| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196 | using System;using System.Collections.Generic;using ET;using FairyGUI;using UI.CommonGame;using UI.TimeTracing;using UnityEngine;namespace GFGGame{    public class TimeTracingSwitchView : BaseWindow    {        private UI_TimeTracingSwitchUI _ui;        private List<int> suitIdList = new List<int>() { 201030, 201010, 202006, 0};        private List<int> chapterIdList = new List<int>() { 61001,62002,62003 ,0};        private List<string> NumStringList = new List<string>() {"", "一", "二", "三", "四", "五" };        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_TimeTracingSwitchUI.PACKAGE_NAME;            _ui = UI_TimeTracingSwitchUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            modal = true;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_List.itemRenderer = RenderListItem;            _ui.m_List.scrollPane.onScroll.Add(DoSpecialEffect);//滚动时派发事件        }        protected override void OnShown()        {            base.OnShown();            UpdateList();            _ui.m_List.numItems = suitIdList.Count + 2;            for(int i = 0;i< suitIdList.Count;i++)            {                if(TimeTracingDataManager.SuitID == suitIdList[i])                {                    _ui.m_List.ScrollToView(i, true, true);                    break;                }            }            DoSpecialEffect();        }        protected override void OnHide()        {            base.OnHide();        }        private void RenderListItem(int index, GObject obj)        {            UI_TimeTracingSwitchItem listItem = UI_TimeTracingSwitchItem.Proxy(obj);            int isLock = 1;            if (index == 0 || index == _ui.m_List.numItems - 1)            {                listItem.target.visible = false;                UI_TimeTracingSwitchItem.ProxyEnd();                return;            }            if (index != _ui.m_List.numItems - 2)            {                listItem.m_TimeTracingSwitchItm.m_periodsNumText.text = "第" + NumStringList[index] + "期";                listItem.m_TimeTracingSwitchItm.m_periodsNameText.text = "";                listItem.m_TimeTracingSwitchItm.m_suitIcon.icon = string.Format("ui://TimeTracing/select{0}",index);                listItem.m_TimeTracingSwitchItm.m_waitText.visible = false;            }            else            {                listItem.m_TimeTracingSwitchItm.m_periodsNumText.visible = false;                listItem.m_TimeTracingSwitchItm.m_periodsNameText.visible = false;                listItem.m_TimeTracingSwitchItm.m_suitIcon.icon = "";                listItem.m_TimeTracingSwitchItm.m_waitText.visible = true;            }            if (index > 1 && index < _ui.m_List.numItems - 2)            {                int count;                int totalCount;                DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitIdList[index - 2], out count, out totalCount);                if (count >= totalCount)                {                    isLock = 1;                }                else                {                    isLock = 0;                }            }            if (listItem.target.data == null)            {                listItem.target.onClick.Add(OnClickListChapterItem);            }            RedDotController.Instance.SetComRedDot(listItem.target, TimeTracingDataManager.Instance.GetChapterIDRewardStatus(chapterIdList[index - 1]));            listItem.target.data = new List<int>() { index, suitIdList[index - 1], chapterIdList[index - 1], isLock };            UI_TimeTracingSwitchItem.ProxyEnd();        }        private void OnClickListChapterItem(EventContext context)        {            GObject chapterItem = context.sender as GObject;            List<int> chapterID = (List<int>)chapterItem.data;            StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(chapterID[1]);            //这里变成-1,是因为调整了item,最左右两边现在有item但是是透明没数据的            int index = chapterID[0];            int firstChildIndex = _ui.m_List.GetFirstChildInView();            if (firstChildIndex + 1 != index)            {                _ui.m_List.ScrollToView(index - 1, true, true);            }            else            {                //if (chapterID[3] == 1)                {                    if(chapterID[0] == _ui.m_List.numItems - 2 || chapterID[1] == 0)                    {                        return;                    }                    TimeTracingDataManager.SuitID = chapterID[1];                    TimeTracingDataManager._currentChapterId = chapterID[2];                    EventAgent.DispatchEvent(ConstMessage.TIMETRACINGUPDATE);                    this.Hide();                }                //else                //{                //    PromptController.Instance.ShowFloatTextPrompt("需集齐前置套装");                //    return;                //}            }        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(TimeTracingSwitchView).FullName);        }        private void UpdateList()        {            chapterIdList.Clear();            suitIdList.Clear();            for (int i = 0;i<TimeTracingDataManager.Instance.IdList.Count;i++)            {                ActivityOpenCfg activityDate = ActivityOpenCfgArray.Instance.GetCfg(TimeTracingDataManager.Instance.IdList[i]);                chapterIdList.Add(activityDate.params3Arr[0]);                ActivityFightCfg storydate = ActivityFightCfgArray.Instance.GetCfg(chapterIdList[i]);                if(storydate.activitySuitIdArr == null || storydate.activitySuitIdArr.Length == 0)                {                    suitIdList.Add(0);                }                else                {                    suitIdList.Add(storydate.activitySuitIdArr[0]);                }             }            chapterIdList.Add(0);            suitIdList.Add(0);        }        private void DoSpecialEffect(object parm = null)        {            //scrollPane.scrollingPosX这个实时变化,。scrollPane.posX这个使用ScrlootoVIew直接取终值            float listCenter = _ui.m_List.scrollPane.scrollingPosX + _ui.m_List.viewWidth / 2;            float listLeft = _ui.m_List.scrollPane.posX + _ui.m_List.viewWidth / 2; ;            for (int i = 0; i < _ui.m_List.numChildren; i++)            {                GObject item = _ui.m_List.GetChildAt(i);                float itemCenter = item.x + item.width / 2;//循环列表内元素的中心x值                float itemWidth = item.width;//列表元素的宽度                float distance = Mathf.Abs(listCenter - itemCenter);                // if (distance < item.width)                {                    float distanceRange = 1 + (1 - distance / itemWidth) * 0.2f;//使放大动画有渐进效果                    item.SetScale(distanceRange, distanceRange);//设置放大比例                    ////设置颜色变化                    //if (distance < item.width / 2)                    //{                    //    UI_TimeTracingSwitchItem listItem = UI_TimeTracingSwitchItem.Proxy(_ui.m_List.GetChildAt(i));                    //    listItem.m_content.m_compPic.m_pic.color = new Color(1.0f, 1.0f, 1.0f, 1.000f);                    //}                    //else                    //{                    //    UI_TimeTracingSwitchItem listItem = UI_TimeTracingSwitchItem.Proxy(_ui.m_List.GetChildAt(i));                    //    listItem.m_content.m_compPic.m_pic.color = new Color(0.4f, 0.4f, 0.4f, 1.000f);                    //}                }                //float distanceX = ((1 - (listCenter - itemCenter)) / itemWidth) * 0.05f;//使y轴移动有渐进效果                //item.y = -_ui.m_List.height * distanceX;            }        }    }}
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