ValueBarController.cs 9.4 KB

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  1. using UI.CommonGame;
  2. using FairyGUI;
  3. using ET;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class ValueBarController
  8. {
  9. private UI_ComponentValueBar _valueBar;
  10. public ValueBarController(GComponent valueBar, int ctrlSelected = 0)
  11. {
  12. _valueBar = UI_ComponentValueBar.Create(valueBar);
  13. _valueBar.m_btnGold.target.onClick.Add(OnClickGold);
  14. _valueBar.m_btnPower.target.onClick.Add(OnClickPower);
  15. _valueBar.m_btnDiamondPurple.target.onClick.Add(OnClickDiamondPurple);
  16. _valueBar.m_btnDiamondRed.target.onClick.Add(OnClickDiamondRed);
  17. _valueBar.m_btnTravel.target.onClick.Add(OnClickTravel);
  18. _valueBar.m_btnGallery.target.onClick.Add(OnClickGallery);
  19. _valueBar.m_btnLeagueContribuation.target.onClick.Add(OnClickLeagueContribuation);
  20. _valueBar.m_btnCJ.target.onClick.Add(OnBtnClick);
  21. }
  22. private void OnClickGold()
  23. {
  24. ItemUtil.AddGold(0, null, 1);
  25. }
  26. private void OnClickPower()
  27. {
  28. ItemUtil.AddPower("", null, 1);
  29. }
  30. private void OnClickDiamondPurple()
  31. {
  32. ItemUtil.AddDiamondPurple();
  33. }
  34. private void OnClickDiamondRed()
  35. {
  36. ItemUtil.AddDiamondRed();
  37. }
  38. private void OnClickTravel()
  39. {
  40. object[] sourceDatas = new object[] { GlobalCfgArray.globalCfg.travelCostArr[0], new object[] { typeof(TravelView).FullName, null } };
  41. GoodsItemTipsController.ShowItemTips(GlobalCfgArray.globalCfg.travelCostArr[0], sourceDatas);
  42. }
  43. private void OnClickGallery()
  44. {
  45. ViewManager.Show<PoemGalleryRuleView>();
  46. }
  47. private void OnClickLeagueContribuation()
  48. {
  49. object[] sourceDatas = new object[] { ConstItemID.LEAGUE_CONTRIBUTION, new object[] { typeof(LeagueSkillUpView).FullName, null } };
  50. GoodsItemTipsController.ShowItemTips(ConstItemID.LEAGUE_CONTRIBUTION, sourceDatas);
  51. }
  52. public void Dispose()
  53. {
  54. if (_valueBar != null)
  55. {
  56. _valueBar.Dispose();
  57. }
  58. _valueBar = null;
  59. }
  60. public void OnShown()
  61. {
  62. UpdateNumeric();
  63. UpdateItem();
  64. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNumeric);
  65. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
  66. }
  67. public void Controller(int ctrlSelected)
  68. {
  69. _valueBar.m_c1.selectedIndex = ctrlSelected;
  70. }
  71. public void OnHide()
  72. {
  73. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNumeric);
  74. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
  75. }
  76. private void UpdateItem()
  77. {
  78. UpdateCurrency();
  79. UpdateCJExchange();
  80. UpdateCJAExchange();
  81. UpdateCJ();
  82. UpdateTravel();
  83. UpdateGallery();
  84. UpdateArena();
  85. UpdateLeagueContribution();
  86. _valueBar.m_list.numItems = _valueBar.m_list.numItems;
  87. }
  88. private void UpdateCurrency()
  89. {
  90. _valueBar.m_btnGold.target.text = "" + RoleDataManager.gold;
  91. _valueBar.m_btnDiamondPurple.target.text = "" + RoleDataManager.diaP;
  92. _valueBar.m_btnDiamondRed.target.text = "" + RoleDataManager.diaR;
  93. }
  94. private void UpdateNumeric()
  95. {
  96. _valueBar.m_btnPower.target.text = string.Format("{0}/{1}", RoleDataManager.power, RoleDataManager.powerLimit);
  97. }
  98. //ժ�ǣ��齱���һ�
  99. private void UpdateCJExchange()
  100. {
  101. _valueBar.m_btnCJLuoXing.target.text = "" + ItemDataManager.GetItemNum(ConstItemID.LUCKYBOX_STORE_COST);
  102. _valueBar.m_btnCJLuoXing.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.LUCKYBOX_STORE_COST).res);
  103. }
  104. private void UpdateCJAExchange()
  105. {
  106. _valueBar.m_btnCJHuoDong.target.text = "" + ItemDataManager.GetItemNum(ConstItemID.LUCKYBOX_ACTIVITY_STORE_COST);
  107. _valueBar.m_btnCJHuoDong.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.LUCKYBOX_ACTIVITY_STORE_COST).res);
  108. }
  109. public void UpdateCJ()
  110. {
  111. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId);
  112. if (luckyBoxCfg == null) return;
  113. _valueBar.m_btnCJ.target.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg.costID);
  114. _valueBar.m_btnCJ.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  115. _valueBar.m_btnCJ.target.data = luckyBoxCfg.costID;
  116. }
  117. private void UpdateTravel()
  118. {
  119. int itemId = GlobalCfgArray.globalCfg.travelCostArr[0];
  120. _valueBar.m_btnTravel.target.text = "" + ItemDataManager.GetItemNum(itemId);
  121. _valueBar.m_btnTravel.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(itemId).res);
  122. }
  123. private void UpdateGallery()
  124. {
  125. _valueBar.m_btnGallery.target.text = "" + ItemDataManager.GetItemNum(ConstItemID.GALLERY_STORE_COST);
  126. _valueBar.m_btnGallery.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.GALLERY_STORE_COST).res);
  127. }
  128. private void UpdateArena()
  129. {
  130. _valueBar.m_btnArena.m_imgAdd.visible = false;
  131. _valueBar.m_btnArena.target.text = "" + ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  132. _valueBar.m_btnArena.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]).res);
  133. }
  134. private void UpdateLeagueContribution()
  135. {
  136. _valueBar.m_btnLeagueContribuation.target.text = "" + ItemDataManager.GetItemNum(ConstItemID.LEAGUE_CONTRIBUTION);
  137. _valueBar.m_btnLeagueContribuation.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.LEAGUE_CONTRIBUTION).res);
  138. }
  139. public void UpdateList(List<int> itemIds)
  140. {
  141. itemIds.Sort((x, y) => -x.CompareTo(y));
  142. if (_valueBar.m_list.data == null)
  143. {
  144. _valueBar.m_list.itemRenderer = RenderListItem;
  145. }
  146. _valueBar.m_list.data = itemIds;
  147. _valueBar.m_list.numItems = itemIds.Count;
  148. }
  149. private void RenderListItem(int index, GObject obj)
  150. {
  151. int itemId = (obj.parent.data as List<int>)[index];
  152. UpdateButton(obj, itemId);
  153. }
  154. private void UpdateButton(GObject obj, int itemId)
  155. {
  156. UI_ButtonInValueBar button = UI_ButtonInValueBar.Proxy(obj);
  157. button.target.text = "" + ItemDataManager.GetItemNum(itemId);
  158. button.target.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(itemId).res);
  159. switch (itemId)
  160. {
  161. case ConstItemID.GOLD:
  162. case ConstItemID.POWER:
  163. case ConstItemID.DIAMOND_PURPLE:
  164. case ConstItemID.DIAMOND_RED:
  165. case ConstItemID.TRAVEL:
  166. case ConstItemID.GALLERY_STORE_COST:
  167. case ConstItemID.LEAGUE_CONTRIBUTION:
  168. case ConstItemID.LUCKYBOX_COST_2:
  169. button.m_imgAdd.visible = true;
  170. break;
  171. default:
  172. button.m_imgAdd.visible = false;
  173. break;
  174. }
  175. if (button.target.data == null)
  176. {
  177. button.target.onClick.Add(OnBtnClick);
  178. }
  179. button.target.data = itemId;
  180. UI_ButtonInValueBar.ProxyEnd();
  181. }
  182. private void OnBtnClick(EventContext context)
  183. {
  184. int itemId = (int)(context.sender as GObject).data;
  185. OnBtnClick(itemId);
  186. }
  187. private void OnBtnClick(int itemId)
  188. {
  189. switch (itemId)
  190. {
  191. case ConstItemID.GOLD:
  192. OnClickGold();
  193. break;
  194. case ConstItemID.POWER:
  195. OnClickPower();
  196. break;
  197. case ConstItemID.DIAMOND_PURPLE:
  198. OnClickDiamondPurple();
  199. break;
  200. case ConstItemID.DIAMOND_RED:
  201. OnClickDiamondRed();
  202. break;
  203. case ConstItemID.TRAVEL:
  204. OnClickGold();
  205. break;
  206. case ConstItemID.GALLERY_STORE_COST:
  207. OnClickGallery();
  208. break;
  209. case ConstItemID.LEAGUE_CONTRIBUTION:
  210. OnClickLeagueContribuation();
  211. break;
  212. case ConstItemID.LUCKYBOX_COST_0:
  213. case ConstItemID.LUCKYBOX_COST_1:
  214. case ConstItemID.LUCKYBOX_COST_2:
  215. // ItemUtil.ExchangeItemById(itemId, 10, true, null, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED, true);
  216. BuyItemConteoller.Show(itemId, 10, ConstBuyType.TYPE_ITEM, null, true, false, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
  217. break;
  218. default:
  219. break;
  220. }
  221. }
  222. }
  223. }