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- using UI.RoleInfo;
- using System.Text.RegularExpressions;
- using FairyGUI;
- namespace GFGGame
- {
- public class ChangeHeadView : BaseWindow
- {
- private UI_ChangeHead _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ChangeHead.PACKAGE_NAME;
- _ui = UI_ChangeHead.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_list.itemRenderer = RenderListItem;
- _ui.m_list.onClickItem.Add(UpdateView);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_list.numItems = 0;
- _ui.m_list.selectedIndex = 0;
- UpdateView();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void RenderListItem(int index, GObject obj)
- {
- UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
- UI_ListHeadItem.ProxyEnd();
- }
- private void UpdateView()
- {
- }
- }
- }
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