ArenaViewManager.cs 7.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaViewManager : SingletonBase<ArenaViewManager>
  9. {
  10. public void Clear()
  11. {
  12. }
  13. /// <summary>
  14. /// 更新段位图标
  15. /// </summary>
  16. /// <param name="loader"></param>
  17. /// <param name="danLv"></param>
  18. public void UpdateDanIcon(GLoader loader, int danLv)
  19. {
  20. loader.url = string.Format("ui://Arena/tb_yz_{0}", danLv);
  21. }
  22. /// <summary>
  23. /// 更新每一轮战斗结果
  24. /// </summary>
  25. /// <param name="obj"></param>
  26. /// <param name="index"></param>
  27. /// <param name="myScores"></param>
  28. /// <param name="targetScores"></param>
  29. /// <param name="targetData"></param>
  30. /// <param name="isWin"></param>
  31. public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)
  32. {
  33. int scoreType = ArenaDataManager.Instance.ThemeList[index];
  34. long myScore = myScores[index];
  35. int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
  36. int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
  37. int myHeadBorderId = ArenaDataManager.Instance.DressupList[index].borderId;
  38. long targetScore = targetScores[index];
  39. // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  40. int targetCardId = targetData.FightDatas[index].cardId;
  41. int targetHeadId = 0;
  42. int targetBorderId = 0;
  43. string res = "";
  44. if (targetData.Type == FightTargetType.PLAYER)
  45. {
  46. targetHeadId = targetData.FightDatas[index].headId;
  47. targetBorderId = targetData.FightDatas[index].borderId;
  48. }
  49. else
  50. {
  51. res = targetData.FightDatas[index].res;
  52. }
  53. UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
  54. if (item.target.GetChild("txtRound") != null)
  55. {
  56. item.m_txtRound.SetVar("value", (index + 1).ToString()).FlushVars();
  57. }
  58. item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
  59. item.m_txtMyScore.text = myScore.ToString();
  60. item.m_txtTargetScore.text = targetScore.ToString();
  61. ItemCfg cardCfg = ItemCfgArray.Instance.GetCfg(myCardId);
  62. item.m_loaMyCard.m_comCardmask.m_loaCard.url = cardCfg == null ? "" : ResPathUtil.GetCardSmallPath(cardCfg.res);
  63. ItemCfg targetCardCfg = ItemCfgArray.Instance.GetCfg(targetCardId);
  64. item.m_loaTargetCard.m_comCardmask.m_loaCard.url = targetCardCfg == null ? "" : ResPathUtil.GetCardSmallPath(targetCardCfg.res);
  65. RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, myHeadId, myHeadBorderId);
  66. if (targetHeadId > 0)
  67. {
  68. RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, targetBorderId);
  69. }
  70. else
  71. {
  72. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comTargetHead, res);
  73. }
  74. isWin = myScore > targetScore;
  75. UI_ListResultItem.ProxyEnd();
  76. }
  77. /// <summary>
  78. /// 更新战斗结算总分,含胜负
  79. /// </summary>
  80. /// <param name="obj"></param>
  81. /// <param name="myScores"></param>
  82. /// <param name="targetScore"></param>
  83. public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
  84. {
  85. UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
  86. bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
  87. com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
  88. UI_ComAllScoreResult.ProxyEnd();
  89. }
  90. /// <summary>
  91. /// 更新战斗结算总分
  92. /// </summary>
  93. /// <param name="obj"></param>
  94. /// <param name="myScores"></param>
  95. /// <param name="targetScore"></param>
  96. /// <returns></returns>
  97. public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)
  98. {
  99. int winCount = 0;
  100. long myAllScore = 0;
  101. long targetAllScore = 0;
  102. for (int i = 0; i < myScores.Count; i++)
  103. {
  104. myAllScore += myScores[i];
  105. targetAllScore += targetScore[i];
  106. if (myScores[i] > targetScore[i]) winCount++;
  107. }
  108. UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
  109. com.m_txtMyFightScore.text = myAllScore.ToString();
  110. com.m_txtTargetFightScore.text = targetAllScore.ToString();
  111. UI_ComAllScore.ProxyEnd();
  112. bool isWin = myAllScore > targetAllScore;
  113. return isWin;
  114. }
  115. /// <summary>
  116. /// 更新标签、战力、属性分数值
  117. /// </summary>
  118. public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)
  119. {
  120. UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);
  121. com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);
  122. com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index]).ToString();
  123. long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);
  124. com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
  125. com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
  126. int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
  127. com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length);
  128. com.m_c3.selectedIndex = roleDatas[index].tags.Length > 0 ? 1 : 0;
  129. UpdateFightScore(com.m_comFightScore.target, roleDatas);
  130. if (index == 0)
  131. {
  132. ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
  133. }
  134. if (com.m_btnTagRule.data == null)
  135. {
  136. com.m_btnTagRule.onClick.Add(RuleController.ShowRuleView);
  137. com.m_btnTagRule.data = 300002;
  138. }
  139. UI_ComValueInfo.ProxyEnd();
  140. }
  141. // private void OnBtnRuleClick()
  142. // {
  143. // ViewManager.Show<RuleView>(300002);
  144. // }
  145. /// <summary>
  146. /// 更新战力值
  147. /// </summary>
  148. public void UpdateFightScore(GObject obj, List<FightData> roleDatas)
  149. {
  150. List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);
  151. UI_ComFightScore com = UI_ComFightScore.Proxy(obj);
  152. com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
  153. com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
  154. com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
  155. UI_ComFightScore.ProxyEnd();
  156. }
  157. }
  158. }