FieldView.cs 5.0 KB

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  1. using ET;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldView : BaseWindow
  7. {
  8. private UI_FieldUI _ui;
  9. private FieldCfg _curCfg;
  10. private FieldDataManager _dataManager;
  11. private int _selectedIndex = 0;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_FieldUI.PACKAGE_NAME;
  20. _ui = UI_FieldUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  24. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  25. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  26. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  27. FieldDataManager.Instance.fieldInfos.theme = 1;
  28. FieldDataManager.Instance.fieldInfos.bonusWeekly = 250;
  29. FieldDataManager.Instance.fieldInfos.bonusMaxLimit = 800;
  30. FieldDataManager.Instance.fieldInfos.highestLvls = new System.Collections.Generic.Dictionary<int, int>();
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. _selectedIndex = 0;
  36. _ui.m_c1.selectedIndex = _selectedIndex;
  37. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  38. _dataManager = FieldDataManager.Instance;
  39. _dataManager.chapterId = _curCfg.id;
  40. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  41. for (int i = 0; i < cfgs.Length; i++)
  42. {
  43. bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  44. _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  45. }
  46. UpdateView();
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. }
  52. private void OnClickBtnBack()
  53. {
  54. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  55. }
  56. private void OnDifficultyChange()
  57. {
  58. FieldCfg cfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  59. bool isPass = InstanceZonesDataManager.CheckLevelPass(cfg.storyLvId);
  60. if (_ui.m_c1.selectedIndex != ConstInstanceZonesSubType.Normal && !isPass)
  61. {
  62. _ui.m_c1.selectedIndex = _selectedIndex;
  63. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLvId);
  64. string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
  65. PromptController.Instance.ShowFloatTextPrompt(str);
  66. return;
  67. }
  68. int priorIndex = _ui.m_c1.selectedIndex - 1;
  69. FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  70. if (priorfg != null && _dataManager.GetHighestLvByChapterId(priorfg.id) < cfg.num)
  71. {
  72. _ui.m_c1.selectedIndex = _selectedIndex;
  73. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  74. return;
  75. }
  76. _selectedIndex = _ui.m_c1.selectedIndex;
  77. _curCfg = cfg;
  78. _dataManager.chapterId = _curCfg.id;
  79. UpdateView();
  80. }
  81. private void UpdateView()
  82. {
  83. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  84. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  85. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  86. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  87. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  88. }
  89. private void OnClickBtnGo()
  90. {
  91. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Power) < _curCfg.needPower)
  92. {
  93. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  94. return;
  95. }
  96. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  97. {
  98. Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
  99. .SetLeftButton(true)
  100. .SetRightButton(true, "确定", (object data) =>
  101. {
  102. StartFight();
  103. });
  104. }
  105. else
  106. {
  107. StartFight();
  108. }
  109. }
  110. private void StartFight()
  111. {
  112. int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;
  113. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  114. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  115. }
  116. private void OnBtnTaskClick()
  117. {
  118. ViewManager.Show<FieldTaskView>();
  119. }
  120. }
  121. }