ArenaDressInfoView.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using FairyGUI;
  5. using UI.Arena;
  6. // using UI.DressUp;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ArenaDressInfoView : BaseWindow
  11. {
  12. private UI_ArenaDressInfoUI _ui;
  13. private GameObject _sceneObject;
  14. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  15. private List<FightData> _roleDatas; //可能是自己的搭配,也可能是对方玩家的搭配
  16. private int _themeIndex = 0;
  17. private string _openViewName = "";
  18. private List<int> _itemList = new List<int>();
  19. private string[] _tags;
  20. private int _roleType = 0; //FightRoleType
  21. public override void Dispose()
  22. {
  23. if (_sceneObject != null)
  24. {
  25. PrefabManager.Instance.Restore(_sceneObject);
  26. _sceneObject = null;
  27. }
  28. // _dressUpObj.Dispose();
  29. for (int i = 0; i < _listLongPress.Count; i++)
  30. {
  31. _listLongPress[i].Dispose();
  32. }
  33. _listLongPress.Clear();
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaDressInfoUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. isReturnView = true;
  49. _ui.m_c2.onChanged.Add(OnThemeChange);
  50. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  51. _ui.m_btnConfire.onClick.Add(OnClickConfire);
  52. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  53. _ui.m_btnRecommend.onClick.Add(OnBtnRecommendClick);
  54. _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);
  55. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  56. _ui.m_list.itemRenderer = RenderListItem;
  57. }
  58. protected override void AddEventListener()
  59. {
  60. base.AddEventListener();
  61. }
  62. protected override void OnShown()
  63. {
  64. base.OnShown();
  65. _roleType = (int)(this.viewData as object[])[0];
  66. _themeIndex = (int)(this.viewData as object[])[1];
  67. _roleDatas = (this.viewData as object[])[2] as List<FightData>;
  68. _openViewName = (this.viewData as object[])[3].ToString();
  69. if (_sceneObject == null)
  70. {
  71. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArenaDressUp"));
  72. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  73. }
  74. _ui.m_grhCloseComFightScore.visible = false;
  75. _ui.m_c1.selectedIndex = _roleType;
  76. _ui.m_c2.selectedIndex = _themeIndex;
  77. UpdateView();
  78. Timers.inst.AddUpdate(CheckGuide);
  79. }
  80. protected override void OnHide()
  81. {
  82. base.OnHide();
  83. if (_sceneObject != null)
  84. {
  85. PrefabManager.Instance.Restore(_sceneObject);
  86. _sceneObject = null;
  87. }
  88. _ui.m_grhCloseComFightScore.visible = false;
  89. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  90. _ui.m_btnConfire.touchable = true;
  91. Timers.inst.Remove(CheckGuide);
  92. Timers.inst.Remove(SetConfireTouch);
  93. }
  94. protected override void RemoveEventListener()
  95. {
  96. base.RemoveEventListener();
  97. }
  98. private void OnClickBtnBack()
  99. {
  100. //ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName); //返回竞技场主界面
  101. this.Hide();
  102. if (_roleType == FightRoleType.FieldWork)
  103. {
  104. ViewManager.Show<FieldWorkLevelInfoView>(new object[] { FieldWorkDataManager.Instance.currentLevelID });
  105. }
  106. //this.OnHide();
  107. //ViewManager.Show<ArenaView>(null, new object[] { typeof(MainUIView).FullName, this.viewData });
  108. //if (!string.IsNullOrEmpty(_openViewName))
  109. //{
  110. // ViewManager.Show(_openViewName); //打开来源界面:如历史记录、排行榜
  111. //}
  112. }
  113. private void SetConfireTouch(object parm)
  114. {
  115. _ui.m_btnConfire.touchable = true;
  116. Timers.inst.Remove(SetConfireTouch);
  117. }
  118. private void OnClickConfire()
  119. {
  120. ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName);
  121. if (_roleType == FightRoleType.FieldWork)
  122. {
  123. ViewManager.Show<FieldWorkLevelInfoView>(new object[] { FieldWorkDataManager.Instance.currentLevelID });
  124. }
  125. }
  126. private void OnThemeChange()
  127. {
  128. _themeIndex = _ui.m_c2.selectedIndex;
  129. if (_roleType == FightRoleType.MINE)
  130. {
  131. ArenaDataManager.Instance.SelectThemeIndex = _themeIndex;
  132. }
  133. else if(_roleType == FightRoleType.FieldWork)
  134. {
  135. FieldWorkDataManager.Instance.SelectThemeIndex = _themeIndex;
  136. }
  137. UpdateView();
  138. }
  139. private void OnBtnFightScoreRule()
  140. {
  141. _ui.m_grhCloseComFightScore.visible = true;
  142. }
  143. private void OnCloseComFightScore()
  144. {
  145. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  146. _ui.m_grhCloseComFightScore.visible = false;
  147. }
  148. private void OnBtnDressClick()
  149. {
  150. if(_roleType != 2)
  151. {
  152. ViewManager.Show<ArenaDressUpFightView>();
  153. }
  154. else
  155. {
  156. ViewManager.Show<FieldWorkDressFightView>();
  157. }
  158. }
  159. private async void OnBtnRecommendClick()
  160. {
  161. //标记,本次推荐已经穿戴过的词牌,防止重复。
  162. var wearCardIds = new List<int>();
  163. if (_roleType == FightRoleType.MINE)
  164. {
  165. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  166. {
  167. int scoreType = ArenaDataManager.Instance.ThemeList[i];
  168. FightData roleData = ArenaDataManager.Instance.DressupList[i];
  169. roleData.scoreType = scoreType;
  170. roleData.itemList = ArenaDataManager.Instance.GetRecommentItemList(scoreType, roleData.tags);
  171. roleData.cardId =
  172. ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList, wearCardIds);
  173. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  174. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  175. _roleDatas = ArenaDataManager.Instance.DressupList;
  176. List<long> fightScoreDatas = ArenaDataManager.Instance.GetFightScoreList(_roleDatas);
  177. bool result = await ArenaSproxy.ReqChangeArenaDressup(i, roleData.cardId, roleData.itemList, fightScoreDatas);
  178. if (!result)
  179. {
  180. PromptController.Instance.ShowFloatTextPrompt("保存失败");
  181. return;
  182. }
  183. }
  184. }
  185. else if (_roleType == FightRoleType.FieldWork)
  186. {
  187. _ui.m_btnConfire.touchable = false;
  188. Timers.inst.Add(1.0f,1,SetConfireTouch);
  189. for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
  190. {
  191. int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
  192. FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
  193. roleData.scoreType = scoreType;
  194. roleData.itemList = ArenaDataManager.Instance.GetFieldRecommentItemList(scoreType, roleData.tags);
  195. roleData.cardId =
  196. ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList, wearCardIds);
  197. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  198. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  199. _roleDatas = FieldWorkDataManager.Instance.DressupList;
  200. List<long> fightScoreDatas = ArenaDataManager.Instance.GetFightScoreList(_roleDatas);
  201. bool result = await FieldWorkSproxy.ReqChangeFieldWorkDressup();
  202. if (!result)
  203. {
  204. PromptController.Instance.ShowFloatTextPrompt("保存失败");
  205. return;
  206. }
  207. }
  208. }
  209. wearCardIds.Clear();
  210. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  211. UpdateView();
  212. }
  213. private void UpdateView()
  214. {
  215. // _itemList = _roleDatas[_themeIndex].itemList;
  216. _tags = _roleDatas[_themeIndex].tags;
  217. UpdateCardInfo(_roleDatas[_themeIndex].cardId);
  218. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  219. {
  220. _ui.m_c4.selectedIndex = 0;
  221. ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo.target, _themeIndex, _roleDatas);
  222. }
  223. else
  224. {
  225. _ui.m_c4.selectedIndex = 1;
  226. FieldWorkDataManager.Instance.UpdateValue(_ui.m_comFieldValueInfo.target, _themeIndex, _roleDatas);
  227. for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
  228. {
  229. int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
  230. FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
  231. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  232. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  233. }
  234. }
  235. MyDressUpHelper.dressUpObj.PutOnItemList(_roleDatas[_themeIndex].itemList);
  236. _itemList.Clear();
  237. for (int i = 0; i < _roleDatas[_themeIndex].itemList.Count; i++)
  238. {
  239. int itemId = _roleDatas[_themeIndex].itemList[i];
  240. if (itemId == ConstItemID.DEFULT_FA_XING
  241. || itemId == ConstItemID.DEFULT_LIAN_YI_QUN
  242. || itemId == ConstItemID.DEFULT_NEI_DA
  243. || itemId == ConstItemID.DEFULT_XIA_ZHUANG) continue;
  244. _itemList.Add(itemId);
  245. }
  246. _ui.m_list.numItems = _itemList.Count;
  247. }
  248. private void UpdateCardInfo(int cardId)
  249. {
  250. if (cardId == 0)
  251. {
  252. _ui.m_comCard.m_c1.selectedIndex = 0;
  253. return;
  254. }
  255. _ui.m_comCard.m_c1.selectedIndex = 1;
  256. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
  257. _ui.m_comCard.m_txtCardName.text = itemCfg.name;
  258. _ui.m_comCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  259. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  260. {
  261. _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  262. }
  263. else
  264. {
  265. _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(FieldWorkDataManager.Instance.ThemeList[_themeIndex]);
  266. }
  267. RarityIconController.UpdateRarityIcon(_ui.m_comCard.m_loaRarity, cardId, false);
  268. }
  269. private void RenderListItem(int index, GObject obj)
  270. {
  271. UI_ListPartsItem item = UI_ListPartsItem.Proxy(obj);
  272. item.m_iconSelected.visible = true;
  273. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemList[index]);
  274. item.m_txtTitle.text = itemCfg.name;
  275. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  276. {
  277. item.m_ScoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  278. }
  279. else
  280. {
  281. item.m_ScoreType.url = ResPathUtil.GetScorePath(FieldWorkDataManager.Instance.ThemeList[_themeIndex]);
  282. }
  283. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  284. item.m_txtScore.text = _roleDatas[_themeIndex].itemScoreDic[_itemList[index]].ToString();
  285. RarityIconController.UpdateRarityIcon(item.m_rarity, _itemList[index], false);
  286. if (item.target.data == null)
  287. {
  288. LongPressGesture longPressGesture = new LongPressGesture(item.target);
  289. longPressGesture.once = true;
  290. longPressGesture.onAction.Add(OnLongPress);
  291. _listLongPress.Add(longPressGesture);
  292. }
  293. item.target.data = _itemList[index];
  294. UI_ListPartsItem.ProxyEnd();
  295. }
  296. private void OnLongPress(EventContext context)
  297. {
  298. LongPressGesture gesture = (LongPressGesture)context.sender;
  299. int itemId = (int)gesture.host.data;
  300. GoodsItemTipsController.ShowItemTips(itemId);
  301. }
  302. private void CheckGuide(object param)
  303. {
  304. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  305. ||(GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0 && InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork && InstanceZonesDataManager.CheckLevelPass(FieldWorkDataManager.Instance.guideLevelID)))
  306. {
  307. UpdateToCheckGuide(null);
  308. }
  309. else
  310. {
  311. Timers.inst.Remove(CheckGuide);
  312. }
  313. }
  314. protected override void UpdateToCheckGuide(object param)
  315. {
  316. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  317. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.ARENA_OPEN, 6, "");
  318. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 7, "搭配好啦,挑个对手比拼吧~");
  319. if((GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0 && InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork))
  320. {
  321. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.FIELD, 6, "三套战斗方案可自由搭配且在同一关卡中服装可重复使用,让我们前往搭配吧!");
  322. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.FIELD, 12, "也可点击【推荐搭配】按钮快速搭配三套方案(同一个关卡中服装可重复使用)!");
  323. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FIELD, 13, "让我们前往开启挑战吧!");
  324. }
  325. }
  326. protected override void TryCompleteGuide()
  327. {
  328. base.TryCompleteGuide();
  329. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 7);
  330. }
  331. }
  332. }