StoryLevelInfoView.cs 12 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StoryLevelInfoView : BaseWindow
  10. {
  11. private UI_StoryLevelInfoUI _ui;
  12. private int _levelID;
  13. private int _type;
  14. private int _storyType;
  15. private List<ItemData> _bonusList = new List<ItemData>();
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. _ui = UI_StoryLevelInfoUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  24. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  25. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  26. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  27. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  28. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  29. _ui.m_btnGuide.onClick.Add(this.Hide);
  30. _ui.m_listTag.itemRenderer = RenderListTagItem;
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. ViewManager.SetMaskAlpha(0.8f);
  36. _levelID = (int)viewData;
  37. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  38. _type = levelCfg.type;
  39. _storyType = levelCfg.subType;
  40. _ui.m_btnStart.touchable = true;
  41. UpdateView();
  42. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. ViewManager.SetMaskAlpha(0.6f);
  48. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  49. }
  50. private void OnClickBtnStart()
  51. {
  52. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  53. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  54. if (times > 0)
  55. {
  56. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  57. }
  58. else
  59. {
  60. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  61. if (RoleDataManager.power < levelCfg.power)
  62. {
  63. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  64. }
  65. else
  66. {
  67. if (levelCfg.type == ConstInstanceZonesType.Studio)
  68. {
  69. ViewManager.Show<StudioBuyNumView>(levelCfg.chapterId);
  70. }
  71. else
  72. {
  73. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  74. }
  75. }
  76. }
  77. }
  78. private void OnClickBtnFightOnce()
  79. {
  80. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  81. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  82. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  83. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  84. if (starCount < fightCfg.quickFightStart)
  85. {
  86. PromptController.Instance.ShowFloatTextPrompt("挑战星数不足");
  87. return;
  88. }
  89. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  90. if (times > 0)
  91. {
  92. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1, new object[] { typeof(StoryLevelInfoView).Name, this.viewData });
  93. this.Hide();
  94. }
  95. else
  96. {
  97. // var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  98. if (RoleDataManager.power < levelCfg.power)
  99. {
  100. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  101. }
  102. else
  103. {
  104. if (levelCfg.type == ConstInstanceZonesType.Studio)
  105. {
  106. ViewManager.Show<StudioBuyNumView>(levelCfg.chapterId);
  107. }
  108. else
  109. {
  110. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  111. }
  112. }
  113. }
  114. }
  115. private void OnClickBtnFightTimes()
  116. {
  117. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  118. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  119. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  120. if (starCount < fightCfg.quickFightStart)
  121. {
  122. PromptController.Instance.ShowFloatTextPrompt("挑战星数不足");
  123. return;
  124. }
  125. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  126. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  127. {
  128. if (times < GameConst.MAX_COUNT_FIGHT_QUICKLY)
  129. {
  130. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  131. }
  132. else
  133. {
  134. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times, new object[] { typeof(StoryLevelInfoView).Name, this.viewData });
  135. this.Hide();
  136. }
  137. }
  138. else
  139. {
  140. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times, new object[] { typeof(StoryLevelInfoView).Name, this.viewData });
  141. this.Hide();
  142. }
  143. }
  144. private void UpdateBonusItem(int index, GObject item)
  145. {
  146. ItemData itemData = _bonusList[index] as ItemData;
  147. UI_ComItem listItem = UI_ComItem.Proxy(item);
  148. if (item.data == null)
  149. {
  150. item.data = new ItemView(item as GComponent);
  151. }
  152. (item.data as ItemView).SetData(itemData);
  153. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  154. (item.data as ItemView).LoaShouTongRewardVisble = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  155. }
  156. private void UpdateBtnFightTimes()
  157. {
  158. if (_ui.m_groupPass.visible)
  159. {
  160. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  161. _ui.m_btnFightTimes.title = title;
  162. _ui.m_btnFightTimes.visible = times > 0;
  163. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  164. {
  165. _ui.m_btnFightTimes.visible = true;
  166. }
  167. }
  168. }
  169. private void UpdateView()
  170. {
  171. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  172. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  173. var title = levelCfg.name;
  174. switch (levelCfg.type)
  175. {
  176. case ConstInstanceZonesType.Story:
  177. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  178. break;
  179. }
  180. _ui.m_txtTitle.text = title;
  181. _ui.m_txtLevelDesc.text = levelCfg.desc;
  182. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  183. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  184. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  185. {
  186. _ui.m_txtTargetName.text = "挑战对手·" + fightCfg.targetName;
  187. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  188. }
  189. else
  190. {
  191. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  192. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  193. }
  194. _bonusList.Clear();
  195. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  196. {
  197. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false, true);
  198. _ui.m_groupPass.visible = true;
  199. _ui.m_groupUnpass.visible = false;
  200. UpdateBtnFightTimes();
  201. }
  202. else
  203. {
  204. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  205. _ui.m_groupPass.visible = false;
  206. _ui.m_groupUnpass.visible = true;
  207. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  208. }
  209. _ui.m_listBonus.numItems = _bonusList.Count;
  210. // if (_ui.m_listBonus.numItems > 4)
  211. // {
  212. // _ui.m_listBonus.columnGap = 40;
  213. // }
  214. // else
  215. // {
  216. // _ui.m_listBonus.columnGap = 60;
  217. // }
  218. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  219. if (score > 0)
  220. {
  221. string scoreStr = "" + score;
  222. if (score <= fightCfg.score1)
  223. {
  224. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  225. }
  226. _ui.m_txtHighestScore.text = scoreStr;
  227. _ui.m_flower.target.visible = true;
  228. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  229. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  230. }
  231. else
  232. {
  233. _ui.m_txtHighestScore.text = "--";
  234. _ui.m_flower.target.visible = false;
  235. }
  236. _ui.m_ctrlNeed.selectedIndex = 0;
  237. if (fightCfg.needItemId != 0)
  238. {
  239. _ui.m_ctrlNeed.selectedIndex = 1;
  240. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  241. _ui.m_txtNeed.text = cfg.name;
  242. }
  243. else if (fightCfg.needSuitId != 0)
  244. {
  245. _ui.m_ctrlNeed.selectedIndex = 1;
  246. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  247. _ui.m_txtNeed.text = cfg.name;
  248. }
  249. else if (fightCfg.needTagsArr.Length > 0)
  250. {
  251. _ui.m_ctrlNeed.selectedIndex = 2;
  252. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  253. }
  254. }
  255. private void RenderListTagItem(int index, GObject obj)
  256. {
  257. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  258. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  259. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  260. string[] tag = fightCfg.needTagsArr[index].Split('_');
  261. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  262. item.m_txtTag.text = tag[1];
  263. }
  264. protected override void UpdateToCheckGuide(object param)
  265. {
  266. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  267. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装");
  268. // if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得"))
  269. // {
  270. // _ui.m_btnStart.touchable = false;
  271. // }
  272. // GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", -1, true, (int)(this.viewCom.y + _ui.m_txtPowerDesc.y), 0, 0, false);
  273. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", -1, true, (int)(this.viewCom.y + _ui.m_listBonus.y), 0, 0, false);
  274. GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  275. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.BUY_CLOTHING, 2, "");
  276. }
  277. protected override void TryCompleteGuide()
  278. {
  279. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  280. GuideController.TryCompleteGuideIndex(cfg.id, 3);
  281. }
  282. }
  283. }