StoryChapterView.cs 12 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _effectObj;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void Init()
  28. {
  29. base.Init();
  30. _ui = UI_StoryChapterUI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _valueBarController = new ValueBarController(_ui.m_valueBar);
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  40. _ui.m_bonusBox1.target.onClick.Add(() =>
  41. {
  42. OnClickBonusBox(_ui.m_bonusBox1, 0);
  43. });
  44. _ui.m_bonusBox2.target.onClick.Add(() =>
  45. {
  46. OnClickBonusBox(_ui.m_bonusBox2, 1);
  47. });
  48. _ui.m_bonusBox3.target.onClick.Add(() =>
  49. {
  50. OnClickBonusBox(_ui.m_bonusBox3, 2);
  51. });
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  57. _chapterID = (int)viewData;
  58. StoryDataManager.currentChapter = _chapterID;
  59. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  60. _ui.m_chapter.AddChild(_compChapter);
  61. InitChapter();
  62. _valueBarController.OnShown();
  63. if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0
  64. || GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0
  65. || GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0
  66. || GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  67. {
  68. Timers.inst.AddUpdate(UpdateToCheckGuide);
  69. }
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. _unPasslevelItem = null;
  75. _endLevelItem = null;
  76. GuideController.HideGuide();
  77. _ui.m_chapter.RemoveChildren(0, 0, true);
  78. _valueBarController.OnHide();
  79. Timers.inst.Remove(UpdateToCheckGuide);
  80. }
  81. private void OnClickBtnBack()
  82. {
  83. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  84. }
  85. private void OnClickBtnHome()
  86. {
  87. GuideController.HideGuide();
  88. GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT_GUIDE);
  89. GameController.GoBackToMainView();
  90. }
  91. private void InitChapter()
  92. {
  93. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  94. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  95. int starCountChapter = StoryDataManager.GetChapterStarCount(_chapterID);
  96. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  97. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  98. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  99. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  100. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  101. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  102. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  103. int endLevel = 0;
  104. for (int i = 0; i < _compChapter.numChildren; i++)
  105. {
  106. GObject obj = _compChapter.GetChildAt(i);
  107. if (obj.name.IndexOf("g") == 0)
  108. {
  109. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  110. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  111. if (StoryDataManager.CheckLevelUnlock(_chapterID, level))
  112. {
  113. levelItem.target.visible = true;
  114. levelItem.target.onClick.Clear();
  115. levelItem.target.onClick.Add(OnClickLevelItem);
  116. string levelID = _chapterID + "_" + level;
  117. string showId = StoryUtil.GetNormalChapterId(_chapterID) + "_" + level;
  118. levelItem.m_txtOrder.text = showId;
  119. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
  120. if (levelCfg != null)
  121. {
  122. if (levelCfg.fightID.Length > 0)
  123. {
  124. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  125. int score = StoryDataManager.GetScoreHighest(levelID);
  126. if (score <= 0)
  127. {
  128. levelItem.m_flower.target.visible = false;
  129. }
  130. else
  131. {
  132. levelItem.m_flower.target.visible = true;
  133. int starCount = StoryDataManager.GetStarCountHistory(levelID, score);
  134. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  135. }
  136. }
  137. else
  138. {
  139. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  140. levelItem.m_flower.target.visible = false;
  141. }
  142. // levelItem.m_iconUnPass.visible =
  143. levelItem.m_holder.visible = !StoryDataManager.CheckLevelPass(_chapterID, level);
  144. // if (levelItem.m_holder.visible)
  145. // {
  146. // }
  147. if (levelItem.m_holder.visible)
  148. {
  149. _unPasslevelItem = levelItem.target;
  150. _effectObj = null;
  151. _wrapper = null;
  152. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  153. SceneController.AddObjectToView(_effectObj, _wrapper, levelItem.m_holder, resPath, out _effectObj, out _wrapper);
  154. }
  155. if (level > endLevel)
  156. {
  157. endLevel = level;
  158. _endLevelItem = levelItem.target;
  159. }
  160. }
  161. else
  162. {
  163. levelItem.target.visible = false;
  164. }
  165. }
  166. else
  167. {
  168. levelItem.target.visible = false;
  169. }
  170. }
  171. }
  172. if (_endLevelItem != null)
  173. {
  174. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  175. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  176. tx = tx - _ui.m_chapter.width / 2;
  177. ty = ty - _ui.m_chapter.height / 2;
  178. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  179. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  180. }
  181. }
  182. private void OnClickLevelItem(EventContext context)
  183. {
  184. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  185. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  186. StoryController.ShowLevelView(_chapterID, level);
  187. }
  188. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  189. {
  190. bonusBox.m_txtName.text = name;
  191. }
  192. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  193. {
  194. int status = StoryDataManager.GetChapterBonusStatus(StoryDataManager.currentChapter, index);
  195. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  196. if (status == ConstBonusStatus.GOT)
  197. {
  198. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  199. }
  200. else
  201. {
  202. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  203. }
  204. bonusBox.target.data = status;
  205. }
  206. private void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  207. {
  208. int status = (int)bonusBox.target.data;
  209. if (status == ConstBonusStatus.CAN_GET)
  210. {
  211. List<ItemData> bonusList = StoryDataManager.GetChapterBonus(StoryDataManager.currentChapter, index);
  212. if (bonusList != null && bonusList.Count > 0)
  213. {
  214. ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList);
  215. }
  216. UpdateBonusBoxStatus(bonusBox, index);
  217. }
  218. else if (status == ConstBonusStatus.GOT)
  219. {
  220. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  221. }
  222. else
  223. {
  224. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  225. }
  226. }
  227. private void UpdateToCheckGuide(object param)
  228. {
  229. if (this.viewCom.parent != null)
  230. {
  231. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  232. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  233. {
  234. if (_unPasslevelItem != null && GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  235. {
  236. GuideController.TryGuideChapterViewLevelItem(_unPasslevelItem);
  237. // Timers.inst.Remove(UpdateToCheckGuide);
  238. }
  239. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0)
  240. {
  241. GuideController.TryGuideGoBackStoryChapter(_ui.m_btnHome);
  242. // Timers.inst.Remove(UpdateToCheckGuide);
  243. }
  244. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.currentGuideId != ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  245. {
  246. GuideController.TryGuideStoryChapterView(_unPasslevelItem);
  247. // Timers.inst.Remove(UpdateToCheckGuide);
  248. }
  249. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0 && GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  250. {
  251. GuideController.TryGuideStoryChapterViewBtnHome(_ui.m_btnHome);
  252. // Timers.inst.Remove(UpdateToCheckGuide);
  253. }
  254. else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
  255. {
  256. GuideController.TryGuideGoBackStoryChapter1(_ui.m_btnHome);
  257. }
  258. else if (GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  259. {
  260. GuideController.TryGuideStoryLevelInfoBtnHome(_ui.m_btnHome);
  261. // Timers.inst.Remove(UpdateToCheckGuide);
  262. }
  263. }
  264. }
  265. }
  266. }
  267. }