ActivityThemeLuckyBoxView.cs 9.4 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. using UI.ActivityThemeLuckyBox;
  5. namespace GFGGame
  6. {
  7. public class ActivityThemeLuckyBoxView : BaseWindow
  8. {
  9. private UI_ActivityThemeLuckyBoxUI _ui;
  10. private ActivityOpenCfg _activityCfg;
  11. private int _activityId;
  12. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;
  26. _ui = UI_ActivityThemeLuckyBoxUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);
  32. _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);
  33. _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);
  34. _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);
  35. PreloadSuitModel();
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. bool showTask = this.viewData == null ? false : (bool)this.viewData;
  46. if (showTask)
  47. {
  48. OnBtnTaskClick();
  49. }
  50. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  51. // 界面根据ID改变
  52. _ui.m_c1.SetSelectedPage(_activityId.ToString());
  53. // 活动主界面入场动画
  54. _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
  55. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  56. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.res);
  57. if(_activityId == 5)
  58. {
  59. _ui.m_card.target.visible = true;
  60. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_jfyl");
  61. }
  62. else
  63. {
  64. _ui.m_card.target.visible = false;
  65. }
  66. UpdateEffect();
  67. UpdateRedDot();
  68. UpdateTime();
  69. Timers.inst.Add(1, 0, UpdateTime);
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. Timers.inst.Remove(UpdateTime);
  75. // Clear Effect
  76. foreach (var v in _effectUIDic)
  77. {
  78. EffectUIPool.Recycle(v.Value);
  79. }
  80. _effectUIDic.Clear();
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  86. }
  87. private void OnBtnBackClick()
  88. {
  89. Hide();
  90. }
  91. private void OnBtnTaskClick()
  92. {
  93. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  94. if (_activityId <= 0) {
  95. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  96. return;
  97. }
  98. ViewManager.Show<ActivityThemeLuckyBoxTaskView>(_activityId);
  99. }
  100. private void OnBtnChapterClick()
  101. {
  102. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  103. if (_activityId <= 0)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  106. return;
  107. }
  108. int type = _activityCfg.type;
  109. if(type == 1)
  110. {
  111. // 剧情+战斗混合
  112. ViewManager.Show<StudioActivityView>();
  113. }
  114. else
  115. {
  116. // 纯战斗
  117. ViewManager.Show<ActivityStoryChapterView>(_activityId);
  118. }
  119. }
  120. private void OnBtnLuckyBoxClick()
  121. {
  122. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  123. if (_activityId <= 0)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  126. return;
  127. }
  128. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  129. long curTime = TimeHelper.ServerNow();
  130. if (endTime < curTime) return;
  131. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  132. }
  133. private void OnBtnShopClick()
  134. {
  135. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  136. if (_activityId <= 0)
  137. {
  138. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  139. return;
  140. }
  141. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  142. }
  143. private void UpdateTime(object param = null)
  144. {
  145. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  146. long curTime = TimeHelper.ServerNow();
  147. if (endTime < curTime)
  148. {
  149. Timers.inst.Remove(UpdateTime);
  150. return;
  151. }
  152. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  153. string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  154. _ui.m_txtTime.text = timeStr;
  155. // 检测是否有活动专属时间字体
  156. GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);
  157. if (activityTimeText != null)
  158. {
  159. ((GTextField)activityTimeText).text = timeStr;
  160. }
  161. }
  162. private void UpdateRedDot()
  163. {
  164. RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
  165. , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  166. || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -36, 39);
  167. RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
  168. int type = _activityCfg.type;
  169. // 剧情战斗混合
  170. if(type == 1)
  171. {
  172. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed());
  173. }
  174. else
  175. {
  176. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));
  177. }
  178. }
  179. private void UpdateEffect()
  180. {
  181. // 2表示 阳春花蔓
  182. if (_activityId == 2)
  183. {
  184. // Effect
  185. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));
  186. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L"));
  187. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R"));
  188. }
  189. // 3表示 水月镜花
  190. else if(_activityId == 4)
  191. {
  192. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx"));
  193. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));
  194. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));
  195. }
  196. else if (_activityId == 5)
  197. {
  198. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/JFYL_All_tx", "JFYL_All_tx"));
  199. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/JFYL_Button_L", "JFYL_Button_L"));
  200. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/JFYL_Button_R", "JFYL_Button_R"));
  201. _effectUIDic.Add("textEff", EffectUIPool.CreateEffectUI(_ui.m_textEffect, "ui_Activity/JFYL_Text", "JFYL_Text"));
  202. }
  203. }
  204. private void PreloadSuitModel()
  205. {
  206. int[] suitIDList = ActivityOpenCfgArray.Instance.GetCfg(2).params2Arr;
  207. for (int i = 0; i < suitIDList.Length; i++)
  208. {
  209. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitIDList[i]);
  210. ResType resType = ResType.Sprite;
  211. if (suitCfg.aniRes != "")
  212. resType = ResType.Animation;
  213. PreDownloadManager.Instance.PreDownloadSuitRes(suitIDList[i], resType, new int[] { ConstDressUpItemType.BEI_JING }, true);
  214. }
  215. }
  216. }
  217. }