DressUpFightView.cs 37 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915
  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class DressUpFightView : BaseView
  9. {
  10. private UI_DressUpFightUI _ui;
  11. private int _fightID;
  12. private int _levelID;
  13. private float listType1X = 0;
  14. private float partsListX = 0;
  15. private DressUpListType currentListType;
  16. private int[] _currentList2;
  17. private GameObject _scenePrefab;
  18. private GameObject _sceneObject;
  19. private List<int> _currentList3 = new List<int>();
  20. private List<int> _currentList4 = new List<int>();
  21. private int _currentMenuType;
  22. private int _currentSuitId;
  23. private StoryLevelCfg _levelCfg;
  24. private StoryFightCfg _fightCfg;
  25. private const int SORT_BY_HIGH_SCORE = 0;
  26. private const int SORT_BY_LOW_SCORE = 1;
  27. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  28. private bool _guideMenu;
  29. private UI_TypeItem listTypeItem_SingleFight;
  30. private UI_TypeItem listTypeItem_BuyClothing;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. UI_PartsListItem.ClearProxy();
  40. base.Dispose();
  41. }
  42. protected override void Init()
  43. {
  44. base.Init();
  45. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  46. _ui = UI_DressUpFightUI.Create();
  47. viewCom = _ui.target;
  48. isfullScreen = true;
  49. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  50. _ui.m_btnClose.width = GRoot.inst.width;
  51. _ui.m_btnClose.height = GRoot.inst.height;
  52. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  53. }
  54. protected override void OnInit()
  55. {
  56. base.OnInit();
  57. _ui.m_groupTaskHint.visible = false;
  58. _ui.m_btnRepeal.visible = false;
  59. _ui.m_btnRenewal.visible = false;
  60. _ui.m_btnSearch.visible = true;
  61. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  62. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  63. InitLists();
  64. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  65. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  66. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  67. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  68. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  69. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  70. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  71. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  72. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  73. _ui.m_touchPad.onClick.Add(OnTouchPad);
  74. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  75. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  76. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  77. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  78. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  79. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  80. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  81. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  82. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  83. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  84. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  85. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  86. // _ui.m_btnHide.visible = false;
  87. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  88. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  89. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  90. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  91. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  92. }
  93. protected override void OnShown()
  94. {
  95. base.OnShown();
  96. InstanceZonesDataManager.usedRecommend = false;
  97. // _ui.m_comboBox.title = "我的套装";
  98. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  99. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  100. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  101. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  102. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  103. _levelID = (int)viewData;
  104. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  105. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  106. if (_levelCfg.type == ConstInstanceZonesType.Field)
  107. {
  108. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  109. _ui.m_btnAutoPlay.visible = false;
  110. }
  111. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  112. if (_ui.m_compNeed.target.visible)
  113. {
  114. _ui.m_compNeed.m_c1.selectedIndex = 0;
  115. if (_fightCfg.needItemId > 0)
  116. {
  117. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  118. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  119. }
  120. else if (_fightCfg.needSuitId > 0)
  121. {
  122. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  123. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  124. }
  125. else
  126. {
  127. _ui.m_compNeed.m_c1.selectedIndex = 1;
  128. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  129. }
  130. }
  131. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  132. //一级菜单
  133. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  134. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  135. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  136. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  137. if (_ui.m_comListType1.m_listType.height > maxHeight)
  138. {
  139. _ui.m_comListType1.m_listType.height = maxHeight;
  140. }
  141. _ui.m_comListType1.target.x = _ui.target.width;
  142. _ui.m_comListType2.target.x = _ui.target.width;
  143. _ui.m_partsList.target.x = _ui.target.width;
  144. _ui.m_partsList2.target.x = _ui.target.width;
  145. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  146. this.showListType1();
  147. if (_sceneObject == null)
  148. {
  149. _sceneObject = GameObject.Instantiate(_scenePrefab);
  150. EquipDataCache.cacher.setSceneObj(_sceneObject);
  151. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  152. }
  153. UpdateScore();
  154. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  155. }
  156. protected override void OnHide()
  157. {
  158. base.OnHide();
  159. if (_sceneObject != null)
  160. {
  161. GameObject.Destroy(_sceneObject);
  162. _sceneObject = null;
  163. }
  164. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  165. _fightCfg = null;
  166. _levelCfg = null;
  167. listTypeItem_SingleFight = null;
  168. listTypeItem_BuyClothing = null;
  169. }
  170. private void OnClickBtnBack()
  171. {
  172. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  173. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  174. {
  175. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  176. }
  177. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  178. {
  179. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  180. }
  181. else
  182. {
  183. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  184. }
  185. EquipDataCache.cacher.TakeOffAll();
  186. this.Hide();
  187. }
  188. private void OnClickBtnHome()
  189. {
  190. EquipDataCache.cacher.TakeOffAll();
  191. GameController.GoBackToMainView();
  192. }
  193. private void OnClickBtnClothingShop()
  194. {
  195. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  196. }
  197. private void OnClickListType1Item(EventContext context)
  198. {
  199. // GuideController.HideGuide();
  200. GObject typeItem = context.data as GObject;
  201. int order = (int)typeItem.data;
  202. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  203. if (item1.subMenusArr.Length > 0)
  204. {
  205. this.showListType2(item1.subMenusArr);
  206. }
  207. else
  208. {
  209. if (this.showListParts(item1.type) == false)
  210. {
  211. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  212. return;
  213. }
  214. this.showListParts(item1.type);
  215. }
  216. this.hideListType1();
  217. UpdateListPartsSelected();
  218. }
  219. private void OnClickListType2Item(EventContext context)
  220. {
  221. GObject typeItem = context.data as GObject;
  222. int order = (int)typeItem.data;
  223. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  224. if (this.showListParts(item2.type) == false)
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  227. return;
  228. }
  229. this.hideListType2();
  230. }
  231. private void OnClickPartsListItem(EventContext context)
  232. {
  233. GObject listItem = context.data as GObject;
  234. int id = (int)listItem.data;
  235. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  236. {
  237. this.showListParts2(id);
  238. this.hideListParts();
  239. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  240. }
  241. else
  242. {
  243. EquipDataCache.cacher.TryCancelSuit(id);
  244. EquipDataCache.cacher.AddOrRemove(id, true);
  245. }
  246. UpdateListPartsSelected();
  247. UpdateListSuitPartsSelected();
  248. }
  249. private void OnClickSuitPartsListItem(EventContext context)
  250. {
  251. GObject listItem = (GObject)context.data as GObject;
  252. int id = (int)listItem.data;
  253. EquipDataCache.cacher.TryCancelSuit(id);
  254. EquipDataCache.cacher.AddOrRemove(id, true);
  255. UpdateListSuitPartsSelected();
  256. }
  257. private void OnTouchPad()
  258. {
  259. if (this.currentListType == DressUpListType.List4)
  260. {
  261. this.hideListParts2();
  262. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  263. }
  264. else if (this.currentListType == DressUpListType.List3)
  265. {
  266. if (_currentList2 != null)
  267. {
  268. this.showListType2();
  269. }
  270. else
  271. {
  272. this.showListType1();
  273. }
  274. this.hideListParts();
  275. }
  276. else if (this.currentListType == DressUpListType.List2)
  277. {
  278. this.showListType1();
  279. this.hideListType2();
  280. }
  281. }
  282. private void OnClickBtnHint()
  283. {
  284. this.ShowTaskHint();
  285. }
  286. private void OnClickBtnDelete()
  287. {
  288. EquipDataCache.cacher.TakeOffAll();
  289. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  290. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  291. }
  292. private void OnClickBtnClose()
  293. {
  294. _ui.m_groupTaskHint.visible = false;
  295. }
  296. private void OnClickBtnNext()
  297. {
  298. if (!EquipDataCache.cacher.CheckPutOnFinish())
  299. {
  300. Alert.Show("只有换好衣服才能出门哦~")
  301. .SetRightButton(true, "好的");
  302. return;
  303. }
  304. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  305. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  306. {
  307. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  308. return;
  309. }
  310. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  311. {
  312. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  313. }
  314. else
  315. {
  316. StartCalculateScore();
  317. }
  318. }
  319. private void StartCalculateScore()
  320. {
  321. //不可移动代码位置
  322. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  323. if (_levelCfg.type == ConstInstanceZonesType.Field)
  324. {
  325. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  326. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  327. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  328. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  329. }
  330. if (hasFightTarget)
  331. {
  332. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  333. }
  334. else
  335. {
  336. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  337. }
  338. this.Hide();
  339. }
  340. private void OnClickBtnRecommend()
  341. {
  342. InstanceZonesDataManager.usedRecommend = true;
  343. EquipDataCache.cacher.PutOnRecommendItems();
  344. }
  345. private void InitLists()
  346. {
  347. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  348. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  349. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  350. listType1X = _ui.m_comListType1.target.x;
  351. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  352. //一级菜单
  353. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  354. }
  355. private void showListType1()
  356. {
  357. _currentList2 = null;
  358. currentListType = DressUpListType.List1;
  359. GTween.To(_ui.target.width, listType1X, 0.5f)
  360. .SetTarget(_ui.m_comListType1.target)
  361. .OnUpdate((GTweener t) =>
  362. {
  363. _ui.m_comListType1.target.x = t.value.x;
  364. });
  365. }
  366. private void hideListType1()
  367. {
  368. GTween.To(listType1X, _ui.target.width, 0.5f)
  369. .SetTarget(_ui.m_comListType1.target)
  370. .OnUpdate((GTweener t) =>
  371. {
  372. _ui.m_comListType1.target.x = t.value.x;
  373. });
  374. }
  375. private void showListType2(int[] menuStrArr = null)
  376. {
  377. currentListType = DressUpListType.List2;
  378. if (menuStrArr != null && menuStrArr.Length > 0)
  379. {
  380. int len = menuStrArr.Length;
  381. _currentList2 = menuStrArr.Clone() as int[];
  382. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  383. _ui.m_comListType2.m_listType.numItems = len;
  384. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  385. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  386. if (_ui.m_comListType2.m_listType.height > maxHeight)
  387. {
  388. _ui.m_comListType2.m_listType.height = maxHeight;
  389. }
  390. }
  391. GTween.To(_ui.target.width, listType1X, 0.5f)
  392. .SetTarget(_ui.m_comListType2.target)
  393. .OnUpdate((GTweener t) =>
  394. {
  395. _ui.m_comListType2.target.x = t.value.x;
  396. });
  397. }
  398. private void hideListType2()
  399. {
  400. GTween.To(listType1X, _ui.target.width, 0.5f)
  401. .SetTarget(_ui.m_comListType2.target)
  402. .OnUpdate((GTweener t) =>
  403. {
  404. _ui.m_comListType2.target.x = t.value.x;
  405. });
  406. }
  407. private bool showListParts(int type, bool selectItem = false)
  408. {
  409. _currentMenuType = type;
  410. UpdatePartsListSort();
  411. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  412. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  413. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  414. if (_ui.m_partsList.m_list.height > maxHeight)
  415. {
  416. _ui.m_partsList.m_list.height = maxHeight;
  417. }
  418. if (selectItem)
  419. {
  420. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  421. if (itemId > 0)
  422. {
  423. int index = _currentList3.IndexOf(itemId);
  424. _ui.m_partsList.m_list.ScrollToView(index);
  425. }
  426. }
  427. currentListType = DressUpListType.List3;
  428. GTween.To(_ui.target.width, partsListX, 0.5f)
  429. .SetTarget(_ui.m_partsList)
  430. .OnUpdate((GTweener t) =>
  431. {
  432. _ui.m_partsList.target.x = t.value.x;
  433. });
  434. UpdateListPartsSelected();
  435. return true;
  436. }
  437. private void OnComboBoxRarityChanged()
  438. {
  439. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  440. this.UpdatePartsListSort();
  441. }
  442. private void UpdatePartsListSort()
  443. {
  444. if (_currentMenuType == 0) return;
  445. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  446. {
  447. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  448. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  449. {
  450. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  451. }
  452. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  453. {
  454. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  455. }
  456. else
  457. {
  458. _currentList3.Reverse();
  459. }
  460. }
  461. else
  462. {
  463. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  464. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  465. {
  466. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  467. }
  468. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  469. {
  470. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  471. }
  472. else
  473. {
  474. _currentList3.Reverse();
  475. }
  476. }
  477. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  478. {
  479. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  480. }
  481. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  482. {
  483. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  484. }
  485. //必穿品放在列表最前面
  486. if (_fightCfg.needItemId > 0)
  487. {
  488. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  489. if (index >= 0)
  490. {
  491. int item = _currentList3[index];
  492. _currentList3.Remove(_currentList3[index]);
  493. _currentList3.Insert(0, item);
  494. }
  495. }
  496. else if (_fightCfg.needSuitId > 0)
  497. {
  498. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  499. if (index >= 0)
  500. {
  501. int item = _currentList3[index];
  502. _currentList3.Remove(_currentList3[index]);
  503. _currentList3.Insert(0, item);
  504. }
  505. }
  506. _ui.m_partsList.m_list.RemoveChildrenToPool();
  507. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  508. }
  509. private void UpdateSuitPartsListSort()
  510. {
  511. if (_currentMenuType == 0) return;
  512. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  513. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  514. {
  515. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  516. }
  517. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  518. {
  519. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  520. }
  521. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  522. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  523. }
  524. private void hideListParts()
  525. {
  526. GTween.To(partsListX, _ui.target.width, 0.5f)
  527. .SetTarget(_ui.m_partsList)
  528. .OnUpdate((GTweener t) =>
  529. {
  530. _ui.m_partsList.target.x = t.value.x;
  531. });
  532. }
  533. private void showListParts2(int suitId)
  534. {
  535. _currentSuitId = suitId;
  536. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  537. this.UpdateSuitPartsListSort();
  538. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  539. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  540. if (_ui.m_partsList2.m_list.height > maxHeight)
  541. {
  542. _ui.m_partsList2.m_list.height = maxHeight;
  543. }
  544. currentListType = DressUpListType.List4;
  545. GTween.To(_ui.target.width, partsListX, 0.5f)
  546. .SetTarget(_ui.m_partsList2)
  547. .OnUpdate((GTweener t) =>
  548. {
  549. _ui.m_partsList2.target.x = t.value.x;
  550. });
  551. }
  552. private void hideListParts2()
  553. {
  554. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  555. GTween.To(partsListX, _ui.target.width, 0.5f)
  556. .SetTarget(_ui.m_partsList2)
  557. .OnUpdate((GTweener t) =>
  558. {
  559. _ui.m_partsList2.target.x = t.value.x;
  560. });
  561. }
  562. private void ListType1Item(int index, GObject item)
  563. {
  564. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  565. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  566. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  567. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  568. typeItem.target.data = item1.id;
  569. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  570. }
  571. private void ListType2Item(int index, GObject item)
  572. {
  573. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  574. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  575. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  576. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  577. typeItem.target.data = item2.id;
  578. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  579. typeItem.m_imgNeed.visible = subType == item2.type;
  580. }
  581. private void ListPartsItem(int index, GObject item)
  582. {
  583. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  584. int id = (int)_currentList3[index];
  585. string iconRes = "";
  586. string partName = "";
  587. string ext = "png";
  588. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  589. {
  590. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  591. iconRes = suitCfg.res;
  592. partName = suitCfg.name;
  593. listItem.m_iconSelected.visible = false;
  594. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  595. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  596. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  597. }
  598. else
  599. {
  600. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  601. iconRes = itemCfg.res;
  602. partName = itemCfg.name;
  603. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  604. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  605. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  606. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  607. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  608. }
  609. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  610. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  611. listItem.m_txtTitle.text = partName;
  612. listItem.target.data = id;
  613. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  614. }
  615. private void ListParts2Item(int index, GObject item)
  616. {
  617. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  618. int id = (int)_currentList4[index];
  619. string iconRes = "";
  620. string partName = "";
  621. string ext = "png";
  622. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  623. iconRes = itemCfg.res;
  624. partName = itemCfg.name;
  625. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  626. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  627. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  628. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  629. listItem.m_ScoreType.visible = true;
  630. int mainScore;
  631. int mainValuel;
  632. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  633. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  634. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  635. listItem.m_txtTitle.text = partName;
  636. listItem.target.data = id;
  637. listItem.m_txtScore.visible = false;
  638. //listItem.m_ScoreType.visible = true;
  639. listItem.m_imgNeed.visible = false;
  640. }
  641. private void UpdateListPartsSelected()
  642. {
  643. int count = _ui.m_partsList.m_list.numChildren;
  644. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  645. for (int i = 0; i < count; i++)
  646. {
  647. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  648. int id = (int)listItem.target.data;
  649. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  650. {
  651. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  652. }
  653. else
  654. {
  655. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  656. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  657. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  658. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  659. }
  660. }
  661. }
  662. private void UpdateListSuitPartsSelected()
  663. {
  664. int count = _ui.m_partsList2.m_list.numChildren;
  665. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  666. for (int i = 0; i < count; i++)
  667. {
  668. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  669. int id = (int)listItem.target.data;
  670. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  671. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  672. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  673. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  674. }
  675. }
  676. private void ShowTaskHint()
  677. {
  678. _ui.m_groupTaskHint.visible = true;
  679. _ui.m_txtHint.text = _levelCfg.hint;
  680. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  681. {
  682. this._ui.m_txtHint.align = AlignType.Left;
  683. }
  684. else
  685. {
  686. this._ui.m_txtHint.align = AlignType.Center;
  687. }
  688. }
  689. private void UpdateScore()
  690. {
  691. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  692. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  693. }
  694. private void OnClickBtnSearch()
  695. {
  696. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  697. }
  698. private void OnClickBtnAutoPlay()
  699. {
  700. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  701. }
  702. // private void OnClickBtnShow()
  703. // {
  704. // Timers.inst.Remove(SetBtnShowVisable);
  705. // _ui.m_c1.selectedIndex = 0;
  706. // _ui.m_btnHide.visible = true;
  707. // _ui.m_loaShow.visible = false;
  708. // _ui.m_btnShow.visible = false;
  709. // }
  710. // private void OnClickBtnHide()
  711. // {
  712. // _ui.m_c1.selectedIndex = 1;
  713. // _ui.m_btnHide.visible = false;
  714. // _ui.m_btnShow.visible = true;
  715. // _ui.m_loaShow.visible = true;
  716. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  717. // }
  718. // private void OnClickLoaShow()
  719. // {
  720. // Timers.inst.Remove(SetBtnShowVisable);
  721. // _ui.m_btnShow.alpha = 1;
  722. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  723. // _ui.m_btnShow.enabled = true;
  724. // }
  725. // private void SetBtnShowVisable(object param)
  726. // {
  727. // _ui.m_btnShow.enabled = false;
  728. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  729. // }
  730. private void OnClickComNeed()
  731. {
  732. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  733. {
  734. return;
  735. }
  736. if (_fightCfg.needSuitId > 0)
  737. {
  738. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  739. }
  740. else
  741. {
  742. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  743. }
  744. }
  745. private void RenderListTagItem(int index, GObject obj)
  746. {
  747. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  748. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  749. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  750. item.m_txtTag.text = tag[1];
  751. }
  752. private bool CheckListCount(int type)
  753. {
  754. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  755. {
  756. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  757. }
  758. else
  759. {
  760. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  761. }
  762. }
  763. protected override void UpdateToCheckGuide(object param)
  764. {
  765. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  766. if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  767. {
  768. int len = _ui.m_comListType1.m_listType.numChildren;
  769. for (int i = 0; i < len; i++)
  770. {
  771. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  772. if (item != null)
  773. {
  774. int menuID = (int)item.target.data;
  775. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  776. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
  777. {
  778. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  779. {
  780. listTypeItem_SingleFight = item;
  781. // _ui.m_comListType1.m_listType.ScrollToView(i);
  782. break;
  783. }
  784. }
  785. else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  786. {
  787. int type = 0;
  788. if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  789. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  790. if (dressUpMenuItemCfg1.type == type)
  791. {
  792. listTypeItem_BuyClothing = item;
  793. // _ui.m_comListType1.m_listType.ScrollToView(i);
  794. break;
  795. }
  796. }
  797. }
  798. }
  799. }
  800. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", -1, true, (int)listTypeItem_SingleFight.target.y);
  801. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧", -1, true, (int)_ui.m_partsList.m_list.y);
  802. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  803. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  804. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, (int)listTypeItem_BuyClothing.target.y);
  805. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
  806. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  807. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  808. }
  809. }
  810. }