ChangeHeadView.cs 1.3 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using FairyGUI;
  4. namespace GFGGame
  5. {
  6. public class ChangeHeadView : BaseWindow
  7. {
  8. private UI_ChangeHead _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. _ui = null;
  15. }
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_ChangeHead.PACKAGE_NAME;
  22. _ui = UI_ChangeHead.Create();
  23. this.viewCom = _ui.target;
  24. this.viewCom.Center();
  25. this.modal = true;
  26. _ui.m_list.itemRenderer = RenderListItem;
  27. _ui.m_list.onClickItem.Add(UpdateView);
  28. }
  29. protected override void OnShown()
  30. {
  31. base.OnShown();
  32. _ui.m_list.numItems = 0;
  33. _ui.m_list.selectedIndex = 0;
  34. UpdateView();
  35. }
  36. protected override void OnHide()
  37. {
  38. base.OnHide();
  39. }
  40. private void RenderListItem(int index, GObject obj)
  41. {
  42. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  43. UI_ListHeadItem.ProxyEnd();
  44. }
  45. private void UpdateView()
  46. {
  47. }
  48. }
  49. }