| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 | using System.Collections.Generic;using FairyGUI;using UI.CommonGame;using UI.Main;using UnityEngine;namespace GFGGame{    public class StoryCardChoose : BaseWindow    {        private UI_StoryCardChooseUI _ui;        private List<CardData> cardList = new List<CardData>();        private static int _scoreType;        private List<GameObject> _effects = new List<GameObject>();        private List<GoWrapper> _wrappers = new List<GoWrapper>();        public override void Dispose()        {            base.Dispose();            for (int i = 0; i < _effects.Count; i++)            {                SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_StoryCardChooseUI.PACKAGE_NAME;            _ui = UI_StoryCardChooseUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_listCard.SetVirtual();            _ui.m_listCard.itemRenderer = RenderListCardItem;            _ui.m_listCard.onClickItem.Add(OnListCardItemClick);            _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);            _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);        }        protected override void OnShown()        {            base.OnShown();            _scoreType = (int)viewData;            cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));            cardList = SortCardList(cardList);            _ui.m_listCard.numItems = cardList.Count;            _ui.m_listCard.selectedIndex = 0;            UpdateView(0);            Timers.inst.AddUpdate(CheckGuide);        }        private void UpdateView(int index)        {            // CardData cardData = cardList[index];            _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);            int cardId = cardList[index].id;            _ui.m_txtName.text = "";            _ui.m_txtDiscribe.text = "";            PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);            if (cfg == null) return;            int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;            int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);            PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);            _ui.m_txtName.text = cfg.name;            _ui.m_txtDiscribe.text = string.Format(cfg.describe, ((float)skillLvCfg.probability / 10000f * 100), ((float)skillLvCfg.count / 10000f * 100));        }        private void RenderListCardItem(int index, GObject obj)        {            CardData cardData = cardList[index];            UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;            item.m_txtName.text = cardData.itemCfg.name;            item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);            item.m_txtLv.text = string.Format("Lv.\n{0}", cardData.lv);            // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);            RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);            item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));            UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);            comStar.m_c1.selectedIndex = cardData.star;            if (_effects.Count <= index)            {                string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");                GameObject gameObject0;                GoWrapper wrapper0;                SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);                _effects.Add(gameObject0);                _wrappers.Add(wrapper0);            }            UI_ListCardItem.ProxyEnd();            UI_ComStar.ProxyEnd();        }        private void OnListCardItemClick(EventContext context)        {            UpdateView(_ui.m_listCard.selectedIndex);        }        private void OnBtnComfirmClick()        {            int cardId = cardList[_ui.m_listCard.selectedIndex].id;            List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);            InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;            this.Hide();            EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);        }        private static List<CardData> SortCardList(List<CardData> arrayList)        {            arrayList.Sort((CardData a, CardData b) =>            {                int scoreA = a.scores[_scoreType];// ItemDataManager.GetItemScoreValue(a.id, _scoreType);                int scoreB = b.scores[_scoreType];//ItemDataManager.GetItemScoreValue(b.id, _scoreType);                if (scoreA < scoreB)                {                    return 1;                }                else if (scoreA > scoreB)                {                    return -1;                }                return string.Compare(a.itemCfg.res, b.itemCfg.res);            });            return arrayList;        }        private void OnBtnCancelClick()        {            this.Hide();        }        protected override void OnHide()        {            base.OnHide();            _ui.m_listCard.ScrollToView(0);            Timers.inst.Remove(CheckGuide);        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);            GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);            GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);        }    }}
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