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							- using FairyGUI;
 
- using UI.CommonGame;
 
- using System.Collections;
 
- namespace GFGGame
 
- {
 
-     public class DressUpItemTipsView : BaseWindow
 
-     {
 
-         private UI_DressUpItemTips _ui;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_DressUpItemTips.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             int itemID = (int)viewData;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
 
-             _ui.m_txtOwned.SetVar("count", "" + ItemDataManager.GetItemNum(itemID)).FlushVars();
 
-             _ui.m_txtName.text = itemCfg.name;
 
-             _ui.m_txtDesc.text = itemCfg.desc;
 
-             RarityIconController.UpdateRarityIcon(_ui.m_rarity, itemID, false);
 
-             _ui.m_txtGong.text = "" + itemCfg.score1;
 
-             _ui.m_txtShang.text = "" + itemCfg.score2;
 
-             _ui.m_txtJue.text = "" + itemCfg.score3;
 
-             _ui.m_txtZhi.text = "" + itemCfg.score4;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-     }
 
- }
 
 
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