PersonalSkillView.cs 1.4 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using FairyGUI;
  4. namespace GFGGame
  5. {
  6. public class PersonalSkillView : BaseWindow
  7. {
  8. private UI_PersonalSkillUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. _ui = null;
  15. }
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_PersonalSkillUI.PACKAGE_NAME;
  22. _ui = UI_PersonalSkillUI.Create();
  23. this.viewCom = _ui.target;
  24. this.viewCom.Center();
  25. this.modal = true;
  26. _ui.m_list.itemRenderer = RenderListItem;
  27. }
  28. protected override void OnShown()
  29. {
  30. base.OnShown();
  31. _ui.m_list.numItems = RoleSkillCfgArray.Instance.dataArray.Length;
  32. }
  33. protected override void OnHide()
  34. {
  35. base.OnHide();
  36. }
  37. private void RenderListItem(int index, GObject obj)
  38. {
  39. RoleSkillCfg cfg = RoleSkillCfgArray.Instance.dataArray[index];
  40. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  41. item.m_loaIcon.url = string.Format("ui://Main/{0}", cfg.res);
  42. item.m_txtname.text = cfg.name;
  43. item.m_txtDesc.text = cfg.desc;
  44. UI_ListSkillItem.ProxyEnd();
  45. }
  46. }
  47. }