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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using ET;
 
- using FairyGUI;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
 
-     {
 
-         private long _themeOrder = 0;
 
-         /// <summary>
 
-         /// 主题期数
 
-         /// </summary>
 
-         public long ThemeOrder
 
-         {
 
-             get
 
-             {
 
-                 return _themeOrder;
 
-             }
 
-             set
 
-             {
 
-                 _themeOrder = value;
 
-             }
 
-         }
 
-         private long _themeId = 1;
 
-         /// <summary>
 
-         /// 主题配置id
 
-         /// </summary>
 
-         public long ThemeId
 
-         {
 
-             get
 
-             {
 
-                 return _themeId;
 
-             }
 
-             set
 
-             {
 
-                 _themeId = value;
 
-             }
 
-         }
 
-         private long _myRank = 0;
 
-         /// <summary>
 
-         /// 我的最高排行,排行榜界面展示用
 
-         /// </summary>
 
-         public long MyRank
 
-         {
 
-             get
 
-             {
 
-                 return _myRank;
 
-             }
 
-             set
 
-             {
 
-                 _myRank = value;
 
-             }
 
-         }
 
-         private long _myWorksCountOfTheme = 0;
 
-         /// <summary>
 
-         /// 本期主题我的作品数
 
-         /// </summary>
 
-         public long MyWorksCountOfTheme
 
-         {
 
-             get
 
-             {
 
-                 return _myWorksCountOfTheme;
 
-             }
 
-             set
 
-             {
 
-                 _myWorksCountOfTheme = value;
 
-             }
 
-         }
 
-         private bool _hasBonus = false;
 
-         /// <summary>
 
-         /// 本期主题我的作品数
 
-         /// </summary>
 
-         public bool HasBonus
 
-         {
 
-             get
 
-             {
 
-                 return _hasBonus;
 
-             }
 
-             set
 
-             {
 
-                 _hasBonus = value;
 
-             }
 
-         }
 
-         private List<int> _myWorksRanks = new List<int>() { 1, 5 };
 
-         /// <summary>
 
-         /// 本期主题我的作品数
 
-         /// </summary>
 
-         public List<int> MyWorksRanks
 
-         {
 
-             get
 
-             {
 
-                 return _myWorksRanks;
 
-             }
 
-             set
 
-             {
 
-                 _myWorksRanks = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 推荐数据
 
-         /// </summary>
 
-         public List<long> RecommendDatas = new List<long>();
 
-         /// <summary>
 
-         /// 最新数据
 
-         /// </summary>
 
-         public List<long> NewestDatas = new List<long>();
 
-         /// <summary>
 
-         /// 好友数据
 
-         /// </summary>
 
-         public List<long> FrinedDatas = new List<long>();
 
-         /// <summary>
 
-         /// 收藏数据
 
-         /// </summary>
 
-         public List<long> FavoriteDatas = new List<long>();
 
-         /// <summary>
 
-         /// 我的作品数据
 
-         /// </summary>
 
-         public List<long> MySelfDatas = new List<long>();
 
-         /// <summary>
 
-         /// 排行榜数据
 
-         /// </summary>
 
-         public List<long> RankDatas = new List<long>();
 
-         private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
 
-         public void Clear()
 
-         {
 
-             RecommendDatas.Clear();
 
-             FrinedDatas.Clear();
 
-             FavoriteDatas.Clear();
 
-             MySelfDatas.Clear();
 
-             RankDatas.Clear();
 
-             ThemeOrder = 0;
 
-             ThemeId = 1;
 
-             MyWorksCountOfTheme = 0;
 
-             HasBonus = false;
 
-         }
 
-         public void UpdateGalleryData(PoemGalleryData data)
 
-         {
 
-             if (_dicGalleryData.ContainsKey(data.WorkId))
 
-             {
 
-                 _dicGalleryData[data.WorkId] = data;
 
-             }
 
-             else
 
-             {
 
-                 _dicGalleryData.Add(data.WorkId, data);
 
-             }
 
-         }
 
-         public void RemoveGalleryData(long workId)
 
-         {
 
-             if (_dicGalleryData.ContainsKey(workId))
 
-             {
 
-                 _dicGalleryData.Remove(workId);
 
-             }
 
-         }
 
-         public PoemGalleryData GetGalleryDataById(long workId)
 
-         {
 
-             if (_dicGalleryData.ContainsKey(workId))
 
-             {
 
-                 return _dicGalleryData[workId];
 
-             }
 
-             return null;
 
-         }
 
-         public void UpdateRoleInfo(long workId, string name, int rank = 0)
 
-         {
 
-             if (_dicGalleryData.ContainsKey(workId))
 
-             {
 
-                 _dicGalleryData[workId].AuthorName = name;
 
-                 if (rank > 0)
 
-                 {
 
-                     _dicGalleryData[workId].Rank = rank;
 
-                 }
 
-             }
 
-         }
 
-         public void UpdateFavoriteState(long workId, bool state, long count)
 
-         {
 
-             if (_dicGalleryData.ContainsKey(workId))
 
-             {
 
-                 _dicGalleryData[workId].CollectOrNot = state;
 
-                 _dicGalleryData[workId].CollectCount = count;
 
-             }
 
-         }
 
-         public void UpdateVoteiteState(long workId, bool state, long count)
 
-         {
 
-             if (_dicGalleryData.ContainsKey(workId))
 
-             {
 
-                 _dicGalleryData[workId].VoteOrNot = state;
 
-                 _dicGalleryData[workId].VoteCount = count;
 
-             }
 
-         }
 
-         public string GetThemeTime()
 
-         {
 
-             long monday = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一5点
 
-             long startTime = 0;
 
-             long endTime = 0;
 
-             if ((TimeInfo.Instance.ServerNow() / 1000) < monday)//本周一5点之前显示上周
 
-             {
 
-                 startTime = TimeUtil.GetLastWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);
 
-                 endTime = TimeUtil.GetLastWeekSundayTime("23:59:59");
 
-             }
 
-             else
 
-             {
 
-                 startTime = monday * 1000;
 
-                 endTime = TimeUtil.GetCurWeekSundayTime("23:59:59") * 1000; ;
 
-             }
 
-             string strStartTime = TimeUtil.FormattingTime3(startTime);
 
-             string strEndTime = TimeUtil.FormattingTime3(endTime); ;
 
-             return string.Format("{0}至{1}", strStartTime, strEndTime);
 
-         }
 
-         /// <summary>
 
-         /// 是否结算中
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool IsResulting()
 
-         {
 
-             long monday0 = TimeUtil.GetCurWeekMondayTime();//本周一0点
 
-             long monday5 = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一5点
 
-             long now = TimeInfo.Instance.ServerNow() / 1000;
 
-             return now > monday0 && now < monday5;
 
-         }
 
-     }
 
- }
 
 
  |