MenuItems.cs 3.3 KB

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  1. using System.IO;
  2. using GFGEditor;
  3. using UnityEditor;
  4. using UnityEngine;
  5. using VEngine.Editor.Builds;
  6. namespace VEngine.Editor
  7. {
  8. public static class MenuItems
  9. {
  10. [MenuItem("XAssets/Compute CRC")]
  11. public static void ComputeCRC()
  12. {
  13. var target = Selection.activeObject;
  14. var path = AssetDatabase.GetAssetPath(target);
  15. var crc32 = Utility.ComputeCRC32(File.OpenRead(path));
  16. Debug.LogFormat("ComputeCRC for {0} with {1}", path, crc32);
  17. }
  18. [MenuItem("XAssets/Versions/Build Bundles")]
  19. public static void BuildBundles()
  20. {
  21. BuildScript.BuildBundles();
  22. }
  23. [MenuItem("XAssets/Versions/Build Player")]
  24. public static void BuildPlayer()
  25. {
  26. BuildScript.BuildPlayer();
  27. }
  28. //[MenuItem("XAssets/Versions/Copy To StreamingAssets")]
  29. [MenuItem("Tools/BuildTest/Copy To StreamingAssets")]
  30. public static void CopyToStreamingAssets()
  31. {
  32. BuildScript.CopyToStreamingAssets();
  33. }
  34. [MenuItem("XAssets/Versions/Clear Bundles")]
  35. public static void ClearBuild()
  36. {
  37. if (EditorUtility.DisplayDialog("提示", "清理构建数据将无法正常增量打包,确认清理?", "确定"))
  38. {
  39. var buildPath = Settings.PlatformBuildPath;
  40. Directory.Delete(buildPath, true);
  41. var directory = Settings.BuildPlayerDataPath;
  42. if (!Directory.Exists(directory)) return;
  43. Directory.Delete(directory, true);
  44. directory = Settings.UnityBuildPath;
  45. if (!Directory.Exists(directory)) return;
  46. Directory.Delete(directory, true);
  47. ClearDownload();
  48. }
  49. }
  50. [MenuItem("XAssets/Versions/Clear History")]
  51. public static void ClearHistory()
  52. {
  53. BuildScript.ClearHistory();
  54. }
  55. [MenuItem("XAssets/Versions/Clear Download")]
  56. public static void ClearDownload()
  57. {
  58. Directory.Delete(Application.persistentDataPath, true);
  59. }
  60. [MenuItem("XAssets/Versions/Clear Temporary")]
  61. public static void ClearTemporary()
  62. {
  63. Directory.Delete(Application.temporaryCachePath, true);
  64. }
  65. [MenuItem("XAssets/Versions/View Settings")]
  66. public static void ViewSettings()
  67. {
  68. Settings.PingWithSelected(Settings.GetDefaultSettings());
  69. }
  70. [MenuItem("XAssets/Versions/View Build")]
  71. public static void ViewBuild()
  72. {
  73. EditorUtility.OpenWithDefaultApp(Settings.PlatformBuildPath);
  74. }
  75. [MenuItem("XAssets/Versions/View Download")]
  76. public static void ViewDownload()
  77. {
  78. EditorUtility.OpenWithDefaultApp(Application.persistentDataPath);
  79. }
  80. [MenuItem("XAssets/Versions/View Temporary")]
  81. public static void ViewTemporary()
  82. {
  83. EditorUtility.OpenWithDefaultApp(Application.temporaryCachePath);
  84. }
  85. #if !UNITY_2018_1_OR_NEWER
  86. [MenuItem("XAssets/Copy Path")]
  87. public static void CopyAssetPath()
  88. {
  89. EditorGUIUtility.systemCopyBuffer = AssetDatabase.GetAssetPath(Selection.activeObject);
  90. }
  91. #endif
  92. }
  93. }