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							- using UnityEngine;
 
- using ET;
 
- using static GFGGame.LauncherConfig;
 
- using System;
 
- using YooAsset;
 
- using System.Collections;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class GameController
 
-     {
 
-         public static async void Start()
 
-         {
 
-             //初始化声音,不可以去掉
 
-             MusicManager.Instance.Stop();
 
-             SoundManager.Instance.Stop();
 
-             VoiceManager.Instance.Stop();
 
-             //GameObject对象池
 
-             PrefabManager.Instance.Init();
 
-             //字体
 
-             await FontLoader.Instance.Init();
 
-             //界面
 
-             UGUIManager.Instance.Init();
 
-             ViewManager.Init();
 
-             //日志
 
-             LogController.Instance.Init();
 
-             //全局
 
-             GameGlobal.Init();
 
-             //sqlite
 
-             SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
 
-             //渠道
 
-             QDManager.Init();
 
-             //全局点击效果
 
-             ViewGlobal.CreatClickEffect();
 
-             //获取游戏配置
 
-             GetGameCfg();
 
-         }
 
-         /// <summary>
 
-         /// 获取游戏配置
 
-         /// </summary>
 
-         public static void GetGameCfg()
 
-         {
 
-             var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
 
-             url = url + "?t=" + TimeHelper.ClientNow();
 
-             LauncherView.Instance.SetDesc("正在解压数据...");
 
-             HttpTool.Instance.Get(url, (string data) =>
 
-             {
 
-                 //初始化游戏配置
 
-                 GameConfig.InitData(data);
 
-                 //缓存一部分配置文件
 
-                 FightScoreCfgArray.Instance.Init();
 
-                 StudioCfgArray.Instance.Init();
 
-                 DailySignCfgArray.Instance.Init();
 
-                 DailyLoginCfgArray.Instance.Init();
 
-                 DressUpMenuItemCfg2Array.Instance.Init();
 
-                 AdCfgArray.Instance.Init();
 
-                 ItemTypeCfgArray.Instance.Init();
 
-                 GuideCfgArray.Instance.Init();
 
-                 SuitCfgArray.Instance.Init();
 
-                 ShopCfgArray.Instance.Init();
 
-                 SuitFosterCfgArray.Instance.Init();
 
-                 VipCfgArray.Instance.Init();
 
-                 ActivityRechargeCfgArray.Instance.Init();
 
-                 ActivityLuckybonusCfgArray.Instance.Init();
 
-                 Activity7DaysTaskCfgArray.Instance.Init();
 
-                 Activity7DaysCfgArray.Instance.Init();
 
-                 SuitGuideMenuCfgArray.Instance.Init();
 
-                 ActivityRecharge2CfgArray.Instance.Init();
 
-                 SuitFosterListCfgArray.Instance.Init();
 
-                 TaskCfgArray.Instance.Init();
 
-                 LauncherView.Instance.Close();
 
-                 //显示登录
 
-                 LoginController.ShowLogin();
 
-             });
 
-         }
 
-         public static bool CheckLoginCache(bool doLogin)
 
-         {
 
-             string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
 
-             string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
 
-             bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
 
-             if (lastLoginIsVisitor)
 
-             {
 
-                 long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
 
-                 if (id >= 0)
 
-                 {
 
-                     if (doLogin)
 
-                     {
 
-                         //LoginProxy.LoginAsVisitor();
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             else if (!string.IsNullOrEmpty(account))
 
-             {
 
-                 if (!string.IsNullOrEmpty(password))
 
-                 {
 
-                     if (doLogin)
 
-                     {
 
-                         LoginController.Login(account, password, true).Coroutine();
 
-                     }
 
-                     return true;
 
-                 }
 
-                 else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
 
-                 {
 
-                     if (doLogin)
 
-                     {
 
-                         LoginController.LoginTest(account).Coroutine();
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public static void CheckSpecialAccount(string account)
 
-         {
 
-             GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
 
-         }
 
-         public static void ShowCreateRole()
 
-         {
 
-             ViewManager.Show<CreateRoleView>();
 
-         }
 
-         public static async ETTask PreEnterGameAsync()
 
-         {
 
-             QDManager.OnEnterGame();
 
-             RoleDataHandler.StartUpdate();
 
-             //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
 
-             //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
 
-             await ItemProxy.GetItemInfos();
 
-             await RoleLimitSProxy.ReqUnitLimitInfos();
 
-             await InstanceZonesSProxy.GetInstanceZonesInfos();
 
-             await StorageSProxy.ReqGetClientValues();
 
-             await RoleInfoSProxy.ReqPersonalInfo();
 
-             //功能协议数据不要放这里获取,放在AfterEnterGame函数中
 
-             GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
 
-             long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
 
-             StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
 
-             int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
 
-             if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL && LauncherConfig.ChannelId == (int)ChannelID.Test))
 
-             {
 
-                 AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
 
-                            .SetLeftButton(true, "不用", (obj) =>
 
-                            {
 
-                                EnterGame();
 
-                                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
 
-                            })
 
-                            .SetRightButton(true, "跳过", (obj) =>
 
-                            {
 
-                                GameGlobal.skipGuide = true;
 
-                                EnterGame();
 
-                                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
 
-                            });
 
-             }
 
-             else
 
-             {
 
-                 if (skipGuide == 2) GameGlobal.skipGuide = true;
 
-                 EnterGame();
 
-             }
 
-         }
 
-         private static void EnterGame()
 
-         {
 
-             LoadingView.Instance.SetProgress(100, () =>
 
-             {
 
-                 ViewManager.Hide<LoadingView>();
 
-                 GameGlobal.isEnterGame = true;
 
-                 if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
 
-                 {
 
-                     ViewManager.Show<MainUIView>();
 
-                 }
 
-                 else
 
-                 {
 
-                     MainStoryDataManager.currentChapterCfgId = 10001;
 
-                     // GameGlobal.isFirstEntry == true 
 
-                     if (!InstanceZonesDataManager.CheckLevelPass(100001001))
 
-                     {
 
-                         UICGView.Instance.Show();
 
-                         //StoryController.ShowLevelView(100001001);
 
-                     }
 
-                     else
 
-                     {
 
-                         //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
 
-                         ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
 
-                         ////新玩家选择套装
 
-                         //if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
 
-                         //{
 
-                             //ViewManager.Show<NewRoleGetSuitView>();
 
-                         //}
 
-                     }
 
-                 }
 
-                 GMController.AddShowGMViewEventListener();
 
-             });
 
-         }
 
-         public static async void AfterShowMainUI(object param = null)
 
-         {
 
-             if (GameGlobal.AfterDataInited) return;
 
-             await ActivitySProxy.ReqSevenDayLoginInfos();
 
-             await ActivityGlobalSProxy.GetActivityInfo();
 
-             await ShopSProxy.ReqShopInfo();
 
-             await ActivitySProxy.ReqGetNewPlayerBonusStatus();
 
-             await ActivitySProxy.GetNewPlayerOnceStatus();
 
-             await ActivitySProxy.GetTipsStatus();
 
-             FieldDataManager.Instance.waitToShowFieldFightEndView = false;
 
-             bool result = await FieldSProxy.ReqFieldInstanceInfos();
 
-             if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
 
-             {
 
-                 bool result1 = await FieldSProxy.ReqFieldInstanceResult();
 
-                 if (result1)
 
-                 {
 
-                     FieldDataManager.Instance.waitToShowFieldFightEndView = true;
 
-                 }
 
-             }
 
-             GameGlobal.AfterDataInited = true;
 
-             EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
 
-             ItemProxy.GetItemAttributeInfos().Coroutine();
 
-             ItemProxy.ReqGetItemCollect().Coroutine();
 
-             MainStorySProxy.GetStoryBonusInfos().Coroutine();
 
-             MainStorySProxy.GetStoryBonusDate().Coroutine();
 
-             CardSProxy.GetCardInfos().Coroutine();
 
-             TaskSProxy.GetTaskInfos();
 
-             BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();     
 
-             DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
 
-             NoticeSProxy.ReqSystemNoticeList().Coroutine();
 
-             MailSProxy.ReqMailCount().Coroutine();
 
-             FriendSProxy.ReqAllFriendInfos().Coroutine();
 
-             ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
 
-             ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
 
-             ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
 
-             MiniGameProxy.ReqGetChallengeReward().Coroutine();
 
-             TimeTracingDataManager.Instance.InitRewardDic();
 
-             TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
 
-             TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
 
-             TimeTracingSProxy.ReqGetDataRecord().Coroutine();
 
-             PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
 
-             TravelSProxy.ReqTravelInfo().Coroutine();
 
-             TravelSProxy.ReqTravelGuideInfo().Coroutine();
 
-             PoemGallerySProxy.ReqGalleryTheme().Coroutine();
 
-             ArenaDataManager.Instance.ReqArenaInfo();
 
-             SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
 
-             EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
 
-             ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
 
-             ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
 
-             LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
 
-             LeagueSproxy.ReqGetLeagueInfo().Coroutine();
 
-             SuitFosterProxy.SendGetSuitInfos().Coroutine();
 
-             StudioSProxy.ReqStudioInfos().Coroutine();
 
-             LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
 
-             LeagueSproxy.GetTeapartyInfos().Coroutine();
 
-             LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
 
-             ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
 
-             //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
 
-             int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
 
-             FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
 
-             int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
 
-             FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
 
-             int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
 
-             FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
 
-             int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
 
-             StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
 
-             StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
 
-             GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
 
-         }
 
-         public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
 
-         {
 
-             FieldDataManager.Instance.waitToShowFieldFightEndView = false;
 
-             GameGlobal.AutoSevenDayLoginView = true;
 
-             GameGlobal.AutoDailySignView = true;
 
-             GameGlobal.AutoSpecialOfferGiftBoxView = true;
 
-             GameGlobal.AutoAcitivtyTipsLoginView = true;
 
-             GameGlobal.AutoMonthlyCardView = true;
 
-             GameGlobal.AutoZGTHDCTips = true;
 
-             GameGlobal.AutoZGTHTips = true;
 
-             GameGlobal.AutoPearRebateTips = true;
 
-             GameGlobal.AutoShowCompleted = false;
 
-             GameGlobal.PreDataInited = false;
 
-             GameGlobal.AfterDataInited = false;
 
-             QDManager.OnQuitToLoginView();
 
-             GameGlobal.isVisitor = false;
 
-             GameGlobal.antiAddiction = true;
 
-             GameGlobal.userId = 0;
 
-             GameGlobal.userAge = 0;
 
-             GameGlobal.skipGuide = false;
 
-             GuideDataManager.currentGuideId = 0;
 
-             MainDataManager.Instance.ViewType = 0;
 
-             RoleDataHandler.StopUpdate();
 
-             CardDataManager.Clear();
 
-             ItemDataManager.Clear();
 
-             ViewManager.Clear();
 
-             DecomposeDataManager.Instance.Clear();
 
-             PhotographDataManager.Instance.Clear();
 
-             SkillDataManager.Instance.Clear();
 
-             SuitFosterDataManager.Instance.Clear();
 
-             StudioDataManager.Instance.Clear();
 
-             StorageDataManager.Instance.Clear();
 
-             ShopDataManager.Instance.Clear();
 
-             DressUpMenuItemDataManager.Clear();
 
-             GuideDataManager.Clear();
 
-             GetSuitItemController.Clear();
 
-             FriendDataManager.Instance.Clear();
 
-             RedDotController.Instance.Clear();
 
-             BagDataManager.Instance.Clear();
 
-             PoemPhotoDataManager.Instance.Clear();
 
-             PoemGalleryDataManager.Instance.Clear();
 
-             RoleInfoManager.Instance.Clear();
 
-             DailyTaskDataManager.Instance.Clear();
 
-             TravelDataManager.Instance.Clear();
 
-             ArenaDataManager.Instance.Clear();
 
-             ChatDataManager.Instance.Clear();
 
-             ActivityDataManager.Instance.Clear();
 
-             ActivityGlobalDataManager.Instance.Clear();
 
-             EnduringGiftBoxDataManager.Instance.Clear();
 
-             LimitedTimeGiftBoxDataManager.Instance.Clear();
 
-             BattlePassTaskDataManager.Instance.Clear();
 
-             TaskDataManager.Instance.Clear();
 
-             LeagueDataManager.Instance.Clear();
 
-             ActivityAfuGiftDataManager.Instance.Clear();
 
-             FightDataManager.Instance.Clear();
 
-             MainDataManager.Instance.Clear();
 
-             NewYearRedEnvelopeDataManager.Instance.Clear();
 
-             GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
 
-             GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
 
-             GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
 
-             if (logout)
 
-             {
 
-                     QDManager.Logout(fromSdkLogoutCallback);
 
-             }
 
-             ViewManager.Hide<GuideView>();
 
-             if(!ViewManager.isViewOpen(typeof(LoginView).FullName))
 
-             {
 
-                 ViewManager.Show<LoginView>(null, true);
 
-                 GameController.CheckUpdateVersion(true);
 
-             }
 
-         }
 
-         //断线重连后需要处理的事情
 
-         public static async void OnReconnected()
 
-         {
 
-             //重连成功请求邮件和公告等离线后会变更的数据
 
-             NoticeSProxy.ReqSystemNoticeList().Coroutine();
 
-             MailSProxy.ReqMailCount().Coroutine();
 
-             FriendSProxy.ReqAllFriendInfos().Coroutine();
 
-             PoemGallerySProxy.ReqGalleryTheme().Coroutine();
 
-             TaskSProxy.GetTaskInfos();
 
-             ArenaDataManager.Instance.ReqArenaInfo();
 
-             if (LeagueDataManager.Instance.Type == LeagueJoinType.Join) {
 
-                 await LeagueSproxy.ReqGetLeagueInfo();
 
-                 LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
 
-                 LeagueSproxy.GetTeapartyInfos().Coroutine();
 
-                 LeagueSproxy.ReqJoinAnswer().Coroutine();
 
-             }
 
-         }
 
-         public static void GoBackToMainView()
 
-         {
 
-             MainDataManager.Instance.ViewType = 0;
 
-             ViewManager.Show<MainUIView>(null, true);
 
-         }
 
-         public static void ShowExitAlert(Action sureCallback = null)
 
-         {
 
-             AlertSystem.Show("我会想你的")
 
-                     .SetLeftButton(true, "继续游戏")
 
-                     .SetRightButton(true, "退出游戏", (object data) => 
 
-                     { 
 
-                         if(sureCallback != null)
 
-                         {
 
-                             sureCallback.Invoke();
 
-                         }
 
-                         else
 
-                         {
 
-                             Application.Quit();
 
-                         }
 
-                     });
 
-         }
 
-         public static void CheckUpdateVersion(bool force = false)
 
-         {
 
-             if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 || LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
 
-             {
 
-                 Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
 
-             }
 
-         }
 
-         private static IEnumerator CheckVersion(string packageName, bool force)
 
-         {
 
-             var package = YooAssets.GetPackage(packageName);
 
-             if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
 
-             {
 
-                 GameGlobal.promotedVersion = package.GetPackageVersion();
 
-             }
 
-             var operation = package.UpdatePackageVersionAsync();
 
-             yield return operation;
 
-             if (operation.Status == EOperationStatus.Succeed)
 
-             {
 
-                 LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
 
-                 if (!string.IsNullOrEmpty(operation.PackageVersion) 
 
-                     && !string.IsNullOrEmpty(operation.PackageVersion) 
 
-                     && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
 
-                 {
 
-                     GameGlobal.promotedVersion = operation.PackageVersion;
 
-                     if(force)
 
-                     {
 
-                         AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
 
-                         .SetRightButton(true, "重启游戏", (obj) =>
 
-                         {
 
-                             Application.Quit();
 
-                         });
 
-                     }
 
-                     else
 
-                     {
 
-                         AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
 
-                             .SetLeftButton(true, "稍后更新")
 
-                             .SetRightButton(true, "重启游戏", (obj) =>
 
-                             {
 
-                                 Application.Quit();
 
-                             });
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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