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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public sealed class AccountManager
 
-     {
 
-         private const string SAVE_KEY = "RecentAccountsData";
 
-         private const int MAX_ACCOUNT_COUNT = 20;
 
-         private List<AccountData> _cachedAccounts = new List<AccountData>();
 
-         // 单例实例
 
-         private static readonly SimpleLazy<AccountManager> _instance =
 
-             new SimpleLazy<AccountManager>(() => new AccountManager());
 
-         public static AccountManager Instance => _instance.Value;
 
-         // 私有构造函数,防止外部实例化
 
-         private AccountManager()
 
-         {
 
-             LoadAccounts();
 
-         }
 
-         /// <summary>
 
-         /// 登录成功时调用此方法
 
-         /// </summary>
 
-         /// <param name="username">用户名</param>
 
-         /// <param name="plainPassword">明文密码</param>
 
-         public void SaveAccount(string username, string plainPassword)
 
-         {
 
-             // 1. 加密密码
 
-             string encryptedPwd = null;
 
-             if (plainPassword != null)
 
-             {
 
-                 encryptedPwd = AesEncryption.Encrypt(plainPassword);
 
-             }
 
-             // 2. 检查列表中是否已有该账号
 
-             AccountData existingAccount = _cachedAccounts.FirstOrDefault(a => a.username == username);
 
-             if (existingAccount != null)
 
-             {
 
-                 // 如果存在,更新密码和时间戳,并移到列表最前面(表示最新)
 
-                 existingAccount.encryptedPassword = encryptedPwd;
 
-                 existingAccount.timestamp = DateTime.UtcNow.ToString("yyyyMMddHHmmss");
 
-                 _cachedAccounts.Remove(existingAccount);
 
-                 _cachedAccounts.Insert(0, existingAccount);
 
-             }
 
-             else
 
-             {
 
-                 // 如果不存在,创建新账号数据并添加到最前面
 
-                 AccountData newAccount = new AccountData(username, encryptedPwd);
 
-                 _cachedAccounts.Insert(0, newAccount);
 
-             }
 
-             // 3. 如果超出最大数量,移除最旧的一个(列表最后一个)
 
-             if (_cachedAccounts.Count > MAX_ACCOUNT_COUNT)
 
-             {
 
-                 _cachedAccounts.RemoveAt(_cachedAccounts.Count - 1);
 
-             }
 
-             // 4. 立即保存
 
-             SaveAccounts();
 
-         }
 
-         /// <summary>
 
-         /// 获取存储的所有账号信息(密码已解密)
 
-         /// </summary>
 
-         public List<AccountPasswordModel> GetAccounts()
 
-         {
 
-             List<AccountPasswordModel> result = new List<AccountPasswordModel>();
 
-             foreach (var acc in _cachedAccounts)
 
-             {
 
-                 string decryptedPwd = null;
 
-                 if (acc.encryptedPassword != null)
 
-                 {
 
-                     decryptedPwd = AesEncryption.Decrypt(acc.encryptedPassword);
 
-                 }
 
-                 AccountPasswordModel accountPasswordModel = new AccountPasswordModel()
 
-                 {
 
-                     Account = acc.username,
 
-                     Password = decryptedPwd
 
-                 };
 
-                 result.Add(accountPasswordModel);
 
-             }
 
-             return result;
 
-         }
 
-         /// <summary>
 
-         /// 删除指定的账号缓存
 
-         /// </summary>
 
-         /// <param name="username">要删除的用户名</param>
 
-         /// <returns>是否成功删除</returns>
 
-         public bool DeleteAccount(string username)
 
-         {
 
-             // 查找要删除的账号
 
-             AccountData accountToDelete = _cachedAccounts.FirstOrDefault(a => a.username == username);
 
-             if (accountToDelete != null)
 
-             {
 
-                 // 从缓存列表中移除
 
-                 _cachedAccounts.Remove(accountToDelete);
 
-                 // 立即保存
 
-                 SaveAccounts();
 
-                 Debug.Log($"已成功删除账号: {username}");
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 Debug.LogWarning($"未找到账号: {username},删除失败");
 
-                 return false;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 批量删除多个账号缓存
 
-         /// </summary>
 
-         /// <param name="usernames">要删除的用户名列表</param>
 
-         /// <returns>成功删除的数量</returns>
 
-         public int DeleteAccounts(List<string> usernames)
 
-         {
 
-             int deletedCount = 0;
 
-             foreach (string username in usernames)
 
-             {
 
-                 if (DeleteAccount(username))
 
-                 {
 
-                     deletedCount++;
 
-                 }
 
-             }
 
-             Debug.Log($"成功删除了 {deletedCount} 个账号");
 
-             return deletedCount;
 
-         }
 
-         /// <summary>
 
-         /// 清除所有账号记录
 
-         /// </summary>
 
-         public void ClearAllAccounts()
 
-         {
 
-             _cachedAccounts.Clear();
 
-             PlayerPrefs.DeleteKey(SAVE_KEY);
 
-             PlayerPrefs.Save();
 
-             Debug.Log("已清除所有账号记录");
 
-         }
 
-         /// <summary>
 
-         /// 检查指定账号是否存在
 
-         /// </summary>
 
-         public bool HasAccount(string username)
 
-         {
 
-             return _cachedAccounts.Any(a => a.username == username);
 
-         }
 
-         /// <summary>
 
-         /// 获取缓存的账号数量
 
-         /// </summary>
 
-         public int GetAccountCount()
 
-         {
 
-             return _cachedAccounts.Count;
 
-         }
 
-         // 内部方法:从PlayerPrefs加载账号列表
 
-         private void LoadAccounts()
 
-         {
 
-             _cachedAccounts.Clear();
 
-             string encryptedJson = PlayerPrefs.GetString(SAVE_KEY, null);
 
-             if (!string.IsNullOrEmpty(encryptedJson))
 
-             {
 
-                 string decryptedJson = AesEncryption.Decrypt(encryptedJson);
 
-                 if (!string.IsNullOrEmpty(decryptedJson))
 
-                 {
 
-                     try
 
-                     {
 
-                         // 反序列化JSON字符串到对象
 
-                         AccountDataList loadedData = JsonUtility.FromJson<AccountDataList>(decryptedJson);
 
-                         if (loadedData != null && loadedData.accounts != null)
 
-                         {
 
-                             // 按时间戳降序排序,最新的在最前面
 
-                             _cachedAccounts = loadedData.accounts
 
-                                 .OrderByDescending(a => a.timestamp)
 
-                                 .ToList();
 
-                         }
 
-                     }
 
-                     catch (Exception e)
 
-                     {
 
-                         Debug.LogError("Failed to parse account data: " + e.Message);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         // 内部方法:保存账号列表到PlayerPrefs
 
-         private void SaveAccounts()
 
-         {
 
-             // 包装列表
 
-             AccountDataList dataToSave = new AccountDataList();
 
-             dataToSave.accounts = _cachedAccounts;
 
-             // 序列化为JSON
 
-             string json = JsonUtility.ToJson(dataToSave);
 
-             // 加密JSON字符串
 
-             string encryptedJson = AesEncryption.Encrypt(json);
 
-             // 保存到PlayerPrefs
 
-             PlayerPrefs.SetString(SAVE_KEY, encryptedJson);
 
-             PlayerPrefs.Save(); // 确保立即写入磁盘
 
-         }
 
-     }
 
-     public class AccountPasswordModel
 
-     {
 
-         public string Account { get; set; }
 
-         public string Password { get; set; }
 
-     }
 
- }
 
 
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