CardUpLevelView.cs 9.7 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using System.Collections;
  4. using UnityEngine;
  5. using System;
  6. using System.Collections.Generic;
  7. using UI.CommonGame;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class CardUpLevelView : BaseWindow
  12. {
  13. private UI_CardUpLevelUI _ui;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  17. private CardData _cardData;
  18. private List<int> itemsCount;
  19. private Dictionary<int,int> _listItemChose = new Dictionary<int, int>();
  20. private List<GObject> _listItemObj = new List<GObject>();
  21. private int _countCanUpMaxLevel = 0;
  22. private int _nowCountCanUpLevel = 0;
  23. private long _goldsHasNum = 0;
  24. private int _cumulativeGold = 0;
  25. private int _cfgMaxLevel = 0;
  26. public override void Dispose()
  27. {
  28. EffectUIPool.Recycle(_effectUI1);
  29. _effectUI1 = null;
  30. EffectUIPool.Recycle(_effectUI2);
  31. _effectUI2 = null;
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void OnInit()
  40. {
  41. base.OnInit();
  42. _ui = UI_CardUpLevelUI.Create();
  43. this.viewCom = _ui.target;
  44. this.viewCom.Center();
  45. this.modal = true;
  46. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  47. _ui.m_btnUse.onClick.Add(OnClickBtnUse);
  48. _ui.m_btnReduce.onClick.Add(OnClickBtnReduce);
  49. _ui.m_btnAdd.onClick.Add(OnClickBtnAdd);
  50. _ui.m_list.itemRenderer = RenderListItem;
  51. _ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel);
  52. }
  53. private void OnChangeUpLevel()
  54. {
  55. float volumn = (float)_ui.m_slideUpLevel.value / 100;
  56. _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv));
  57. tidyData(_cfgMaxLevel, "Max");
  58. tidyData(_nowCountCanUpLevel);
  59. ReferViewInfo();
  60. }
  61. private void ReferSlide()
  62. {
  63. _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv ) / (_countCanUpMaxLevel - _cardData.lv)*100;
  64. }
  65. protected override void OnShown()
  66. {
  67. base.OnShown();
  68. _cardData = (CardData)this.viewData;
  69. AddEffect();
  70. ClearItemsCountList();
  71. _ui.m_slideUpLevel.value = 0;
  72. _cfgMaxLevel = CardLvlCfgArray.Instance.GetCfgsByrarity(_cardData.itemCfg.rarity).Count;
  73. tidyData(_cfgMaxLevel, "Max");
  74. tidyData(_cardData.lv);
  75. ReferViewInfo();
  76. }
  77. private void tidyData(int setLevel,string tidyType = "")
  78. {
  79. _nowCountCanUpLevel = 0;
  80. _goldsHasNum = 0;
  81. _cumulativeGold = 0;
  82. int CumulativeExp = 0;
  83. long needExp = 0;
  84. long allNeedLevelExp = 0;
  85. if (setLevel > 0){
  86. for (int i = _cardData.lv; i < setLevel; i++)
  87. {
  88. allNeedLevelExp += CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
  89. }
  90. needExp = allNeedLevelExp - _cardData.exp; //缺的经验值
  91. }
  92. //先计算出可以升满的最高级别
  93. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  94. {
  95. if (!_listItemChose.ContainsKey(i) || _listItemChose[i] == 1) {
  96. int itemId = upgradeCardItemsArr[i];
  97. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  98. int num = 0;
  99. if(setLevel> _cardData.lv)
  100. num = (int)Math.Ceiling((needExp - CumulativeExp) / (decimal)itemCfg.cardUpLvExp); //需要购买的数量
  101. long itemNum = Math.Min(num, ItemDataManager.GetItemNum(itemId)); //物品可购买数量
  102. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  103. _goldsHasNum = ItemDataManager.GetItemNum(cardUpLvGolds[0]);
  104. int goldNum = (int)Math.Floor((_goldsHasNum - _cumulativeGold) / (decimal)cardUpLvGolds[1]);//货币可购买数量
  105. int sumNum = (int)Math.Min(goldNum, itemNum);
  106. itemsCount[i] = sumNum;
  107. CumulativeExp = CumulativeExp + (sumNum * itemCfg.cardUpLvExp);
  108. _cumulativeGold = _cumulativeGold + (sumNum * cardUpLvGolds[1]);
  109. }
  110. }
  111. if(tidyType == "Max")
  112. _countCanUpMaxLevel = _cardData.lv;
  113. else
  114. _nowCountCanUpLevel = _cardData.lv;
  115. allNeedLevelExp = _cardData.exp + CumulativeExp;
  116. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  117. for (int i = _cardData.lv; i < setLevel; i++)
  118. {
  119. int needLevelExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
  120. allNeedLevelExp -= needLevelExp;
  121. if (allNeedLevelExp >= 0 && _nowCountCanUpLevel <= lvLimit)
  122. {
  123. if (tidyType == "Max")
  124. _countCanUpMaxLevel += 1;
  125. else
  126. _nowCountCanUpLevel += 1;
  127. }
  128. else
  129. break;
  130. }
  131. }
  132. //清理itemsCount
  133. private void ClearItemsCountList()
  134. {
  135. if (itemsCount == null)
  136. {
  137. itemsCount = new List<int>();
  138. }
  139. itemsCount.Clear();
  140. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  141. {
  142. itemsCount.Add(0);
  143. }
  144. }
  145. protected override void OnHide()
  146. {
  147. base.OnHide();
  148. }
  149. private void AddEffect()
  150. {
  151. //边框左上角特效
  152. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  153. //边框右下角特效
  154. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  155. }
  156. private void RenderListItem(int index, GObject obj)
  157. {
  158. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  159. _listItemObj.Add(obj);
  160. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  161. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  162. listItem.m_ButtonType.selectedIndex = 4;
  163. if (!_listItemChose.ContainsKey(index))
  164. _listItemChose.Add(index,1);
  165. listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
  166. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  167. if (listItem.target.data == null)
  168. listItem.target.onClick.Add(OnListItemClick);
  169. listItem.target.data = index;
  170. listItem.m_CountType.selectedIndex = 1;
  171. listItem.m_txtDecomCount.text = itemsCount[index].ToString();
  172. listItem.m_txtDecomHasCount.text = "/" + ItemDataManager.GetItemNum(itemCfg.id).ToString();
  173. UI_ComItem.ProxyEnd();
  174. }
  175. private void OnListItemClick(EventContext context)
  176. {
  177. int index = (int)(context.sender as GObject).data;
  178. UI_ComItem listItem = UI_ComItem.Proxy(_listItemObj[index]);
  179. if (_listItemChose[index] == 0)
  180. _listItemChose[index] = 1;
  181. else
  182. _listItemChose[index] = 0;
  183. listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
  184. UI_ComItem.ProxyEnd();
  185. ClearItemsCountList();
  186. tidyData(_cfgMaxLevel, "Max");
  187. tidyData(_nowCountCanUpLevel);
  188. ReferViewInfo();
  189. ReferSlide();
  190. }
  191. private void ReferViewInfo()
  192. {
  193. _ui.m_txtChooseLevel.SetVar("value1", _nowCountCanUpLevel.ToString()).FlushVars();
  194. _ui.m_txtChooseLevel.SetVar("value2", _countCanUpMaxLevel.ToString()).FlushVars();
  195. _ui.m_txtCost.SetVar("value1", _cumulativeGold.ToString()).FlushVars();
  196. _ui.m_txtCost.SetVar("value2", _goldsHasNum.ToString()).FlushVars();
  197. _listItemObj.Clear();
  198. _ui.m_list.numItems = upgradeCardItemsArr.Length;
  199. }
  200. private async void OnClickBtnUse()
  201. {
  202. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  203. if (result)
  204. {
  205. this.Hide();
  206. if (_cardData.lv - _nowCountCanUpLevel >= 1)
  207. {
  208. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", _nowCountCanUpLevel, _cardData.lv, _cardData.id });
  209. }
  210. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  211. }
  212. }
  213. private void OnClickBtnReduce()
  214. {
  215. _nowCountCanUpLevel -= 1;
  216. if (_nowCountCanUpLevel < _cardData.lv)
  217. _nowCountCanUpLevel = _cardData.lv;
  218. tidyData(_cfgMaxLevel, "Max");
  219. tidyData(_nowCountCanUpLevel);
  220. ReferViewInfo();
  221. ReferSlide();
  222. }
  223. private void OnClickBtnAdd()
  224. {
  225. _nowCountCanUpLevel += 1;
  226. if (_nowCountCanUpLevel > _countCanUpMaxLevel)
  227. _nowCountCanUpLevel = _countCanUpMaxLevel;
  228. tidyData(_nowCountCanUpLevel);
  229. ReferViewInfo();
  230. ReferSlide();
  231. }
  232. }
  233. }