BattlePassTaskDataManager.cs 5.0 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class BattlePassTaskDataManager : SingletonBase<BattlePassTaskDataManager>
  7. {
  8. //通行证赛季Id
  9. private int SeasonId;
  10. //是否购买通行证
  11. private bool IsBuy;
  12. private long SeasonEndTime;
  13. private SelectionCache<int, int> selectionCache;
  14. //已经领奖levelId
  15. private HashSet<int> NormalRewards = new HashSet<int>();
  16. //已经高级领奖levelId
  17. private HashSet<int> SuperRewards = new HashSet<int>();
  18. //所有特别奖励
  19. private List<KeyValuePair<int, int>> tempItems = new List<KeyValuePair<int, int>>();
  20. public int GetSeasonId()
  21. {
  22. return SeasonId;
  23. }
  24. public void AddNormalReward(int levelId)
  25. {
  26. NormalRewards.Add(levelId);
  27. }
  28. public void AddSuperReward(int levelId)
  29. {
  30. SuperRewards.Add(levelId);
  31. }
  32. public void SetSeasonId(int seasonId)
  33. {
  34. SeasonId = seasonId;
  35. //设置赛季结束时间
  36. //获取赛季配置
  37. var seasonCfg = BattlePassOpenCfgArray.Instance.GetCfg(seasonId);
  38. if (seasonCfg == null) return;
  39. SeasonEndTime = TimeUtil.GetResetTimeSec(seasonCfg.endTime);
  40. SetSpecialCfgCache();
  41. InitItemTemp();
  42. }
  43. public void SetIsBuy(bool isBuy)
  44. {
  45. IsBuy = isBuy;
  46. }
  47. public bool GetIsBuy()
  48. {
  49. return IsBuy;
  50. }
  51. //0:未完成 1:可领取 2:已领取 3:继续领取
  52. public int GetRewardState(int level)
  53. {
  54. var battlePassLevel = GetBattlePassLevel();
  55. if (level > battlePassLevel) return 0;
  56. if (!NormalRewards.Contains(level)) return 1;
  57. if (!IsBuy) return 2;
  58. return !SuperRewards.Contains(level) ? 3 : 2;
  59. }
  60. //检查普通领取状态
  61. public bool CheckLevelRewardGet(int levelId)
  62. {
  63. return NormalRewards.Contains(levelId);
  64. }
  65. //检查高级领取状态
  66. public bool CheckSuperLevelRewardGet(int levelId)
  67. {
  68. return SuperRewards.Contains(levelId);
  69. }
  70. //获取赛季结束时间
  71. public long GetSeasonEndTime()
  72. {
  73. return SeasonEndTime;
  74. }
  75. //获取通行证当前等级
  76. public int GetBattlePassLevel()
  77. {
  78. return GameGlobal.myNumericComponent.GetAsInt(NumericType.PassLevel);
  79. }
  80. //获取通行证当前经验
  81. public long GetBattlePassExp()
  82. {
  83. return ItemDataManager.GetItemNum(ConstItemID.BATTLE_PASS_CURRENCY);
  84. }
  85. public BattlePassCfg GetSpecialCfg(int level)
  86. {
  87. var targetLevel = selectionCache.GetValueNoCache(level);
  88. return BattlePassCfgArray.Instance.GetCfgByidAndlevel(SeasonId, targetLevel);
  89. }
  90. private void SetSpecialCfgCache()
  91. {
  92. var battlePassCfgs = BattlePassCfgArray.Instance.GetCfgsByidAndisGood(GetSeasonId(), 1);
  93. var minIndex = 0;
  94. var selections = new List<Selection<int, int>>();
  95. foreach (var battlePassCfg in battlePassCfgs)
  96. {
  97. selections.Add(new Selection<int, int>(minIndex, battlePassCfg.level, battlePassCfg.level,
  98. Selection<int, int>.SelectionModel.AllInclude));
  99. minIndex = battlePassCfg.level + 1;
  100. }
  101. selectionCache = new SelectionCache<int, int>(battlePassCfgs[0].level);
  102. selectionCache.AddSelection(selections);
  103. }
  104. //获取所有特别奖励
  105. public List<KeyValuePair<int, int>> GetAllSpecialCfg()
  106. {
  107. return tempItems;
  108. }
  109. private void InitItemTemp()
  110. {
  111. tempItems.Clear();
  112. var battlePassCfgs = BattlePassCfgArray.Instance.GetCfgsByid(GetSeasonId());
  113. var items = new Dictionary<int, int>();
  114. foreach (var itemsInfo in battlePassCfgs.SelectMany(battlePassCfg => battlePassCfg.bonusSpecialArr))
  115. {
  116. items.TryGetValue(itemsInfo[0], out var num);
  117. items[itemsInfo[0]] = num + itemsInfo[1];
  118. }
  119. foreach (var item in items)
  120. {
  121. tempItems.Add(item);
  122. }
  123. }
  124. //获取升级奖励
  125. public int[][] GetUpLevelReward(int upLevel)
  126. {
  127. var battlePassLevel = GetBattlePassLevel();
  128. var seasonId = GetSeasonId();
  129. int[][] rs = null;
  130. for (var i = upLevel; i > 0; i--)
  131. {
  132. var passLevel = battlePassLevel + i;
  133. var cfg = BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, passLevel);
  134. if (cfg == null) continue;
  135. var mergeBonus = ItemUtil.MergeBonus(cfg.bonusNormalArr, cfg.bonusSpecialArr);
  136. rs = ItemUtil.MergeBonus(rs, mergeBonus);
  137. }
  138. return rs;
  139. }
  140. }
  141. }