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							- using ET;
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     class MiniGameDateManager : SingletonBase<MiniGameDateManager>
 
-     {
 
-         public List<ItemInfoProto> itemList = new List<ItemInfoProto>();
 
-         public List<GameInfoProto> gameinfoList = new List<GameInfoProto>();
 
-         public bool CHECK_TIPS = false; //提示弹窗是否打开
 
-         //合成游戏
 
-         public int taskID = 40001;
 
-         public bool GetRewardRot()
 
-         {
 
-             foreach(GameInfoProto t in gameinfoList)
 
-             {
 
-                 if(t.FirstPassRewardStatus == 1)
 
-                 {
 
-                     return true;
 
-                 }
 
-                 if(t.StarRewardStatus.Count > 0 )
 
-                 {
 
-                     for(int i = 0; i<t.StarRewardStatus.Count;i++)
 
-                     {
 
-                         if(t.StarRewardStatus[i] == 1)
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                 } 
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |