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							- using System;
 
- using UnityEngine;
 
- namespace GFGGame.Launcher
 
- {
 
-     public class ATTAuth : MonoBehaviour
 
-     {
 
-         [System.Runtime.InteropServices.DllImport("__Internal")]
 
-         private static extern void _RequestTrackingAuthorizationWithCompletionHandler();
 
-         [System.Runtime.InteropServices.DllImport("__Internal")]
 
-         private static extern int _GetAppTrackingAuthorizationStatus();
 
-         private static Action<int> getAuthorizationStatusAction;
 
-         /// <summary>
 
-         /// 请求ATT授权窗口
 
-         /// </summary>
 
-         /// <param name="getResult"></param>
 
-         public static void RequestTrackingAuthorizationWithCompletionHandler(Action<int> getResult)
 
-         {
 
-             //-1:"ios版本低于14"
 
-             //0: "ATT 授权状态待定";
 
-             //1: "ATT 授权状态受限";
 
-             //2: "ATT 已拒绝";
 
-             //3: "ATT 已授权";
 
-             Debug.Log("RequestTrackingAuthorizationWithCompletionHandler");
 
-             getAuthorizationStatusAction = getResult;
 
-             _RequestTrackingAuthorizationWithCompletionHandler();
 
-         }
 
-         /// <summary>
 
-         /// 获取当前ATT授权状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public static int GetAppTrackingAuthorizationStatus()
 
-         {
 
-             return _GetAppTrackingAuthorizationStatus();
 
-         }
 
-         public void GetAuthorizationStatus(string status)
 
-         {
 
-             getAuthorizationStatusAction?.Invoke(int.Parse(status));
 
-         }
 
-     }
 
- }
 
 
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