FriendSProxy.cs 17 KB

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  1. using System.Collections.Generic;
  2. using GFGGame;
  3. using ET;
  4. namespace ET
  5. {
  6. //推送其他玩家信息变化
  7. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  10. {
  11. RoleInfoData roleInfo = new RoleInfoData();
  12. roleInfo.roleId = message.RoleInfo.RoleId;
  13. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  14. roleInfo.roleName = message.RoleInfo.RoleName;
  15. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  16. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  17. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  18. await ETTask.CompletedTask;
  19. }
  20. }
  21. //推送申请添加好友信息
  22. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  23. {
  24. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  25. {
  26. RoleInfoData roleInfo = new RoleInfoData();
  27. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  28. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  29. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  30. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  31. FriendInfoData friendInfo = new FriendInfoData();
  32. friendInfo.roleInfo = roleInfo;
  33. friendInfo.type = message.FriendInfo.Type;
  34. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  35. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  36. FriendDataManager.Instance.AddApplyData(friendInfo);
  37. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  38. await ETTask.CompletedTask;
  39. }
  40. }
  41. //推送新增好友
  42. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  43. {
  44. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  45. {
  46. for (int i = 0; i < message.FriendList.Count; i++)
  47. {
  48. RoleInfoData roleInfo = new RoleInfoData();
  49. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  50. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  51. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  52. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  53. FriendInfoData friendInfo = new FriendInfoData();
  54. friendInfo.roleInfo = roleInfo;
  55. friendInfo.type = message.FriendList[i].Type;
  56. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  57. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  58. FriendDataManager.Instance.AddFriend(friendInfo);
  59. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  60. }
  61. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  62. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  63. await ETTask.CompletedTask;
  64. }
  65. }
  66. //推送删除好友
  67. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  68. {
  69. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  70. {
  71. FriendDataManager.Instance.RemoveFriend(message.RoleId);
  72. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  73. await ETTask.CompletedTask;
  74. }
  75. }
  76. //推送领取赠送状态
  77. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  78. {
  79. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  80. {
  81. FriendDataManager.Instance.ChangeTakeGiftStates(message.RoleId, message.TakeGiftState);
  82. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  83. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  84. await ETTask.CompletedTask;
  85. }
  86. }
  87. }
  88. namespace GFGGame
  89. {
  90. public static class FriendSProxy
  91. {
  92. //请求所有好友信息
  93. public static async ETTask<bool> ReqAllFriendInfos()
  94. {
  95. S2C_GetAllFriendInfos response = null;
  96. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  97. if (response != null)
  98. {
  99. if (response.Error == ErrorCode.ERR_Success)
  100. {
  101. for (int i = 0; i < response.FriendList.Count; i++)
  102. {
  103. RoleInfoData roleInfo = new RoleInfoData();
  104. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  105. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  106. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  107. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  108. FriendInfoData friendInfo = new FriendInfoData();
  109. friendInfo.roleInfo = roleInfo;
  110. friendInfo.type = response.FriendList[i].Type;
  111. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  112. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  113. if (response.FriendList[i].Type == FriendType.Good)
  114. {
  115. FriendDataManager.Instance.AddFriend(friendInfo);
  116. }
  117. else if (response.FriendList[i].Type == FriendType.Apply)
  118. {
  119. FriendDataManager.Instance.AddApplyData(friendInfo);
  120. }
  121. }
  122. FriendDataManager.Instance.Count = response.TakeGiftCount;
  123. return true;
  124. }
  125. }
  126. return false;
  127. }
  128. //赠送
  129. public static async ETTask<bool> ReqGiveGiftToFriend(long roleId)
  130. {
  131. S2C_GiveGiftToFriend response = null;
  132. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { RoleId = roleId });
  133. if (response != null)
  134. {
  135. if (response.Error == ErrorCode.ERR_Success)
  136. {
  137. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleId, response.GiveGiftState);
  138. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  139. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  140. return true;
  141. }
  142. }
  143. return false;
  144. }
  145. //一键赠送
  146. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  147. {
  148. S2C_GiveGiftToAllFriends response = null;
  149. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  150. if (response != null)
  151. {
  152. if (response.Error == ErrorCode.ERR_Success)
  153. {
  154. for (int i = 0; i < response.RoleIds.Count; i++)
  155. {
  156. FriendDataManager.Instance.ChangeGiveGiftStates(response.RoleIds[i], response.GiveGiftStates[i]);
  157. }
  158. if (response.RoleIds.Count > 0)
  159. {
  160. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.RoleIds.Count));
  161. }
  162. else
  163. {
  164. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  165. }
  166. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  167. return true;
  168. }
  169. }
  170. return false;
  171. }
  172. //领取并赠送赠送
  173. public static async ETTask<bool> ReqTakeGiftFromFriend(long roleId)
  174. {
  175. S2C_TakeGiftFromFriend response = null;
  176. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { RoleId = roleId });
  177. if (response != null)
  178. {
  179. if (response.Error == ErrorCode.ERR_Success)
  180. {
  181. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleId, response.GiveGiftState, response.TakeGiftState);
  182. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  183. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  184. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  185. return true;
  186. }
  187. }
  188. return false;
  189. }
  190. //一键领取并赠送
  191. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  192. {
  193. S2C_TakeGiftFromAllFriend response = null;
  194. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  195. if (response != null)
  196. {
  197. if (response.Error == ErrorCode.ERR_Success)
  198. {
  199. for (int i = 0; i < response.RoleIds.Count; i++)
  200. {
  201. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.RoleIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  202. }
  203. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  204. {
  205. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  206. }
  207. else
  208. {
  209. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.RoleIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  210. }
  211. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  212. return true;
  213. }
  214. }
  215. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  216. return false;
  217. }
  218. //请求其他玩家详细信息
  219. public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long roleId)
  220. {
  221. S2C_GetOtherRoleDetailInfo response = null;
  222. response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = roleId });
  223. if (response != null)
  224. {
  225. if (response.Error == ErrorCode.ERR_Success)
  226. {
  227. RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
  228. roleInfoDetail.slogan = response.Signature;
  229. roleInfoDetail.customSuitData.pos = response.CustomSuit.Pos;
  230. roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
  231. roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
  232. roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
  233. roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
  234. return roleInfoDetail;
  235. }
  236. }
  237. return null;
  238. }
  239. //请求搜索其他玩家
  240. public static async ETTask<bool> ReqSearchRole(string roleName)
  241. {
  242. S2C_SearchRole response = null;
  243. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  244. if (response != null)
  245. {
  246. if (response.Error == ErrorCode.ERR_Success)
  247. {
  248. FriendDataManager.Instance.ClearSearchDatas();
  249. for (int i = 0; i < response.RoleList.Count; i++)
  250. {
  251. RoleInfoData roleInfo = new RoleInfoData();
  252. roleInfo.roleId = response.RoleList[i].RoleId;
  253. roleInfo.roleName = response.RoleList[i].RoleName;
  254. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  255. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  256. FriendDataManager.Instance.AddSearchData(roleInfo);
  257. }
  258. return true;
  259. }
  260. }
  261. return false;
  262. }
  263. //请求推荐好友
  264. public static async ETTask<bool> ReqRecommendFriends()
  265. {
  266. S2C_GetRecommendFriends response = null;
  267. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  268. if (response != null)
  269. {
  270. if (response.Error == ErrorCode.ERR_Success)
  271. {
  272. FriendDataManager.Instance.ClearRecommendDatas();
  273. for (int i = 0; i < response.RoleList.Count; i++)
  274. {
  275. RoleInfoData roleInfo = new RoleInfoData();
  276. roleInfo.roleId = response.RoleList[i].RoleId;
  277. roleInfo.roleName = response.RoleList[i].RoleName;
  278. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  279. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  280. FriendDataManager.Instance.AddRecommendData(roleInfo);
  281. }
  282. return true;
  283. }
  284. }
  285. return false;
  286. }
  287. //申请添加好友
  288. public static async ETTask<bool> ReqApplyForFriend(long roleId)
  289. {
  290. S2C_RequestApplyForFriend response = null;
  291. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { RoleId = roleId });
  292. if (response != null)
  293. {
  294. if (response.Error == ErrorCode.ERR_Success)
  295. {
  296. return true;
  297. }
  298. }
  299. return false;
  300. }
  301. //同意添加好友
  302. public static async ETTask<bool> ReqAcceptApplyForFriend(long roleId)
  303. {
  304. S2C_AcceptApplyForFriend response = null;
  305. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { RoleId = roleId });
  306. if (response != null)
  307. {
  308. if (response.Error == ErrorCode.ERR_Success)
  309. {
  310. // FriendDataManager.Instance.RemoveApplyData(roleId);
  311. return true;
  312. }
  313. }
  314. return false;
  315. }
  316. //拒绝添加好友
  317. public static async ETTask<bool> ReqRefuseApplyForFriend(long roleId)
  318. {
  319. S2C_RefuseApplyForFriend response = null;
  320. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { RoleId = roleId });
  321. if (response != null)
  322. {
  323. if (response.Error == ErrorCode.ERR_Success)
  324. {
  325. FriendDataManager.Instance.RemoveApplyData(roleId);
  326. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  327. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  328. return true;
  329. }
  330. }
  331. return false;
  332. }
  333. //一键同意添加好友
  334. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  335. {
  336. S2C_AcceptAllApplyForFriend response = null;
  337. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  338. if (response != null)
  339. {
  340. if (response.Error == ErrorCode.ERR_Success)
  341. {
  342. return true;
  343. }
  344. }
  345. return false;
  346. }
  347. //一键拒绝添加好友
  348. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  349. {
  350. S2C_RefuseAllApplyForFriend response = null;
  351. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  352. if (response != null)
  353. {
  354. if (response.Error == ErrorCode.ERR_Success)
  355. {
  356. FriendDataManager.Instance.ClearApplyDatas();
  357. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  358. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  359. return true;
  360. }
  361. }
  362. return false;
  363. }
  364. //请求删除好友
  365. public static async ETTask<bool> ReqDeleteFriend(long roleId)
  366. {
  367. S2C_RequestDeleteFriend response = null;
  368. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { RoleId = roleId });
  369. if (response != null)
  370. {
  371. if (response.Error == ErrorCode.ERR_Success)
  372. {
  373. FriendDataManager.Instance.RemoveFriend(response.RoleId);
  374. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  375. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  376. return true;
  377. }
  378. }
  379. return false;
  380. }
  381. }
  382. }