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							- using LitJson;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class JsonUtil
 
-     {
 
-         private static Dictionary<string, object> _obj = new Dictionary<string, object>();
 
-         public static string createJsonStr(params object[] args)
 
-         {
 
-             _obj.Clear();
 
-             if(args != null)
 
-             {
 
-                 int count = args.Length;
 
-                 for(int i = 0; i < count; i+=2)
 
-                 {
 
-                     _obj.Add((string)args[i], args[i+1]);
 
-                 }
 
-             }
 
-             return JsonMapper.ToJson(_obj);
 
-         }
 
-         
 
-         public static Dictionary<string, object> createJsonDic(params object[] args)
 
-         {
 
-             Dictionary<string, object> dic = new Dictionary<string, object>();
 
-             if(args != null)
 
-             {
 
-                 int count = args.Length;
 
-                 for(int i = 0; i < count; i+=2)
 
-                 {
 
-                     dic.Add((string)args[i], args[i+1]);
 
-                 }
 
-             }
 
-             return dic;
 
-         }
 
-     }
 
- }
 
 
  |