StroyFightResultView.cs 8.4 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightResultData _resultData;
  27. public override void Dispose()
  28. {
  29. SceneController.DestroyObjectFromView(_gameObject);
  30. SceneController.DestroyObjectFromView(_gameObject1);
  31. if (_scenePrefab != null)
  32. {
  33. GameObject.Destroy(_scenePrefab);
  34. _scenePrefab = null;
  35. }
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. }
  40. _ui = null;
  41. base.Dispose();
  42. }
  43. protected override void Init()
  44. {
  45. base.Init();
  46. _ui = UI_StoryFightResultUI.Create();
  47. viewCom = _ui.target;
  48. isfullScreen = true;
  49. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  50. }
  51. protected override void OnInit()
  52. {
  53. base.OnInit();
  54. _ui.m_btnClose.enabled = false;
  55. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  56. string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_zdjs_jdt");
  57. SceneController.AddObjectToView(_gameObject1, null, _ui.m_expBar.m_pbExp.m_holder, resPath, out _gameObject1, out GoWrapper wrapper);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. if (_sceneObject == null)
  64. {
  65. _sceneObject = GameObject.Instantiate(_scenePrefab);
  66. }
  67. InstanceZonesDataManager.usedRecommend = false;
  68. SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
  69. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  70. _ui.m_txtScore.text = "" + _resultData.Score;
  71. _ui.m_expBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  72. StoryUtil.UpdateStar(_resultData.Star, _ui.m_flower.target);
  73. string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", string.Format("zd_zdjs_{0}", _resultData.Star));
  74. SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper, 120);
  75. TextFormat tf = _ui.m_txtScore.textFormat;
  76. UpdateToCheckGuide(null);
  77. _ui.m_c1.selectedIndex = 0;
  78. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  79. if (_levelCfg.type == ConstInstanceZonesType.Field)
  80. {
  81. _ui.m_c1.selectedIndex = 1;
  82. Timers.inst.Add(3, 1, OnClickBtnClose);
  83. }
  84. if (!this._resultData.Result)
  85. {
  86. tf.font = "ui://Main/Font3";
  87. _ui.m_expBar.m_txtLvlAdded.text = "0";
  88. _ui.m_expBar.target.visible = false;
  89. _ui.m_btnClose.enabled = true;
  90. }
  91. else
  92. {
  93. tf.font = "ui://Main/Font2";
  94. _ui.m_expBar.target.visible = true;
  95. _ui.m_btnClose.enabled = false;
  96. //过关
  97. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  98. _ui.m_expBar.m_txtLvlAdded.text = "" + fightCfg.exp;
  99. Timers.inst.Add(0.5f, 1, this.AddExp);
  100. }
  101. _ui.m_txtScore.textFormat = tf;
  102. _ui.m_t0.SetValue("posY", 33, this.viewCom.height - 235);
  103. _ui.m_t0.Play();
  104. }
  105. protected override void OnHide()
  106. {
  107. base.OnHide();
  108. Timers.inst.Remove(AddExp);
  109. if (_sceneObject != null)
  110. {
  111. GameObject.Destroy(_sceneObject);
  112. _sceneObject = null;
  113. }
  114. }
  115. private async void OnClickBtnClose(object param)
  116. {
  117. this.Hide();
  118. if (_levelCfg.type == ConstInstanceZonesType.Field)
  119. {
  120. _ui.m_c1.selectedIndex = 1;
  121. Timers.inst.Remove(OnClickBtnClose);
  122. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  123. {
  124. ViewManager.Show<FieldView>();
  125. if (FieldDataManager.Instance.currFightLv <= 1) return;
  126. bool result = await FieldSProxy.ReqFieldInstanceResult();
  127. if (result)
  128. {
  129. ViewManager.Show<FieldFightEndView>();
  130. }
  131. }
  132. else
  133. {
  134. ViewManager.Show<FieldView>();
  135. ViewManager.Show<FieldFightInfoView>();
  136. }
  137. }
  138. else
  139. {
  140. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  141. //尝试显示奖励
  142. BonusController.TryShowBonusList(_resultData.BonusList);
  143. }
  144. InstanceZonesDataManager.currentCardId = -1;
  145. }
  146. private void AddExp(object param)
  147. {
  148. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  149. _ui.m_expBar.m_txtLvl.text = lv.ToString();
  150. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  151. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  152. float initWidth = _ui.m_expBar.m_pbExp.m_bar.target.initWidth;
  153. float curWidth = _ui.m_expBar.m_pbExp.m_bar.target.width;
  154. float width = exp / cfgExp * initWidth;
  155. if (width <= curWidth)
  156. {
  157. _ui.m_expBar.m_pbExp.m_bar.target.width = 0;
  158. }
  159. GTween.To(_ui.m_expBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_expBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  160. {
  161. _ui.m_expBar.m_pbExp.m_bar.target.width = t.value.x;
  162. }); ;
  163. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  164. _ui.m_btnClose.enabled = true;
  165. }
  166. protected override void UpdateToCheckGuide(object param)
  167. {
  168. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  169. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  170. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续", -1, true, (int)(this.viewCom.height - 400));
  171. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧", -1, true, (int)(this.viewCom.height - 400));
  172. }
  173. protected override void TryCompleteGuide()
  174. {
  175. GuideCfg cfg;
  176. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  177. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  178. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  179. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  180. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  181. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  182. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  183. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  184. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  185. }
  186. }
  187. }