| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 | using System;using GFGGame.Launcher;using UnityEngine;using UniFramework.Event;namespace GFGGame{    public class LauncherController    {        private static EventGroup eventGroup = new EventGroup();        /// <summary>        /// 初始化启动器配置        /// </summary>        public static void InitLauncherCfg()        {            LauncherView.Instance.SetDesc("正在检查更新...");            var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);            url = url + "?t=" + DateTime.Now.Ticks;            HttpTool.Instance.Get(url, (string json) =>            {                LauncherConfig.InitPlatform(json);                CheckShowAgreeView(CheckGameStatus);            });        }        private static void CheckShowAgreeView(Action onSuccess)        {            if (LocalCache.GetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, false))            {                onSuccess?.Invoke();            }            else            {                LauncherAgreeView.Instance.Open(() => {                    onSuccess?.Invoke();                });            }        }        public static void CheckGameStatus()        {            if (LauncherConfig.serverStatus == 1)            {                if(string.IsNullOrEmpty(LauncherConfig.statusPrompt))                {                    LauncherConfig.statusPrompt = "游戏正在维护中,请稍后再试。";                }                Alert.Show(LauncherConfig.statusPrompt)                    .SetLeftButton(true, "知道了", (data) =>                    {                        Application.Quit();                    });            }            else            {                InitSDK();            }        }        private static void InitSDK()        {            InitReporter();            InitBugly();            eventGroup.AddListener<LauncherEvent.InitPlatformResult>(OnInitPlatform);            QDManagerInit.InitPlatform();        }        private static void OnInitPlatform(IEventMessage obj)        {            LauncherEvent.InitPlatformResult initPlatformResult = obj as LauncherEvent.InitPlatformResult;            if (initPlatformResult != null)            {                if(initPlatformResult.success)                {                    OnInitSDKSuccess();                }                else                {                    OnInitSDKFail();                }            }        }        private static void OnInitSDKFail()        {            Alert.Show("初始化平台sdk失败!")                .SetRightButton(true, "重试", (t) => { QDManagerInit.InitPlatform(); });        }        private static void OnInitSDKSuccess()        {#if UNITY_EDITOR            InitResVersion();#else            CheckApkVersion();#endif        }        private static void CheckApkVersion()        {            var versionTarget = LauncherConfig.apkVersion;            var version = Application.version;            if (VersionUtil.compare(version, versionTarget))            {                QDManagerInit.UpdateApp();            }            else            {                InitResVersion();            }        }        private static void InitResVersion()        {            VersionController.Instance.Init();        }        public static void OnVersionCompleted()        {            StartGame();        }        private static void StartGame()        {            LauncherView.Instance.SetDesc($"正在初始化...");            HotUpdateCodeLoader.Instance.StartLoad();        }        private static void InitReporter()        {            Reporter reporter = GameObject.Find("Reporter").GetComponent<Reporter>();            reporter.numOfCircleToShow = 10;            reporter.isOpen = LauncherConfig.onDebug > 0;        }        private static void InitBugly()        {            BuglyAgent.ConfigDebugMode(true);            // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式            // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);#if UNITY_IPHONE || UNITY_IOS        BuglyAgent.InitWithAppId ("f8cf2b57f3");#elif UNITY_ANDROID            if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)            {                BuglyAgent.InitWithAppId("766c5bdb0f");            }            else if (LauncherConfig.netType == LauncherConfig.EnumNetType.PUBLIC)            {                BuglyAgent.InitWithAppId("b6d0b1b8c5");            }#endif            // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可            BuglyAgent.EnableExceptionHandler();        }    }}
 |