SettingSProxy.cs 999 B

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  1. using ET;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class SettingSProxy
  8. {
  9. /// <summary>
  10. /// 发送兑换码验证请求
  11. /// </summary>
  12. /// <param name="code"></param>
  13. /// <returns></returns>
  14. public static async ETTask<bool> ReqGiftCodeCheck(string code)
  15. {
  16. S2C_RedeemRewards response;
  17. response = (S2C_RedeemRewards)await MessageHelper.SendToServer(new C2S_RedeemRewards() { ActivationCode = code });
  18. if (response != null)
  19. {
  20. if (response.Error == ErrorCode.ERR_Success)
  21. {
  22. // 奖励弹窗
  23. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.ItemList));
  24. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  25. return true;
  26. }
  27. }
  28. return false;
  29. }
  30. }
  31. }