| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */namespace Live2D.Cubism.Rendering{    /// <summary>    /// Cubism shader variables.    /// </summary>    internal static class CubismShaderVariables    {        /// <summary>        /// Main texture shader variable name.        /// </summary>        public const string MainTexture = "_MainTex";        /// <summary>        /// Model opacity shader variable name.        /// </summary>        public const string ModelOpacity = "cubism_ModelOpacity";        /// <summary>        /// Mask texture shader variable name.        /// </summary>        public const string MaskTexture = "cubism_MaskTexture";        /// <summary>        /// Mask tile shader variable name.        /// </summary>        public const string MaskTile = "cubism_MaskTile";        /// <summary>        /// Mask transform shader variable name.        /// </summary>        public const string MaskTransform = "cubism_MaskTransform";    }}
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