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							- using System;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class GMController
 
-     {
 
-         public static async ETTask GetAllDressUpItem()
 
-         {
 
-             GetSuitItemController.enable = false;
 
-             //获得所有换装部件
 
-             var errorCode = await GMSProxy.SendGMToServer("get all dressup");
 
-             GetSuitItemController.enable = true;
 
-             if (errorCode != ET.ErrorCode.ERR_Success)
 
-             {
 
-                 ErrorCodeController.Handler(errorCode);
 
-                 return;
 
-             }
 
-             PromptController.Instance.ShowFloatTextPrompt("已获得所有服装", MessageType.SUCCESS);
 
-         }
 
-         public static async ETTask GetAllCardItem()
 
-         {
 
-             //获得所有卡牌部件
 
-             var errorCode = await GMSProxy.SendGMToServer("get all card");
 
-             if (errorCode != ET.ErrorCode.ERR_Success)
 
-             {
 
-                 ErrorCodeController.Handler(errorCode);
 
-                 return;
 
-             }
 
-             PromptController.Instance.ShowFloatTextPrompt("已获得所有卡牌", MessageType.SUCCESS);
 
-         }
 
-         public static async ETTask<bool> SendGMCommand(string messageGM, string messageSuc)
 
-         {
 
-             var errorCode = await GMSProxy.SendGMToServer(messageGM);
 
-             if (errorCode != ET.ErrorCode.ERR_Success)
 
-             {
 
-                 ErrorCodeController.Handler(errorCode);
 
-                 return false;
 
-             }
 
-             InstanceZonesSProxy.GetInstanceZonesInfos().Coroutine();
 
-             MainStorySProxy.GetStoryInfos().Coroutine();
 
-             PromptController.Instance.ShowFloatTextPrompt(messageSuc, MessageType.SUCCESS);
 
-             return true;
 
-         }
 
-     }
 
- }
 
 
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