) , GUILayout.Height(size.y));		GUILayout.Space( size.x);		GUILayout.Label( "frame " + samples.Count , nonStyle , GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();*/		drawInfo_enableDisableToolBarButtons();		GUILayout.FlexibleSpace();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Label("Size = " + size.x.ToString("0.0"), nonStyle, GUILayout.Height(size.y));		GUILayout.Space(size.x);		float _size = GUILayout.HorizontalSlider(size.x, 16, 64, sliderBackStyle, sliderThumbStyle, GUILayout.Width(Screen.width * 0.5f));		if (size.x != _size) {			size.x = size.y = _size;			initializeStyle();		}		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			currentView = ReportView.Logs;		}		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.EndScrollView();		GUILayout.EndArea();	}	void drawInfo_enableDisableToolBarButtons()	{		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		GUILayout.Label("Hide or Show tool bar buttons", nonStyle, GUILayout.Height(size.y));		GUILayout.Space(size.x);		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Space(size.x);		if (GUILayout.Button(clearOnNewSceneContent, (showClearOnNewSceneLoadedButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showClearOnNewSceneLoadedButton = !showClearOnNewSceneLoadedButton;		}		if (GUILayout.Button(showTimeContent, (showTimeButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showTimeButton = !showTimeButton;		}		tempRect = GUILayoutUtility.GetLastRect();		GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);		if (GUILayout.Button(showSceneContent, (showSceneButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showSceneButton = !showSceneButton;		}		tempRect = GUILayoutUtility.GetLastRect();		GUI.Label(tempRect, currentScene, lowerLeftFontStyle);		if (GUILayout.Button(showMemoryContent, (showMemButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showMemButton = !showMemButton;		}		tempRect = GUILayoutUtility.GetLastRect();		GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);		if (GUILayout.Button(showFpsContent, (showFpsButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showFpsButton = !showFpsButton;		}		tempRect = GUILayoutUtility.GetLastRect();		GUI.Label(tempRect, fpsText, lowerLeftFontStyle);		/*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))		{			showGraph = !showGraph ;		}		tempRect = GUILayoutUtility.GetLastRect();		GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/		if (GUILayout.Button(searchContent, (showSearchText) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showSearchText = !showSearchText;		}        if (GUILayout.Button(copyContent, (showCopyButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))        {            showCopyButton = !showCopyButton;        }        if (GUILayout.Button(saveLogsContent, (showSaveButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))        {            showSaveButton = !showSaveButton;        }        tempRect = GUILayoutUtility.GetLastRect();		GUI.TextField(tempRect, filterText, searchStyle);		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();	}	void DrawReport()	{		screenRect.x = 0f;		screenRect.y = 0f;		screenRect.width = Screen.width;		screenRect.height = Screen.height;		GUILayout.BeginArea(screenRect, backStyle);		GUILayout.BeginVertical();		GUILayout.FlexibleSpace();		GUILayout.BeginHorizontal();		GUILayout.FlexibleSpace();		/*GUILayout.Box( cameraContent ,nonStyle ,  GUILayout.Width(size.x) , GUILayout.Height(size.y));		GUILayout.FlexibleSpace();*/		GUILayout.Label("Select Photo", nonStyle, GUILayout.Height(size.y));		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.Label("Coming Soon", nonStyle, GUILayout.Height(size.y));		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal();		GUILayout.FlexibleSpace();		if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x), GUILayout.Height(size.y))) {			currentView = ReportView.Logs;		}		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.FlexibleSpace();		GUILayout.EndVertical();		GUILayout.EndArea();	}	void drawToolBar()	{		toolBarRect.x = 0f;		toolBarRect.y = 0f;		toolBarRect.width = Screen.width;		toolBarRect.height = size.y * 2f;		//toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;		//toolbarScrollerSkin.horizontalScrollbar.fixedHeight= 0f  ;		GUI.skin = toolbarScrollerSkin;		Vector2 drag = getDrag();		if ((drag.x != 0) && (downPos != Vector2.zero) && (downPos.y > Screen.height - size.y * 2f)) {			toolbarScrollPosition.x -= (drag.x - toolbarOldDrag);		}		toolbarOldDrag = drag.x;		GUILayout.BeginArea(toolBarRect);		toolbarScrollPosition = GUILayout.BeginScrollView(toolbarScrollPosition);		GUILayout.BeginHorizontal(barStyle);		if (GUILayout.Button(clearContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			clear();		}		if (GUILayout.Button(collapseContent, (collapse) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			collapse = !collapse;			calculateCurrentLog();		}		if (showClearOnNewSceneLoadedButton && GUILayout.Button(clearOnNewSceneContent, (clearOnNewSceneLoaded) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			clearOnNewSceneLoaded = !clearOnNewSceneLoaded;		}		if (showTimeButton && GUILayout.Button(showTimeContent, (showTime) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showTime = !showTime;		}		if (showSceneButton) {			tempRect = GUILayoutUtility.GetLastRect();			GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);			if (GUILayout.Button(showSceneContent, (showScene) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {				showScene = !showScene;			}			tempRect = GUILayoutUtility.GetLastRect();			GUI.Label(tempRect, currentScene, lowerLeftFontStyle);		}		if (showMemButton) {			if (GUILayout.Button(showMemoryContent, (showMemory) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {				showMemory = !showMemory;			}			tempRect = GUILayoutUtility.GetLastRect();			GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);		}		if (showFpsButton) {			if (GUILayout.Button(showFpsContent, (showFps) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {				showFps = !showFps;			}			tempRect = GUILayoutUtility.GetLastRect();			GUI.Label(tempRect, fpsText, lowerLeftFontStyle);		}		/*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))		{			showGraph = !showGraph ;		}		tempRect = GUILayoutUtility.GetLastRect();		GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/		if (showSearchText) {			GUILayout.Box(searchContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2));			tempRect = GUILayoutUtility.GetLastRect();			string newFilterText = GUI.TextField(tempRect, filterText, searchStyle);			if (newFilterText != filterText) {				filterText = newFilterText;				calculateCurrentLog();			}		}        if (showCopyButton)        {            if (GUILayout.Button(copyContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))            {                if (selectedLog == null)                    GUIUtility.systemCopyBuffer = "No log selected";                else                    GUIUtility.systemCopyBuffer = selectedLog.condition + System.Environment.NewLine + System.Environment.NewLine  + selectedLog.stacktrace;            }        }        if (showSaveButton)        {            if (GUILayout.Button(saveLogsContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))            {                SaveLogsToDevice();            }        }        if (GUILayout.Button(infoContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			currentView = ReportView.Info;		}               GUILayout.FlexibleSpace();		string logsText = " ";		if (collapse) {			logsText += numOfCollapsedLogs;		}		else {			logsText += numOfLogs;		}		string logsWarningText = " ";		if (collapse) {			logsWarningText += numOfCollapsedLogsWarning;		}		else {			logsWarningText += numOfLogsWarning;		}		string logsErrorText = " ";		if (collapse) {			logsErrorText += numOfCollapsedLogsError;		}		else {			logsErrorText += numOfLogsError;		}		GUILayout.BeginHorizontal((showLog) ? buttonActiveStyle : barStyle);		if (GUILayout.Button(logContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showLog = !showLog;			calculateCurrentLog();		}		if (GUILayout.Button(logsText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showLog = !showLog;			calculateCurrentLog();		}		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal((showWarning) ? buttonActiveStyle : barStyle);		if (GUILayout.Button(warningContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showWarning = !showWarning;			calculateCurrentLog();		}		if (GUILayout.Button(logsWarningText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showWarning = !showWarning;			calculateCurrentLog();		}		GUILayout.EndHorizontal();		GUILayout.BeginHorizontal((showError) ? buttonActiveStyle : nonStyle);		if (GUILayout.Button(errorContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showError = !showError;			calculateCurrentLog();		}		if (GUILayout.Button(logsErrorText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			showError = !showError;			calculateCurrentLog();		}		GUILayout.EndHorizontal();		if (GUILayout.Button(closeContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2))) {			show = false;			ReporterGUI gui = gameObject.GetComponent<ReporterGUI>();			DestroyImmediate(gui);			try {				gameObject.SendMessage("OnHideReporter");			}			catch (System.Exception e) {				Debug.LogException(e);			}		}		GUILayout.EndHorizontal();		GUILayout.EndScrollView();		GUILayout.EndArea();	}	Rect tempRect;	void DrawLogs()	{		GUILayout.BeginArea(logsRect, backStyle);		GUI.skin = logScrollerSkin;		//setStartPos();		Vector2 drag = getDrag();		if (drag.y != 0 && logsRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {			scrollPosition.y += (drag.y - oldDrag);		}		scrollPosition = GUILayout.BeginScrollView(scrollPosition);		oldDrag = drag.y;		int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);		int totalCount = currentLog.Count;		/*if( totalCount < 100 )			inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 0;		else 			inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 64;*/		totalVisibleCount = Mathf.Min(totalVisibleCount, totalCount - startIndex);		int index = 0;		int beforeHeight = (int)(startIndex * size.y);		//selectedIndex = Mathf.Clamp( selectedIndex , -1 , totalCount -1);		if (beforeHeight > 0) {			//fill invisible gap before scroller to make proper scroller pos			GUILayout.BeginHorizontal(GUILayout.Height(beforeHeight));			GUILayout.Label("---");			GUILayout.EndHorizontal();		}		int endIndex = startIndex + totalVisibleCount;		endIndex = Mathf.Clamp(endIndex, 0, totalCount);		bool scrollerVisible = (totalVisibleCount < totalCount);		for (int i = startIndex; (startIndex + index) < endIndex; i++) {			if (i >= currentLog.Count)				break;			Log log = currentLog[i];			if (log.logType == _LogType.Log && !showLog)				continue;			if (log.logType == _LogType.Warning && !showWarning)				continue;			if (log.logType == _LogType.Error && !showError)				continue;			if (log.logType == _LogType.Assert && !showError)				continue;			if (log.logType == _LogType.Exception && !showError)				continue;			if (index >= totalVisibleCount) {				break;			}			GUIContent content = null;			if (log.logType == _LogType.Log)				content = logContent;			else if (log.logType == _LogType.Warning)				content = warningContent;			else				content = errorContent;			//content.text = log.condition ;			GUIStyle currentLogStyle = ((startIndex + index) % 2 == 0) ? evenLogStyle : oddLogStyle;			if (log == selectedLog) {				//selectedLog = log ;				currentLogStyle = selectedLogStyle;			}			else {			}			tempContent.text = log.count.ToString();			float w = 0f;			if (collapse)				w = barStyle.CalcSize(tempContent).x + 3;			countRect.x = Screen.width - w;			countRect.y = size.y * i;			if (beforeHeight > 0)				countRect.y += 8;//i will check later why			countRect.width = w;			countRect.height = size.y;			if (scrollerVisible)				countRect.x -= size.x * 2;			Sample sample = samples[log.sampleId];			fpsRect = countRect;			if (showFps) {				tempContent.text = sample.fpsText;				w = currentLogStyle.CalcSize(tempContent).x + size.x;				fpsRect.x -= w;				fpsRect.width = size.x;				fpsLabelRect = fpsRect;				fpsLabelRect.x += size.x;				fpsLabelRect.width = w - size.x;			}			memoryRect = fpsRect;			if (showMemory) {				tempContent.text = sample.memory.ToString("0.000");				w = currentLogStyle.CalcSize(tempContent).x + size.x;				memoryRect.x -= w;				memoryRect.width = size.x;				memoryLabelRect = memoryRect;				memoryLabelRect.x += size.x;				memoryLabelRect.width = w - size.x;			}			sceneRect = memoryRect;			if (showScene) {				tempContent.text = sample.GetSceneName();				w = currentLogStyle.CalcSize(tempContent).x + size.x;				sceneRect.x -= w;				sceneRect.width = size.x;				sceneLabelRect = sceneRect;				sceneLabelRect.x += size.x;				sceneLabelRect.width = w - size.x;			}			timeRect = sceneRect;			if (showTime) {				tempContent.text = sample.time.ToString("0.000");				w = currentLogStyle.CalcSize(tempContent).x + size.x;				timeRect.x -= w;				timeRect.width = size.x;				timeLabelRect = timeRect;				timeLabelRect.x += size.x;				timeLabelRect.width = w - size.x;			}			GUILayout.BeginHorizontal(currentLogStyle);			if (log == selectedLog) {				GUILayout.Box(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));				GUILayout.Label(log.condition, selectedLogFontStyle);				//GUILayout.FlexibleSpace();				if (showTime) {					GUI.Box(timeRect, showTimeContent, currentLogStyle);					GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);				}				if (showScene) {					GUI.Box(sceneRect, showSceneContent, currentLogStyle);					GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);				}				if (showMemory) {					GUI.Box(memoryRect, showMemoryContent, currentLogStyle);					GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);				}				if (showFps) {					GUI.Box(fpsRect, showFpsContent, currentLogStyle);					GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);				}			}			else {				if (GUILayout.Button(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y))) {					//selectedIndex = startIndex + index ;					selectedLog = log;				}				if (GUILayout.Button(log.condition, logButtonStyle)) {					//selectedIndex = startIndex + index ;					selectedLog = log;				}				//GUILayout.FlexibleSpace();				if (showTime) {					GUI.Box(timeRect, showTimeContent, currentLogStyle);					GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);				}				if (showScene) {					GUI.Box(sceneRect, showSceneContent, currentLogStyle);					GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);				}				if (showMemory) {					GUI.Box(memoryRect, showMemoryContent, currentLogStyle);					GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);				}				if (showFps) {					GUI.Box(fpsRect, showFpsContent, currentLogStyle);					GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);				}			}			if (collapse)				GUI.Label(countRect, log.count.ToString(), barStyle);			GUILayout.EndHorizontal();			index++;		}		int afterHeight = (int)((totalCount - (startIndex + totalVisibleCount)) * size.y);		if (afterHeight > 0) {			//fill invisible gap after scroller to make proper scroller pos			GUILayout.BeginHorizontal(GUILayout.Height(afterHeight));			GUILayout.Label(" ");			GUILayout.EndHorizontal();		}		GUILayout.EndScrollView();		GUILayout.EndArea();		buttomRect.x = 0f;		buttomRect.y = Screen.height - size.y;		buttomRect.width = Screen.width;		buttomRect.height = size.y;		if (showGraph)			drawGraph();		else			drawStack();	}	float graphSize = 4f;	int startFrame = 0;	int currentFrame = 0;	Vector3 tempVector1;	Vector3 tempVector2;	Vector2 graphScrollerPos;	float maxFpsValue;	float minFpsValue;	float maxMemoryValue;	float minMemoryValue;	void drawGraph()	{		graphRect = stackRect;		graphRect.height = Screen.height * 0.25f;//- size.y ;		//startFrame = samples.Count - (int)(Screen.width / graphSize) ;		//if( startFrame < 0 ) startFrame = 0 ;		GUI.skin = graphScrollerSkin;		Vector2 drag = getDrag();		if (graphRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {			if (drag.x != 0) {				graphScrollerPos.x -= drag.x - oldDrag3;				graphScrollerPos.x = Mathf.Max(0, graphScrollerPos.x);			}			Vector2 p = downPos;			if (p != Vector2.zero) {				currentFrame = startFrame + (int)(p.x / graphSize);			}		}		oldDrag3 = drag.x;		GUILayout.BeginArea(graphRect, backStyle);		graphScrollerPos = GUILayout.BeginScrollView(graphScrollerPos);		startFrame = (int)(graphScrollerPos.x / graphSize);		if (graphScrollerPos.x >= (samples.Count * graphSize - Screen.width))			graphScrollerPos.x += graphSize;		GUILayout.Label(" ", GUILayout.Width(samples.Count * graphSize));		GUILayout.EndScrollView();		GUILayout.EndArea();		maxFpsValue = 0;		minFpsValue = 100000;		maxMemoryValue = 0;		minMemoryValue = 100000;		for (int i = 0; i < Screen.width / graphSize; i++) {			int index = startFrame + i;			if (index >= samples.Count)				break;			Sample s = samples[index];			if (maxFpsValue < s.fps) maxFpsValue = s.fps;			if (minFpsValue > s.fps) minFpsValue = s.fps;			if (maxMemoryValue < s.memory) maxMemoryValue = s.memory;			if (minMemoryValue > s.memory) minMemoryValue = s.memory;		}		//GUI.BeginGroup(graphRect);		if (currentFrame != -1 && currentFrame < samples.Count) {			Sample selectedSample = samples[currentFrame];			GUILayout.BeginArea(buttomRect, backStyle);			GUILayout.BeginHorizontal();			GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.time.ToString("0.0"), nonStyle);			GUILayout.Space(size.x);			GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.GetSceneName(), nonStyle);			GUILayout.Space(size.x);			GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);			GUILayout.Space(size.x);			GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.fpsText, nonStyle);			GUILayout.Space(size.x);			/*GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));			GUILayout.Label( currentFrame.ToString() ,nonStyle  );*/			GUILayout.FlexibleSpace();			GUILayout.EndHorizontal();			GUILayout.EndArea();		}		graphMaxRect = stackRect;		graphMaxRect.height = size.y;		GUILayout.BeginArea(graphMaxRect);		GUILayout.BeginHorizontal();		GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Label(maxMemoryValue.ToString("0.000"), nonStyle);		GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Label(maxFpsValue.ToString("0.000"), nonStyle);		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.EndArea();		graphMinRect = stackRect;		graphMinRect.y = stackRect.y + stackRect.height - size.y;		graphMinRect.height = size.y;		GUILayout.BeginArea(graphMinRect);		GUILayout.BeginHorizontal();		GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Label(minMemoryValue.ToString("0.000"), nonStyle);		GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));		GUILayout.Label(minFpsValue.ToString("0.000"), nonStyle);		GUILayout.FlexibleSpace();		GUILayout.EndHorizontal();		GUILayout.EndArea();		//GUI.EndGroup();	}	void drawStack()	{		if (selectedLog != null) {			Vector2 drag = getDrag();			if (drag.y != 0 && stackRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y))) {				scrollPosition2.y += drag.y - oldDrag2;			}			oldDrag2 = drag.y;			GUILayout.BeginArea(stackRect, backStyle);			scrollPosition2 = GUILayout.BeginScrollView(scrollPosition2);			Sample selectedSample = null;			try {				selectedSample = samples[selectedLog.sampleId];			}			catch (System.Exception e) {				Debug.LogException(e);			}			GUILayout.BeginHorizontal();			GUILayout.Label(selectedLog.condition, stackLabelStyle);			GUILayout.EndHorizontal();			GUILayout.Space(size.y * 0.25f);			GUILayout.BeginHorizontal();			GUILayout.Label(selectedLog.stacktrace, stackLabelStyle);			GUILayout.EndHorizontal();			GUILayout.Space(size.y);			GUILayout.EndScrollView();			GUILayout.EndArea();			GUILayout.BeginArea(buttomRect, backStyle);			GUILayout.BeginHorizontal();			GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.time.ToString("0.000"), nonStyle);			GUILayout.Space(size.x);			GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.GetSceneName(), nonStyle);			GUILayout.Space(size.x);			GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);			GUILayout.Space(size.x);			GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));			GUILayout.Label(selectedSample.fpsText, nonStyle);			/*GUILayout.Space( size.x );			GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));			GUILayout.Label( selectedLog.sampleId.ToString() ,nonStyle  );*/			GUILayout.FlexibleSpace();			GUILayout.EndHorizontal();			GUILayout.EndArea();		}		else {			GUILayout.BeginArea(stackRect, backStyle);			GUILayout.EndArea();			GUILayout.BeginArea(buttomRect, backStyle);			GUILayout.EndArea();		}	}	public void OnGUIDraw()	{		if (!show) {			return;		}		screenRect.x = 0;		screenRect.y = 0;		screenRect.width = Screen.width;		screenRect.height = Screen.height;		getDownPos();		logsRect.x = 0f;		logsRect.y = size.y * 2f;		logsRect.width = Screen.width;		logsRect.height = Screen.height * 0.75f - size.y * 2f;		stackRectTopLeft.x = 0f;		stackRect.x = 0f;		stackRectTopLeft.y = Screen.height * 0.75f;		stackRect.y = Screen.height * 0.75f;		stackRect.width = Screen.width;		stackRect.height = Screen.height * 0.25f - size.y;		detailRect.x = 0f;		detailRect.y = Screen.height - size.y * 3;		detailRect.width = Screen.width;		detailRect.height = size.y * 3;		if (currentView == ReportView.Info)			DrawInfo();		else if (currentView == ReportView.Logs) {			drawToolBar();			DrawLogs();		}	}	List<Vector2> gestureDetector = new List<Vector2>();	Vector2 gestureSum = Vector2.zero;	float gestureLength = 0;	int gestureCount = 0;	bool isGestureDone()	{		if (Application.platform == RuntimePlatform.Android ||			Application.platform == RuntimePlatform.IPhonePlayer) {			if (Input.touches.Length != 1) {				gestureDetector.Clear();				gestureCount = 0;			}			else {				if (Input.touches[0].phase == TouchPhase.Canceled || Input.touches[0].phase == TouchPhase.Ended)					gestureDetector.Clear();				else if (Input.touches[0].phase == TouchPhase.Moved) {					Vector2 p = Input.touches[0].position;					if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)						gestureDetector.Add(p);				}			}		}		else {			if (Input.GetMouseButtonUp(0)) {				gestureDetector.Clear();				gestureCount = 0;			}			else {				if (Input.GetMouseButton(0)) {					Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);					if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)						gestureDetector.Add(p);				}			}		}		if (gestureDetector.Count < 10)			return false;		gestureSum = Vector2.zero;		gestureLength = 0;		Vector2 prevDelta = Vector2.zero;		for (int i = 0; i < gestureDetector.Count - 2; i++) {			Vector2 delta = gestureDetector[i + 1] - gestureDetector[i];			float deltaLength = delta.magnitude;			gestureSum += delta;			gestureLength += deltaLength;			float dot = Vector2.Dot(delta, prevDelta);			if (dot < 0f) {				gestureDetector.Clear();				gestureCount = 0;				return false;			}			prevDelta = delta;		}		int gestureBase = (Screen.width + Screen.height) / 4;		if (gestureLength > gestureBase && gestureSum.magnitude < gestureBase / 2) {			gestureDetector.Clear();			gestureCount++;			if (gestureCount >= numOfCircleToShow)				return true;		}		return false;	}	float lastClickTime = -1;	bool isDoubleClickDone()	{		if (Application.platform == RuntimePlatform.Android ||		   Application.platform == RuntimePlatform.IPhonePlayer) {			if (Input.touches.Length != 1) {				lastClickTime = -1;			}			else {				if (Input.touches[0].phase == TouchPhase.Began) {					if (lastClickTime == -1)						lastClickTime = Time.realtimeSinceStartup;					else if (Time.realtimeSinceStartup - lastClickTime < 0.2f) {						lastClickTime = -1;						return true;					}					else {						lastClickTime = Time.realtimeSinceStartup;					}				}			}		}		else {			if (Input.GetMouseButtonDown(0)) {				if (lastClickTime == -1)					lastClickTime = Time.realtimeSinceStartup;				else if (Time.realtimeSinceStartup - lastClickTime < 0.2f) {					lastClickTime = -1;					return true;				}				else {					lastClickTime = Time.realtimeSinceStartup;				}			}		}		return false;	}	//calculate  pos of first click on screen	Vector2 startPos;	Vector2 downPos;	Vector2 getDownPos()	{		if (Application.platform == RuntimePlatform.Android ||		   Application.platform == RuntimePlatform.IPhonePlayer) {			if (Input.touches.Length == 1 && Input.touches[0].phase == TouchPhase.Began) {				downPos = Input.touches[0].position;				return downPos;			}		}		else {			if (Input.GetMouseButtonDown(0)) {				downPos.x = Input.mousePosition.x;				downPos.y = Input.mousePosition.y;				return downPos;			}		}		return Vector2.zero;	}	//calculate drag amount , this is used for scrolling	Vector2 mousePosition;	Vector2 getDrag()	{		if (Application.platform == RuntimePlatform.Android ||			Application.platform == RuntimePlatform.IPhonePlayer) {			if (Input.touches.Length != 1) {				return Vector2.zero;			}			return Input.touches[0].position - downPos;		}		else {			if (Input.GetMouseButton(0)) {				mousePosition = Input.mousePosition;				return mousePosition - downPos;			}			else {				return Vector2.zero;			}		}	}	//calculate the start index of visible log	void calculateStartIndex()	{		startIndex = (int)(scrollPosition.y / size.y);		startIndex = Mathf.Clamp(startIndex, 0, currentLog.Count);	}	// For FPS Counter	private int frames = 0;	private bool firstTime = true;	private float lastUpdate = 0f;	private const int requiredFrames = 10;	private const float updateInterval = 0.25f;#if UNITY_CHANGE1	float lastUpdate2 = 0;#endif	void doShow()	{		show = true;		currentView = ReportView.Logs;		gameObject.AddComponent<ReporterGUI>();		try {			gameObject.SendMessage("OnShowReporter");		}		catch (System.Exception e) {			Debug.LogException(e);		}	}	void Update()	{		fpsText = fps.ToString("0.000");		gcTotalMemory = (((float)System.GC.GetTotalMemory(false)) / 1024 / 1024);		//addSample();#if UNITY_CHANGE3		int sceneIndex = SceneManager.GetActiveScene().buildIndex ;		if( sceneIndex != -1 && string.IsNullOrEmpty( scenes[sceneIndex] ))			scenes[ SceneManager.GetActiveScene().buildIndex ] = SceneManager.GetActiveScene().name ;#else		int sceneIndex = Application.loadedLevel;		if (sceneIndex != -1 && string.IsNullOrEmpty(scenes[Application.loadedLevel]))			scenes[Application.loadedLevel] = Application.loadedLevelName;#endif		calculateStartIndex();		if (!show && isGestureDone() && isOpen) {			doShow();		}		if (threadedLogs.Count > 0) {			lock (threadedLogs) {				for (int i = 0; i < threadedLogs.Count; i++) {					Log l = threadedLogs[i];					AddLog(l.condition, l.stacktrace, (LogType)l.logType);				}				threadedLogs.Clear();			}		}#if UNITY_CHANGE1		float elapsed2 = Time.realtimeSinceStartup - lastUpdate2;		if (elapsed2 > 1) {			lastUpdate2 = Time.realtimeSinceStartup;			//be sure no body else take control of log 			Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));			Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));		}#endif		// FPS Counter		if (firstTime) {			firstTime = false;			lastUpdate = Time.realtimeSinceStartup;			frames = 0;			return;		}		frames++;		float dt = Time.realtimeSinceStartup - lastUpdate;		if (dt > updateInterval && frames > requiredFrames) {			fps = (float)frames / dt;			lastUpdate = Time.realtimeSinceStartup;			frames = 0;		}	}	void CaptureLog(string condition, string stacktrace, LogType type)	{		AddLog(condition, stacktrace, type);	}	void AddLog(string condition, string stacktrace, LogType type)	{		float memUsage = 0f;		string _condition = "";		if (cachedString.ContainsKey(condition)) {			_condition = cachedString[condition];		}		else {			_condition = condition;			cachedString.Add(_condition, _condition);			memUsage += (string.IsNullOrEmpty(_condition) ? 0 : _condition.Length * sizeof(char));			memUsage += System.IntPtr.Size;		}		string _stacktrace = "";		if (cachedString.ContainsKey(stacktrace)) {			_stacktrace = cachedString[stacktrace];		}		else {			_stacktrace = stacktrace;			cachedString.Add(_stacktrace, _stacktrace);			memUsage += (string.IsNullOrEmpty(_stacktrace) ? 0 : _stacktrace.Length * sizeof(char));			memUsage += System.IntPtr.Size;		}		bool newLogAdded = false;		addSample();		Log log = new Log() { logType = (_LogType)type, condition = _condition, stacktrace = _stacktrace, sampleId = samples.Count - 1 };		memUsage += log.GetMemoryUsage();		//memUsage += samples.Count * 13 ;		logsMemUsage += memUsage / 1024 / 1024;		if (TotalMemUsage > maxSize) {			clear();			Debug.Log("Memory Usage Reach" + maxSize + " mb So It is Cleared");			return;		}		bool isNew = false;		//string key = _condition;// + "_!_" + _stacktrace ;		if (logsDic.ContainsKey(_condition, stacktrace)) {			isNew = false;			logsDic[_condition][stacktrace].count++;		}		else {			isNew = true;			collapsedLogs.Add(log);			logsDic[_condition][stacktrace] = log;			if (type == LogType.Log)				numOfCollapsedLogs++;			else if (type == LogType.Warning)				numOfCollapsedLogsWarning++;			else				numOfCollapsedLogsError++;		}		if (type == LogType.Log)			numOfLogs++;		else if (type == LogType.Warning)			numOfLogsWarning++;		else			numOfLogsError++;		logs.Add(log);		if (!collapse || isNew) {			bool skip = false;			if (log.logType == _LogType.Log && !showLog)				skip = true;			if (log.logType == _LogType.Warning && !showWarning)				skip = true;			if (log.logType == _LogType.Error && !showError)				skip = true;			if (log.logType == _LogType.Assert && !showError)				skip = true;			if (log.logType == _LogType.Exception && !showError)				skip = true;			if (!skip) {				if (string.IsNullOrEmpty(filterText) || log.condition.ToLower().Contains(filterText.ToLower())) {					currentLog.Add(log);					newLogAdded = true;				}			}		}		if (newLogAdded) {			calculateStartIndex();			int totalCount = currentLog.Count;			int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);			if (startIndex >= (totalCount - totalVisibleCount))				scrollPosition.y += size.y;		}		try {			gameObject.SendMessage("OnLog", log);		}		catch (System.Exception e) {			Debug.LogException(e);		}	}	List<Log> threadedLogs = new List<Log>();	void CaptureLogThread(string condition, string stacktrace, LogType type)	{		Log log = new Log() { condition = condition, stacktrace = stacktrace, logType = (_LogType)type };		lock (threadedLogs) {			threadedLogs.Add(log);		}	}#if !UNITY_CHANGE3    class Scene    {    }    class LoadSceneMode    {    }    void OnLevelWasLoaded()    {        _OnLevelWasLoaded( null );    }#endif    //new scene is loaded    void _OnLevelWasLoaded( Scene _null1 , LoadSceneMode _null2 )	{		if (clearOnNewSceneLoaded)			clear();#if UNITY_CHANGE3		currentScene = SceneManager.GetActiveScene().name ;		Debug.Log( "Scene " + SceneManager.GetActiveScene().name + " is loaded");#else		currentScene = Application.loadedLevelName;		Debug.Log("Scene " + Application.loadedLevelName + " is loaded");#endif	}	//save user config	void OnApplicationQuit()	{		PlayerPrefs.SetInt("Reporter_currentView", (int)currentView);		PlayerPrefs.SetInt("Reporter_show", (show == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_collapse", (collapse == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_clearOnNewSceneLoaded", (clearOnNewSceneLoaded == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showTime", (showTime == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showScene", (showScene == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showMemory", (showMemory == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showFps", (showFps == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showGraph", (showGraph == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showLog", (showLog == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showWarning", (showWarning == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showError", (showError == true) ? 1 : 0);		PlayerPrefs.SetString("Reporter_filterText", filterText);		PlayerPrefs.SetFloat("Reporter_size", size.x);		PlayerPrefs.SetInt("Reporter_showClearOnNewSceneLoadedButton", (showClearOnNewSceneLoadedButton == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showTimeButton", (showTimeButton == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showSceneButton", (showSceneButton == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showMemButton", (showMemButton == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showFpsButton", (showFpsButton == true) ? 1 : 0);		PlayerPrefs.SetInt("Reporter_showSearchText", (showSearchText == true) ? 1 : 0);		PlayerPrefs.Save();	}	//read build information 	IEnumerator readInfo()	{		string prefFile = "build_info"; 		string url = prefFile; 		if (prefFile.IndexOf("://") == -1) {			string streamingAssetsPath = Application.streamingAssetsPath;			if (streamingAssetsPath == "")				streamingAssetsPath = Application.dataPath + "/StreamingAssets/";			url = System.IO.Path.Combine(streamingAssetsPath, prefFile);		}		//if (Application.platform != RuntimePlatform.OSXWebPlayer && Application.platform != RuntimePlatform.WindowsWebPlayer)			if (!url.Contains("://"))				url = "file://" + url;		// float startTime = Time.realtimeSinceStartup;#if UNITY_CHANGE4		UnityWebRequest www = UnityWebRequest.Get(url);		yield return www.SendWebRequest();#else		WWW www = new WWW(url);		yield return www;#endif		if (!string.IsNullOrEmpty(www.error)) {			Debug.LogError(www.error);		}		else {#if UNITY_CHANGE4			buildDate = www.downloadHandler.text;#else			buildDate = www.text;#endif		}		yield break;	}    private void SaveLogsToDevice()    {        string filePath = Application.persistentDataPath + "/logs.txt";        List<string> fileContentsList = new List<string>();        Debug.Log("Saving logs to " + filePath);        File.Delete(filePath);        for (int i = 0; i < logs.Count; i++)        {            fileContentsList.Add(logs[i].logType + "\n" + logs[i].condition + "\n" + logs[i].stacktrace);        }        File.WriteAllLines(filePath, fileContentsList.ToArray());    }}
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