ClothingSyntheticView.cs 19 KB

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  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseWindow
  11. {
  12. private const int HEAD_Y = 942;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 383;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private DressUpObjUI _dressUpObjUI;
  32. private ValueBarController _valueBarController;
  33. private GImage _imgSelected;
  34. private int _suitId;
  35. private int _itemId;
  36. private int[] _items;
  37. private int _selectedItemId;
  38. private GComponent _selectedListItem;
  39. private List<ItemData> _materiarsOfSelectedItem;
  40. private UI_MateriasListItem listTypeItem_CloSynthetic;
  41. public override void Dispose()
  42. {
  43. if (_valueBarController != null)
  44. {
  45. _valueBarController.Dispose();
  46. _valueBarController = null;
  47. }
  48. if (_imgSelected != null)
  49. {
  50. _imgSelected.RemoveFromParent();
  51. _imgSelected.Dispose();
  52. }
  53. if (_dressUpObjUI != null)
  54. {
  55. _dressUpObjUI.Dispose();
  56. _dressUpObjUI = null;
  57. }
  58. if (_ui != null)
  59. {
  60. _ui.Dispose();
  61. _ui = null;
  62. }
  63. base.Dispose();
  64. }
  65. protected override void OnInit()
  66. {
  67. base.OnInit();
  68. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  69. _ui = UI_ClothingSyntheticUI.Create();
  70. this.viewCom = _ui.target;
  71. isfullScreen = true;
  72. //layer = ConstViewLayer.TOP;
  73. //isReturnView = true;
  74. //this.clickBlankToClose = false;
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  77. _imgSelected = new GImage();
  78. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  79. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  80. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  81. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  82. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  83. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  84. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  85. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  86. }
  87. protected override void AddEventListener()
  88. {
  89. base.AddEventListener();
  90. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. _suitId = (int)(this.viewData as object[])[0];
  96. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  97. _valueBarController.OnShown();
  98. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  99. UpdateClothingList(false);
  100. Timers.inst.AddUpdate(CheckGuide);
  101. }
  102. protected override void OnHide()
  103. {
  104. base.OnHide();
  105. _valueBarController.OnHide();
  106. _ui.m_listMaterias.selectedIndex = 0;
  107. Timers.inst.Remove(CheckGuide);
  108. _dressUpObjUI.dressUpObj.TakeOffAll();
  109. }
  110. protected override void RemoveEventListener()
  111. {
  112. base.RemoveEventListener();
  113. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  114. }
  115. private void OnClickBtnBack()
  116. {
  117. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  118. }
  119. private void OnClickListClothingItem(EventContext context)
  120. {
  121. UpdateSelectedItemInfo(context.data as GComponent, true);
  122. }
  123. private async void OnClickBtnProcuction()
  124. {
  125. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  128. return;
  129. }
  130. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  131. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  132. {
  133. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  134. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  135. return;
  136. }
  137. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  138. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  139. {
  140. ItemData itemData = materiarsOfSelectedItem[i];
  141. if (!ItemUtil.CheckItemEnough(materiarsOfSelectedItem[i].id, materiarsOfSelectedItem[i].num, true)) return;
  142. }
  143. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  144. if (result)
  145. {
  146. _selectedItemId = 0;
  147. UpdateClothingList(true);
  148. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  149. // 发送服装合成成功事件
  150. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  151. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  152. }
  153. }
  154. private void ListClothingItemRender(int index, GObject item)
  155. {
  156. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  157. int itemId = _items[index];
  158. listItem.target.data = itemId;
  159. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  160. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  161. string itemName = itemCfg.name;
  162. listItem.m_txtName.text = itemName;
  163. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  164. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  165. UI_ClothingListItem.ProxyEnd();
  166. }
  167. private EaseType ease = EaseType.CubicOut;
  168. private void UpdateRole(bool tween)
  169. {
  170. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  171. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  172. _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  173. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  174. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  175. float duration = DURATION;
  176. if (!tween)
  177. {
  178. duration = 0;
  179. _ui.m_hide.Play();
  180. }
  181. var dy = _ui.m_compHolder.target.height - 642;
  182. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  183. {
  184. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  185. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration).SetEase(ease);
  186. }
  187. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  188. {
  189. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  190. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration).SetEase(ease);
  191. }
  192. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  193. {
  194. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  195. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration).SetEase(ease);
  196. }
  197. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  198. {
  199. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  200. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration).SetEase(ease);
  201. }
  202. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  203. {
  204. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  205. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration).SetEase(ease);
  206. }
  207. else
  208. {
  209. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  210. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration).SetEase(ease);
  211. }
  212. if (!tween)
  213. {
  214. Timers.inst.StartCoroutine(DelayShow());
  215. }
  216. }
  217. /// <summary>
  218. /// 延迟一帧 防止闪一下
  219. /// </summary>
  220. /// <returns></returns>
  221. private IEnumerator DelayShow()
  222. {
  223. yield return new WaitForEndOfFrame();
  224. _ui.m_show.Play();
  225. }
  226. private void UpdateClothingList(bool tween)
  227. {
  228. //套装名称
  229. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  230. _ui.m_txtSuitName.text = suitCfg.name;
  231. //进度条
  232. UpdateSuitProgress();
  233. //服装列表
  234. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  235. ItemUtil.SortItemIdsByOwned(_items);
  236. _ui.m_listClothing.RemoveChildrenToPool();
  237. _ui.m_listClothing.numItems = _items.Length;
  238. if (_ui.m_listClothing.numItems > 0)
  239. {
  240. UI_ClothingListItem listItem = null;
  241. int index = 0;
  242. if (_selectedItemId > 0)
  243. {
  244. int num = _ui.m_listClothing.numChildren;
  245. for (int i = 0; i < num; i++)
  246. {
  247. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  248. int temp = (int)listItem.target.data;
  249. if (temp == _selectedItemId)
  250. {
  251. index = i;
  252. }
  253. UI_ClothingListItem.ProxyEnd();
  254. }
  255. }
  256. _ui.m_listClothing.ScrollToView(index);
  257. _ui.m_listClothing.selectedIndex = index;
  258. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  259. }
  260. }
  261. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  262. {
  263. _selectedListItem = listItem;
  264. listItem.AddChildAt(_imgSelected, 1);
  265. _selectedItemId = (int)listItem.data;
  266. UpdateRole(tween);
  267. UpdateSelectedItemInfo();
  268. }
  269. private void UpdateSelectedItemInfo()
  270. {
  271. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  272. //属性展示
  273. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  274. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  275. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  276. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  277. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  278. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  279. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  280. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  281. UI_ClothingListItem.ProxyEnd();
  282. //合成显示
  283. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  284. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  285. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  286. if (clothingSyntheticCfg.syntheticCostID <= 0)
  287. {
  288. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  289. return;
  290. }
  291. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  292. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  293. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  294. _ui.m_listMaterias.selectedIndex = 0;
  295. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  296. }
  297. private void RenderListMateriasItem(int index, GObject obj)
  298. {
  299. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  300. ItemData itemData = _materiarsOfSelectedItem[index];
  301. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  302. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  303. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  304. long num = ItemDataManager.GetItemNum(itemData.id);
  305. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  306. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  307. long numSynthetic = Math.Max(num, 0);
  308. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  309. listItem.m_loaderIcon.visible = true;
  310. listItem.m_txtProgess.visible = true;
  311. // listItem.target.onClick.Clear();
  312. // if (listItem.target.data == null)
  313. // {
  314. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  315. // }
  316. listItem.target.data = index;
  317. UI_MateriasListItem.ProxyEnd();
  318. }
  319. private void OnClickMateriasItemPlus(EventContext context)
  320. {
  321. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  322. if (GuideDataManager.currentGuideId == cfg.id)
  323. {
  324. return;
  325. }
  326. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  327. {
  328. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  329. return;
  330. }
  331. int index = (int)(context.data as GObject).data;
  332. _ui.m_listMaterias.selectedIndex = index;
  333. ItemData itemData = _materiarsOfSelectedItem[index];
  334. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  335. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  336. }
  337. private void OnItemNumChanged()
  338. {
  339. UpdateSuitProgress();
  340. //列表选中项更新
  341. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  342. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  343. UI_ClothingListItem.ProxyEnd();
  344. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  345. UpdateSelectedItemInfo();
  346. }
  347. private void UpdateSuitProgress()
  348. {
  349. //进度条
  350. int count = 0;
  351. int totalCount = 0;
  352. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  353. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  354. }
  355. private void OnClickBtnHome()
  356. {
  357. GameController.GoBackToMainView();
  358. }
  359. private void CheckGuide(object param)
  360. {
  361. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  362. {
  363. UpdateToCheckGuide(null);
  364. }
  365. else
  366. {
  367. Timers.inst.Remove(CheckGuide);
  368. }
  369. }
  370. protected override void UpdateToCheckGuide(object param)
  371. {
  372. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  373. {
  374. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  375. }
  376. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  377. int itemId = 10566;
  378. int itemIndex = 0;
  379. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  380. {
  381. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  382. int temp = (int)listItem.target.data;
  383. UI_ClothingListItem.ProxyEnd();
  384. if (temp == itemId)
  385. {
  386. itemIndex = i;
  387. break;
  388. }
  389. }
  390. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  391. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  392. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  393. UI_MateriasListItem.ProxyEnd();
  394. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  395. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  396. }
  397. }
  398. }