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							- using System.IO;
 
- using GFGEditor;
 
- using UnityEditor;
 
- using UnityEngine;
 
- using VEngine.Editor.Builds;
 
- namespace VEngine.Editor
 
- {
 
-     public static class MenuItems
 
-     {
 
-         [MenuItem("XAssets/Compute CRC")]
 
-         public static void ComputeCRC()
 
-         {
 
-             var target = Selection.activeObject;
 
-             var path = AssetDatabase.GetAssetPath(target);
 
-             var crc32 = Utility.ComputeCRC32(File.OpenRead(path));
 
-             Debug.LogFormat("ComputeCRC for {0} with {1}", path, crc32);
 
-         }
 
-         [MenuItem("XAssets/Versions/Build Bundles")]
 
-         public static void BuildBundles()
 
-         {
 
-             BuildScript.BuildBundles();
 
-         }
 
-         [MenuItem("XAssets/Versions/Build Player")]
 
-         public static void BuildPlayer()
 
-         {
 
-             BuildScript.BuildPlayer();
 
-         }
 
-         [MenuItem("XAssets/Versions/Copy To StreamingAssets")]
 
-         public static void CopyToStreamingAssets()
 
-         {
 
-             BuildScript.CopyToStreamingAssets();
 
-         }
 
-         [MenuItem("XAssets/Versions/Clear Bundles")]
 
-         public static void ClearBuild()
 
-         {
 
-             if (EditorUtility.DisplayDialog("提示", "清理构建数据将无法正常增量打包,确认清理?", "确定"))
 
-             {
 
-                 var buildPath = Settings.PlatformBuildPath;
 
-                 Directory.Delete(buildPath, true);
 
-                 var directory = Settings.BuildPlayerDataPath;
 
-                 if (!Directory.Exists(directory)) return;
 
-                 Directory.Delete(directory, true);
 
-                 directory = Settings.UnityBuildPath;
 
-                 if (!Directory.Exists(directory)) return;
 
-                 Directory.Delete(directory, true);
 
-                 ClearDownload();
 
-             }
 
-         }
 
-         [MenuItem("XAssets/Versions/Clear History")]
 
-         public static void ClearHistory()
 
-         {
 
-             BuildScript.ClearHistory();
 
-         }
 
-         [MenuItem("XAssets/Versions/Clear Download")]
 
-         public static void ClearDownload()
 
-         {
 
-             Directory.Delete(Application.persistentDataPath, true);
 
-         }
 
-         [MenuItem("XAssets/Versions/Clear Temporary")]
 
-         public static void ClearTemporary()
 
-         {
 
-             Directory.Delete(Application.temporaryCachePath, true);
 
-         }
 
-         [MenuItem("XAssets/Versions/View Settings")]
 
-         public static void ViewSettings()
 
-         {
 
-             Settings.PingWithSelected(Settings.GetDefaultSettings());
 
-         }
 
-         [MenuItem("XAssets/Versions/View Build")]
 
-         public static void ViewBuild()
 
-         {
 
-             EditorUtility.OpenWithDefaultApp(Settings.PlatformBuildPath);
 
-         }
 
-         [MenuItem("XAssets/Versions/View Download")]
 
-         public static void ViewDownload()
 
-         {
 
-             EditorUtility.OpenWithDefaultApp(Application.persistentDataPath);
 
-         }
 
-         [MenuItem("XAssets/Versions/View Temporary")]
 
-         public static void ViewTemporary()
 
-         {
 
-             EditorUtility.OpenWithDefaultApp(Application.temporaryCachePath);
 
-         }
 
- #if !UNITY_2018_1_OR_NEWER
 
-         [MenuItem("XAssets/Copy Path")]
 
-         public static void CopyAssetPath()
 
-         {
 
-             EditorGUIUtility.systemCopyBuffer = AssetDatabase.GetAssetPath(Selection.activeObject);
 
-         }
 
- #endif
 
-     }
 
- }
 
 
  |