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- using System;
- using System.Collections.Generic;
- using GFGGame;
- namespace GFGEditor
- {
- public class GiftBagScanner
- {//计算每个副本的关卡数
- // private static Dictionary<int, int> levelCountDIc = new Dictionary<int, int>();
- public static void StartScan()
- {
- var dataArray = GiftBagCfgArray.Instance.dataArray;
- SQLiteHelper.Instance.OpenConnection();
- try
- {
- foreach (var cfg in dataArray)
- {
- int type = 0;
- if (cfg.costId == 0)
- {
- }
- switch (cfg.costId)
- {
- case 0:
- type = 0;
- break;
- case ConstItemID.DIAMOND_RED:
- type = 1;
- break;
- case 2:
- type = 2;
- break;
- default:
- type = 3;
- break;
- }
- // count++;
- var names = new string[] { nameof(cfg.costType) };
- var values = new string[] { "" + type };
- SQLiteHelper.Instance.UpdateValues(nameof(GiftBagCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
- }
- }
- catch (Exception e)
- {
- ET.Log.Error(e.ToString());
- }
- finally
- {
- SQLiteHelper.Instance.CloseConnection();
- }
- }
- }
- }
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