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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class ShopDataManager : SingletonBase<ShopDataManager>
 
-     {
 
-         public string[] refreshType = { "永久限购", "每日限购", "每周限购", "每月限购" };
 
-         private Dictionary<int, int> _goodsDic = new Dictionary<int, int>();
 
-         public void Clear()
 
-         {
 
-             _goodsDic.Clear();
 
-         }
 
-         public void UpdateGoodsData(int giftId, int num)
 
-         {
 
-             if (!_goodsDic.ContainsKey(giftId))
 
-             {
 
-                 _goodsDic.Add(giftId, num);
 
-             }
 
-             else
 
-             {
 
-                 _goodsDic[giftId] = num;
 
-             }
 
-         }
 
-         /************************************************************************************************************/
 
-         public List<ShopCfg> GetList(int storeId, int typeIndex, int scoreType)
 
-         {
 
-             List<ShopCfg> shopCfgs = null;
 
-             switch (storeId)
 
-             {
 
-                 case ConstStoreId.CLOTHING_STORE_ID:
 
-                     shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2AndtypeIndex(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN, typeIndex.ToString());
 
-                     break;
 
-                 case ConstStoreId.GALLERY_STORE_ID:
 
-                     shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2AndtypeIndex(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY, typeIndex.ToString());
 
-                     break;
 
-             }
 
-             SortItemListByScore(shopCfgs, scoreType);
 
-             return shopCfgs;
 
-         }
 
-         public void GetMoneyIdAndNum(int buyId, int count, int shopType, out int costId, out int costNum, out int buyNum)
 
-         {
 
-             ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyId);
 
-             costId = shopCfg.costId;
 
-             costNum = shopCfg.price * count;
 
-             buyNum = count;
 
-         }
 
-         private List<ShopCfg> SortItemListByScore(List<ShopCfg> arrayList, int scoreType)
 
-         {
 
-             arrayList.Sort((ShopCfg a, ShopCfg b) =>
 
-             {
 
-                 long numA = ItemDataManager.GetItemNum(a.itemId);
 
-                 long numB = ItemDataManager.GetItemNum(b.itemId);
 
-                 bool hasA = numA > 0;
 
-                 bool hasB = numB > 0;
 
-                 if (hasA && !hasB)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (!hasA && hasB)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 else if (scoreType > 0 && !hasA && !hasB)
 
-                 {
 
-                     int scoreA = ItemDataManager.GetItemAdditionScore(a.itemId, scoreType);
 
-                     int scoreB = ItemDataManager.GetItemAdditionScore(b.itemId, scoreType);
 
-                     if (scoreB > scoreA)
 
-                     {
 
-                         return 1;
 
-                     }
 
-                     else if (scoreB < scoreA)
 
-                     {
 
-                         return -1;
 
-                     }
 
-                 }
 
-                 return a.itemId.CompareTo(b.itemId);
 
-             });
 
-             return arrayList;
 
-         }
 
-         /**************************************************************************************************************************/
 
-         /// <summary>
 
-         /// 根据商品id获取购买次数
 
-         /// </summary>
 
-         /// <param name="goodsId"></param>
 
-         /// <returns></returns>
 
-         public int GetGoodsBuyNumById(int goodsId)
 
-         {
 
-             return !_goodsDic.ContainsKey(goodsId) ? 0 : _goodsDic[goodsId];
 
-         }
 
-         //移除未上架商品
 
-         public List<ShopCfg> RemoveNotOpenCfg(List<ShopCfg> shop)
 
-         {
 
-             List<ShopCfg> shopCfgs = new List<ShopCfg>();
 
-             for (int i = shop.Count - 1; i >= 0; i--)
 
-             {
 
-                 if (!string.IsNullOrEmpty(shop[i].startTime) && !TimeUtil.IsBeforeCurTime(shop[i].startTime) || !string.IsNullOrEmpty(shop[i].endTime) && !TimeUtil.IsLaterCurTime(shop[i].endTime))
 
-                 {
 
-                     continue;
 
-                 }
 
-                 shopCfgs.Add(shop[i]);
 
-             }
 
-             return shopCfgs;
 
-         }
 
-         //商品排序
 
-         public List<ShopCfg> SortShopGoodsCfgs(List<ShopCfg> shopCfgs)
 
-         {
 
-             shopCfgs.Sort((ShopCfg a, ShopCfg b) =>
 
-             {
 
-                 //未售罄的>已售罄的
 
-                 int buyTypeA = (a.maxBuyNum == 0 || a.maxBuyNum - GetGoodsBuyNumById(a.id) > 0) ? 1 : -1;
 
-                 int buyTypeB = (b.maxBuyNum == 0 || b.maxBuyNum - GetGoodsBuyNumById(b.id) > 0) ? 1 : -1;
 
-                 if (buyTypeA > buyTypeB) return -1;
 
-                 if (buyTypeA < buyTypeB) return 1;
 
-                 return a.id - b.id;
 
-             });
 
-             return shopCfgs;
 
-         }
 
-         //获取商店所有消耗品id列表
 
-         public List<int> GetShopCostIds(List<ShopCfg> shopCfgs)
 
-         {
 
-             List<int> costIds = new List<int>();
 
-             for (int i = 0; i < shopCfgs.Count; i++)
 
-             {
 
-                 if (shopCfgs[i].costId == 0) continue;
 
-                 if (costIds.IndexOf(shopCfgs[i].costId) < 0)
 
-                 {
 
-                     costIds.Add(shopCfgs[i].costId);
 
-                 }
 
-             }
 
-             return costIds;
 
-         }
 
-         /// <summary>
 
-         /// 根据商品Id获取商品是否已解锁
 
-         /// /// </summary>
 
-         /// <param name="goodsId"></param>
 
-         /// <returns></returns>
 
-         public bool GetShopGoodsStateById(int goodsId)
 
-         {
 
-             ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(goodsId);
 
-             if (shopCfg.lockType == LockType.NONE)
 
-             {
 
-                 return true;
 
-             }
 
-             else if (shopCfg.lockType == LockType.STORY_LV)
 
-             {
 
-                 return InstanceZonesDataManager.CheckLevelPass(shopCfg.lockValue);
 
-             }
 
-             else if (shopCfg.lockType == LockType.ROLE_LV)
 
-             {
 
-                 return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= shopCfg.lockValue;
 
-             }
 
-             else if (shopCfg.lockType == LockType.MONTH_CARD_TYPE)
 
-             {
 
-                 return RoleDataManager.CheckIsMonthCardOpenByType(shopCfg.lockValue);
 
-             }
 
-             else if (shopCfg.lockType == LockType.AREND_GRADE)
 
-             {
 
-                 int lockValue = shopCfg.lockValue;
 
-                 if (shopCfg.menu1 == ConstStoreTabId.STORE_ARENA && shopCfg.menu2 != ConstStoreSubId.STORE_ARENA_ITEM)
 
-                 {
 
-                     bool isDown = ArenaDataManager.Instance.SeasonId - GlobalCfgArray.globalCfg.seasonReduce > 0;
 
-                     lockValue = isDown ? Math.Max(1, shopCfg.lockValue - GlobalCfgArray.globalCfg.rankReduce) : shopCfg.lockValue;
 
-                 }
 
-                 return ArenaDataManager.Instance.Grade >= lockValue;
 
-             }
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// 根据商品Id获取商品解锁提示
 
-         /// /// </summary>
 
-         /// <param name="goodsId"></param>
 
-         /// <returns></returns>
 
-         public string GetShopGoodsStateTips(int goodsId)
 
-         {
 
-             ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(goodsId);
 
-             if (shopCfg.lockType == LockType.STORY_LV)
 
-             {
 
-                 StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(shopCfg.lockValue);
 
-                 return string.Format("通关{0}-{1}解锁", StoryUtil.GetChapterOrder(storyLevelCfg.chapterId), storyLevelCfg.order);
 
-             }
 
-             else if (shopCfg.lockType == LockType.ROLE_LV)
 
-             {
 
-                 return string.Format("角色达到{0}级解锁", shopCfg.lockValue);
 
-             }
 
-             else if (shopCfg.lockType == LockType.MONTH_CARD_TYPE)
 
-             {
 
-                 return string.Format("开通{0}解锁", shopCfg.lockValue == MonthCardType.Gold ? "灵犀卡" : "璇玑卡");
 
-             }
 
-             else if (shopCfg.lockType == LockType.AREND_GRADE)
 
-             {
 
-                 int lockValue = shopCfg.lockValue;
 
-                 if (shopCfg.menu1 == ConstStoreTabId.STORE_ARENA && shopCfg.menu2 != ConstStoreSubId.STORE_ARENA_ITEM)
 
-                 {
 
-                     bool isDown = ArenaDataManager.Instance.SeasonId - GlobalCfgArray.globalCfg.seasonReduce > 0;
 
-                     lockValue = isDown ? Math.Max(1, shopCfg.lockValue - GlobalCfgArray.globalCfg.rankReduce) : shopCfg.lockValue;
 
-                 }
 
-                 ArenaRankCfg arenaRankCfg = ArenaRankCfgArray.Instance.GetCfg(lockValue);
 
-                 return string.Format("飞花令段位达到{0}解锁", arenaRankCfg.gradeName);
 
-             }
 
-             return "";
 
-         }
 
-         /// <summary>
 
-         /// 根据商品id获取下架时间
 
-         /// </summary>
 
-         /// <param name="goodsId"></param>
 
-         /// <returns></returns>
 
-         public string GetEndTime(int goodsId)
 
-         {
 
-             long endTime = 0;
 
-             ShopCfg cfg = ShopCfgArray.Instance.GetCfg(goodsId);
 
-             if (cfg.endTime == "") return "";
 
-             endTime = TimeUtil.DateTimeToTimestamp(cfg.endTime);
 
-             return TimeUtil.FormattingTime(TimeHelper.ServerNow(), endTime);
 
-         }
 
-         //获取商品折扣百分比
 
-         public int GetShopGoodsDiscount(int goodsId)
 
-         {
 
-             ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(goodsId);
 
-             if (shopCfg.price == 0) return 0;
 
-             return (int)(((double)shopCfg.originalPrice / (double)shopCfg.price) * 100);
 
-         }
 
-         // public List<ShopCfg> SortGiftBagCfgs(List<ShopCfg> shopCfgs)
 
-         // {
 
-         //     shopCfgs.Sort((ShopCfg a, ShopCfg b) =>
 
-         //     {
 
-         //         //未售罄的>未解锁>已售罄的
 
-         //         int buyTypeA = (a.maxBuyNum == 0 || a.maxBuyNum - GetGoodsBuyNumById(a.id) > 0) ? 1 : -1;
 
-         //         int buyTypeB = (b.maxBuyNum == 0 || b.maxBuyNum - GetGoodsBuyNumById(b.id) > 0) ? 1 : -1;
 
-         //         if (buyTypeA > buyTypeB) return -1;
 
-         //         if (buyTypeA < buyTypeB) return 1;
 
-         //         //解锁状态
 
-         //         int lockA = GetShopGoodsStateById(a.id) ? 1 : -1;
 
-         //         int lockB = GetShopGoodsStateById(b.id) ? 1 : -1;
 
-         //         if (lockA > lockB) return -1;
 
-         //         if (lockA < lockB) return 1;
 
-         //         //免费>钻石>现金>道具
 
-         //         if (a.costType < b.costType) return -1;
 
-         //         if (a.costType > b.costType) return 1;
 
-         //         //有下架时间的 > 没有下架时间的
 
-         //         int endTimeA = a.endTime != "" ? 1 : -1;
 
-         //         int endTimeB = b.endTime != "" ? 1 : -1;
 
-         //         if (endTimeA > endTimeB) return -1;
 
-         //         if (endTimeA < endTimeB) return 1;
 
-         //         //折扣打的>折扣小的
 
-         //         int disCountA = GetShopGoodsDiscount(a.id);
 
-         //         int disCountB = GetShopGoodsDiscount(b.id);
 
-         //         if (disCountA > disCountB) return -1;
 
-         //         if (disCountA < disCountB) return 1;
 
-         //         //价格低的>价格高的
 
-         //         if (a.price != b.price) return a.price - b.price;
 
-         //         return 0;
 
-         //     });
 
-         //     return shopCfgs;
 
-         // }
 
-         // private List<GiftBagCfg> GetNoneGiftCfg()
 
-         // {
 
-         //     List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>(GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.NONE));
 
-         //     return giftBagCfgs;
 
-         // }
 
-         // private GiftBagCfg GetStoryLvGiftCfg()
 
-         // {
 
-         //     List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.STORY_LV);
 
-         //     if (giftBagCfgs.Count == 0) return null;
 
-         //     giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
 
-         //     {
 
-         //         if (a.storyLevelId.CompareTo(b.storyLevelId) != 0)
 
-         //         {
 
-         //             return a.storyLevelId.CompareTo(b.storyLevelId);
 
-         //         }
 
-         //         return -1;
 
-         //     });
 
-         //     for (int i = 0; i < giftBagCfgs.Count; i++)
 
-         //     {
 
-         //         if (GetShopGoodsStateById(giftBagCfgs[i].id) && (GetGoodsBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];
 
-         //     }
 
-         //     return giftBagCfgs[0];
 
-         // }
 
-         // private GiftBagCfg GetRoleLvGiftCfg()
 
-         // {
 
-         //     List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.ROLE_LV);
 
-         //     if (giftBagCfgs.Count == 0) return null;
 
-         //     giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>
 
-         //     {
 
-         //         if (a.lv.CompareTo(b.lv) != 0)
 
-         //         {
 
-         //             return a.lv.CompareTo(b.lv);
 
-         //         }
 
-         //         return -1;
 
-         //     });
 
-         //     for (int i = 0; i < giftBagCfgs.Count; i++)
 
-         //     {
 
-         //         if (GetShopGoodsStateById(giftBagCfgs[i].id) && (GetGoodsBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];
 
-         //     }
 
-         //     return giftBagCfgs[0];
 
-         // }
 
-         // public List<ShopExchangeCfg> GetExchangeCfgs()
 
-         // {
 
-         //     List<ShopExchangeCfg> shopExchangeCfgs = new List<ShopExchangeCfg>(ShopExchangeCfgArray.Instance.dataArray);
 
-         //     shopExchangeCfgs.Sort((ShopExchangeCfg a, ShopExchangeCfg b) =>
 
-         //     {
 
-         //         //未售罄的>已售罄的
 
-         //         int buyTypeA = (a.maxLimit == 0 || a.maxLimit - GetExchangeBuyNumById(a.id) > 0) ? 1 : -1;
 
-         //         int buyTypeB = (b.maxLimit == 0 || b.maxLimit - GetExchangeBuyNumById(b.id) > 0) ? 1 : -1;
 
-         //         if (buyTypeA > buyTypeB) return -1;
 
-         //         if (buyTypeA < buyTypeB) return 1;
 
-         //         return 0;
 
-         //     });
 
-         //     return shopExchangeCfgs;
 
-         // }
 
-     }
 
- }
 
 
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