ExcelConfig.cs 1.8 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. namespace GFGEditor
  4. {
  5. public class ExcelConfig
  6. {
  7. public static string excelsRootDirNameDressUp = "Config";
  8. /// <summary>
  9. /// 存放excel表文件夹的的路径
  10. /// </summary>
  11. //public const string excelsFolderPath = "../../../gfg/tools/Config";
  12. public static string excelsFolderPath { get { return $"../../../gfg/tools/{excelsRootDirNameDressUp}/"; } }
  13. /// <summary>
  14. /// 存放临时excel表文件夹的的路径
  15. /// </summary>
  16. public static string excelsCacheFolderPath = excelsFolderPath + "/ CacheConfig/";
  17. /// <summary>
  18. /// 共享库中存放sqlite文件的的路径
  19. /// </summary>
  20. public const string sqliteFilePathCSShare = "Assets/Game/CSShare/Sqlite/excelConfig.sqlite";
  21. /// <summary>
  22. /// 存放编辑器序列化文件的文件夹路径
  23. /// </summary>
  24. public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
  25. /// <summary>
  26. /// 存放编辑器序列化文件的文件夹路径
  27. /// </summary>
  28. public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/";
  29. /// <summary>
  30. /// 存放数据Dispose、Init文件的文件夹路径
  31. /// </summary>
  32. public const string handleAllCfgsCache = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/";
  33. /// <summary>
  34. /// 存放Excel转化CS文件的文件夹路径
  35. /// </summary>
  36. public const string templatePath = "Assets/Editor/Excel/Template/";
  37. /// <summary>
  38. ///
  39. /// </summary>
  40. public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array";
  41. }
  42. }