BattlePassTaskView.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  31. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  32. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  33. _ui.m_RewardList.SetVirtual();
  34. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  35. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_tip.data = 300012;
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. Timers.inst.Remove(UpdateTime);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. oldLevel = 0;
  47. SetSeasonLeftTime();
  48. SetBattlePassLevel();
  49. SetOpenBattlePassBtnStatus();
  50. FreshSpecialReward(oldLevel);
  51. var battlePassCfgs =
  52. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  53. var minLevel =
  54. (from battlePassCfg in battlePassCfgs
  55. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  56. where battlePassCfg.level != 0 && state != 2
  57. select battlePassCfg.level).FirstOrDefault();
  58. // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
  59. _ui.m_RewardList.ScrollToView(minLevel - 1);
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. //监听通行证等级变化
  65. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  66. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, SetOpenBattlePassBtnStatus);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  72. }
  73. //开启通行证
  74. private void OnBtnOpenClick(EventContext context)
  75. {
  76. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  77. }
  78. private void OnBtnBuyLevel(EventContext context)
  79. {
  80. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  81. }
  82. //领取奖励
  83. private async void OnBtnGetClick(EventContext context)
  84. {
  85. if (!(context.sender is GObject obj)) return;
  86. var id = (int)obj.data;
  87. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  88. if (!get) return;
  89. SetBattlePassLevel();
  90. }
  91. //继续领取
  92. private async void OnBtnContinueClick(EventContext context)
  93. {
  94. if (!(context.sender is GObject obj)) return;
  95. var id = (int)obj.data;
  96. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  97. if (!isBuy)
  98. {
  99. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  100. return;
  101. }
  102. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  103. if (!get) return;
  104. SetBattlePassLevel();
  105. }
  106. //领取全部奖励
  107. private async void OnBtnGetAllClick(EventContext context)
  108. {
  109. var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
  110. if (!get) return;
  111. SetBattlePassLevel();
  112. }
  113. //前往
  114. private void OnBtnGoClick(EventContext context)
  115. {
  116. Hide();
  117. var btnGo = context.sender as GObject;
  118. if (btnGo == null) return;
  119. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  120. }
  121. private void ListBoxRewardItemRender(int index, GObject obj)
  122. {
  123. var item = UI_BattlePassRewardItem.Proxy(obj);
  124. var level = index + 1;
  125. //这里跳过为0的第一个配置
  126. var battlePassCfg = _rewardCfgs[level];
  127. //设置等级
  128. item.m_Level.text = battlePassCfg.level.ToString();
  129. //设置奖励
  130. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  131. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  132. {
  133. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  134. item.m_NormalReward.data ??= new ItemView(item.m_NormalReward);
  135. (item.m_NormalReward.data as ItemView)?.SetData(itemData);
  136. (item.m_NormalReward.data as ItemView)?.ChangeTxtCountStyle();
  137. }
  138. if (item.m_RewardList.data == null)
  139. {
  140. item.m_RewardList.itemRenderer = SpecialRewardRender;
  141. }
  142. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  143. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  144. //获取玩家当前的通行证等级
  145. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  146. //设置按钮状态
  147. SetBtnState(item, battlePassCfg.level, state);
  148. item.target.data = battlePassCfg;
  149. UI_BattlePassRewardItem.ProxyEnd();
  150. FreshSpecialReward(level);
  151. }
  152. //SpecialRewardRender
  153. private static void SpecialRewardRender(int index, GObject obj)
  154. {
  155. var parentData = (int[][])obj.parent.data;
  156. var itemInfo = parentData[index];
  157. var itemData = ItemUtil.createItemData(itemInfo);
  158. obj.data ??= new ItemView(obj as GComponent);
  159. (obj.data as ItemView)?.SetData(itemData);
  160. (obj.data as ItemView)?.ChangeTxtCountStyle();
  161. }
  162. //根据状态设置按钮
  163. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  164. {
  165. item.m_c1.selectedIndex = state;
  166. if (item.m_GetRewardBt.data == null)
  167. {
  168. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  169. }
  170. item.m_GetRewardBt.data = id;
  171. //继续领取
  172. if (item.m_ContinueBt.data == null)
  173. {
  174. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  175. }
  176. item.m_ContinueBt.data = id;
  177. //前往
  178. if (item.m_ComeBt.data == null)
  179. {
  180. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  181. }
  182. item.m_ComeBt.data = id;
  183. }
  184. //设置赛季剩余时间
  185. private void SetSeasonLeftTime()
  186. {
  187. //获取赛季结束时间
  188. Timers.inst.Add(1, 0, UpdateTime);
  189. }
  190. //UpdateTime
  191. private void UpdateTime(object param)
  192. {
  193. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  194. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  195. if (leftTime <= 0)
  196. {
  197. Timers.inst.Remove(UpdateTime);
  198. return;
  199. }
  200. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm((int)leftTime);
  201. }
  202. private void SetBattlePassLevel()
  203. {
  204. //获取玩家当前的通行证等级
  205. var dataManager = BattlePassTaskDataManager.Instance;
  206. var battlePassLevel = dataManager.GetBattlePassLevel();
  207. var seasonId = dataManager.GetSeasonId();
  208. var uiExpProcess = _ui.m_LevelProcess;
  209. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  210. //获取当前等级的经验
  211. var battlePassCfg =
  212. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  213. uiExpProcess.target.max = battlePassCfg.value;
  214. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  215. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  216. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  217. //刷新奖励列表
  218. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  219. //去掉第一个为0的配置
  220. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  221. }
  222. private void SetOpenBattlePassBtnStatus()
  223. {
  224. //通行证是否购买
  225. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  226. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  227. }
  228. private int oldLevel;
  229. //刷新特别大奖展示
  230. private void FreshSpecialReward(int level)
  231. {
  232. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  233. var uiBattlePassReward = _ui.m_SpecialReward;
  234. if (battlePassCfg == null)
  235. {
  236. uiBattlePassReward.target.visible = false;
  237. return;
  238. }
  239. var newLeve = battlePassCfg.level;
  240. if (newLeve == oldLevel) return;
  241. oldLevel = newLeve;
  242. uiBattlePassReward.target.visible = true;
  243. uiBattlePassReward.m_Level.text = newLeve.ToString();
  244. //设置奖励
  245. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  246. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  247. {
  248. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  249. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  250. item.SetData(itemData);
  251. item.ChangeTxtCountStyle();
  252. }
  253. uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  254. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  255. }
  256. }
  257. }