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							- using UnityEngine;
 
- using UniFramework.Event;
 
- namespace GFGGame.Launcher
 
- {
 
-     public static class QDAppStoreManagerInit
 
-     {
 
-         public static int AppTrackingAuthorizationStatus;
 
-         private const string ATTStatusLocalKey = "ATTStatusLocalKey";
 
-         public static void InitPlatform()
 
-         {
 
- #if !UNITY_EDITOR && UNITY_IOS
 
-             AppTrackingAuthorizationStatus = ATTAuth.GetAppTrackingAuthorizationStatus();
 
-             if (AppTrackingAuthorizationStatus == 0)
 
-             {
 
-                 bool requested = LocalCache.GetBool(ATTStatusLocalKey, false);
 
-                 if(!requested)
 
-                 {
 
-                     AddIOSMethod();
 
-                     ATTAuth.RequestTrackingAuthorizationWithCompletionHandler((status) =>
 
-                     {
 
-                         Debug.Log("ATT status :" + status);
 
-                         AppTrackingAuthorizationStatus = status;
 
-                     });
 
-                 }
 
-             }
 
- #endif
 
-             UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true});
 
-         }
 
-         private static void AddIOSMethod()
 
-         {
 
-             string objName = "IOSMethod";
 
-             var obj = GameObject.Find(objName);
 
-             if(obj == null)
 
-             {
 
-                 obj = new GameObject(objName);
 
-                 GameObject.DontDestroyOnLoad(obj);
 
-             }
 
-             obj.AddComponent<ATTAuth>();
 
-         }
 
-     }
 
- }
 
 
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