| 1234567891011121314151617 | using System.Collections.Generic;using UnityEngine;namespace GFGEditor{    [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]    public class BuildSetting : ScriptableObject    {        public List<string> dirBundleList;        public static BuildSetting GetBuildSetting()        {            return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>("Assets/BuildSetting.asset");        }    }}
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