ActivityGetYuanXiaoEntryView.cs 8.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityGetYuanXiao;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityGetYuanXiaoEntryView : BaseView
  11. {
  12. private UI_ActivityGetYuanXiaoEntryUI _ui;
  13. private ValueBarController _valueBarController;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. private int _curLevel;
  16. public override void Dispose()
  17. {
  18. // Clear Effect
  19. foreach (var v in _effectUIDic)
  20. {
  21. EffectUIPool.Recycle(v.Value);
  22. }
  23. _effectUIDic.Clear();
  24. if (_valueBarController != null)
  25. {
  26. _valueBarController.Dispose();
  27. _valueBarController = null;
  28. }
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. }
  33. _ui = null;
  34. base.Dispose();
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. packageName = UI_ActivityGetYuanXiaoEntryUI.PACKAGE_NAME;
  40. _ui = UI_ActivityGetYuanXiaoEntryUI.Create();
  41. viewCom = _ui.target;
  42. isReturnView = true;
  43. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hd_yx_bg");
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _ui.m_list.itemRenderer = ListRenderer;
  46. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  47. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  48. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  49. _ui.m_btnBack.onClick.Add(Hide);
  50. AddEffect();
  51. }
  52. protected async override void OnShown()
  53. {
  54. base.OnShown();
  55. _valueBarController.OnShown();
  56. _valueBarController.UpdateList(new List<int>() { ConstItemID .YUANXIAO_REWARD, ConstItemID.YUANXIAO_GAME_CONSUME});
  57. _ui.m_list.visible = false;
  58. var result = await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos();
  59. if (!isShowing || !result)
  60. {
  61. return;
  62. }
  63. _ui.m_list.visible = true;
  64. _ui.m_listShow.Play();
  65. _curLevel = ActivityGetYuanXiaoDataManager.Instance.GetCurLevel();
  66. _ui.m_list.numItems = ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count;
  67. _ui.m_list.selectedIndex = Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1);
  68. AutoLocationCurLevel();
  69. UpdateRedDots();
  70. UpdateTime(null);
  71. Timers.inst.Remove(UpdateTime);
  72. Timers.inst.Add(1, 0, UpdateTime);
  73. }
  74. protected override void OnHide()
  75. {
  76. base.OnHide();
  77. _valueBarController.OnHide();
  78. Timers.inst.Remove(UpdateTime);
  79. }
  80. protected override void AddEventListener()
  81. {
  82. base.AddEventListener();
  83. EventAgent.AddEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  84. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  85. }
  86. protected override void RemoveEventListener()
  87. {
  88. base.RemoveEventListener();
  89. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_GETYUANXIAO_START, StartGame);
  90. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDots);
  91. }
  92. private void ListRenderer(int index, GObject item)
  93. {
  94. item.data = index;
  95. UI_level level = UI_level.Proxy(item);
  96. PickUpGame pickUpGame = PickUpGameArray.Instance.dataArray[index];
  97. level.m_spendIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(pickUpGame.comsumePassArr[0][0]).res, "png");
  98. level.m_iconLevel.url = string.Format("ui://ActivityGetYuanXiao/yx_xg_{0}", index % 4 + 1);
  99. level.m_num.text = pickUpGame.comsumePassArr[0][1].ToString();
  100. int stateIndex = 0;
  101. if (index > _curLevel)
  102. {
  103. stateIndex = 1;
  104. }
  105. else if(index < _curLevel)
  106. {
  107. stateIndex = 2;
  108. }
  109. level.m_c1.selectedIndex = stateIndex;
  110. UI_level.ProxyEnd();
  111. }
  112. private void OnBtnStartClick()
  113. {
  114. if (_ui.m_list.selectedIndex > _curLevel)
  115. {
  116. PromptController.Instance.ShowFloatTextPrompt("请先通关前置关卡");
  117. return;
  118. }
  119. if (_ui.m_list.selectedIndex < _curLevel)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("关卡已通过");
  122. return;
  123. }
  124. if (ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay() == false)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("游园门票不足,请查看任务列表");
  127. return;
  128. }
  129. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  130. ViewManager.Show<ActivityGetYuanXiaoTargetView>(cfg);
  131. }
  132. private async void StartGame()
  133. {
  134. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  135. if (activityID == 0)
  136. {
  137. return;
  138. }
  139. PickUpGame cfg = PickUpGameArray.Instance.dataArray[_ui.m_list.selectedIndex];
  140. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, activityID);
  141. if (!result || !isShowing) return;
  142. ViewManager.Show<ActivityGetYuanXiaoView>(new object[] { cfg, activityID });
  143. }
  144. private void OnBtnShopClick()
  145. {
  146. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  147. }
  148. private void OnBtnTaskClick()
  149. {
  150. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  151. if (activityID == 0)
  152. {
  153. return;
  154. }
  155. ViewManager.Show<ActivityGetYuanXiaoTaskView>();
  156. }
  157. private void UpdateRedDots()
  158. {
  159. bool canPlay = ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay();
  160. for (int i = 0; i < _ui.m_list.numChildren; i++)
  161. {
  162. if (i == _curLevel)
  163. {
  164. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, canPlay, "", -21, 29);
  165. }
  166. else
  167. {
  168. RedDotController.Instance.SetComRedDot(_ui.m_list.GetChildAt(i).asCom, false);
  169. }
  170. }
  171. RedDotController.Instance.SetComRedDot(_ui.m_btnTask,
  172. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.YuanXiaoActivity), "", -25, 20);
  173. }
  174. private void AddEffect()
  175. {
  176. _effectUIDic.Add("YXJ_bg_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "YXJ_bg_tx"));
  177. _effectUIDic.Add("YXJ_Button", EffectUIPool.CreateEffectUI(_ui.m_startBtnEffect, "ui_Activity", "YXJ_Button"));
  178. _effectUIDic.Add("YXJ_Middle", EffectUIPool.CreateEffectUI(_ui.m_yuanXiaoEffect, "ui_Activity", "YXJ_Middle"));
  179. _effectUIDic.Add("YXJ_Text", EffectUIPool.CreateEffectUI(_ui.m_titleTextEffect, "ui_Activity", "YXJ_Text"));
  180. _effectUIDic.Add("YXJ_Open_Down", EffectUIPool.CreateEffectUI(_ui.m_cloudEffect, "ui_Activity", "YXJ_Open_Down"));
  181. _effectUIDic.Add("YXJ_Open_Up", EffectUIPool.CreateEffectUI(_ui.m_leafEffect, "ui_Activity", "YXJ_Open_Up"));
  182. _effectUIDic.Add("RedPack_doubao_Loop_R", EffectUIPool.CreateEffectUI(_ui.m_doubaoEffect, "ui_Activity", "RedPack_doubao_Loop_R"));
  183. }
  184. private void AutoLocationCurLevel()
  185. {
  186. _ui.m_list.ScrollToView(Mathf.Min(_curLevel, ActivityGetYuanXiaoDataManager.Instance.gameinfoList.Count - 1));
  187. }
  188. private void UpdateTime(object param)
  189. {
  190. long curTime = TimeHelper.ServerNow();
  191. int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.YuanXiao);
  192. if (activityID == 0)
  193. {
  194. Hide();
  195. return;
  196. }
  197. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityID);
  198. if (activityInfo != null)
  199. {
  200. long endTime = activityInfo.EndTime;
  201. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  202. }
  203. }
  204. }
  205. }