MainUIView.cs 35 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private bool isOpen = false;
  19. private int _actLuckyBoxId = 0;
  20. private int _actLimitChargeId = 0;
  21. private GButton _btnGongGao;
  22. private GButton _btnHaoYou;
  23. private GButton _btnYouJian;
  24. private GButton _btnRenWu;
  25. private GButton _btnPengYouQuan;
  26. private GButton _btnJInShu;
  27. private GButton _btnTianGong;
  28. private GButton _btnLeague;
  29. private GButton _btnStore;
  30. private GButton _btnTuJian;
  31. private GButton _btnStudio;
  32. private GButton _btnField;
  33. private GButton _btnBag;
  34. private GButton _btnActivityDay7;
  35. private GameObject _effectObj4;
  36. private GoWrapper _wrapper4;
  37. private GameObject _effectObj4_1;
  38. private GoWrapper _wrapper4_1;
  39. private GameObject _effectObj5;
  40. private GoWrapper _wrapper5;
  41. private GameObject _effectObj6;
  42. private GoWrapper _wrapper6;
  43. private GameObject _effectObj7;
  44. private GoWrapper _wrapper7;
  45. private List<GameObject> _effects = new List<GameObject>();
  46. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  47. private List<GameObject> _effects1 = new List<GameObject>();
  48. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  49. private UI_ButtonModle1[] _btns;
  50. public override void Dispose()
  51. {
  52. if (_valueBarController != null)
  53. {
  54. _valueBarController.Dispose();
  55. _valueBarController = null;
  56. }
  57. for (int i = 0; i < _effects.Count; i++)
  58. {
  59. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  60. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  61. }
  62. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  63. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  64. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  65. if (_sceneObject != null)
  66. {
  67. GameObject.Destroy(_sceneObject);
  68. _sceneObject = null;
  69. }
  70. if (_ui != null)
  71. {
  72. _ui.Dispose();
  73. _ui = null;
  74. }
  75. base.Dispose();
  76. }
  77. protected override void Init()
  78. {
  79. base.Init();
  80. packageName = UI_MainUI.PACKAGE_NAME;
  81. _ui = UI_MainUI.Create();
  82. viewCom = _ui.target;
  83. isfullScreen = true;
  84. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  85. }
  86. protected override void OnInit()
  87. {
  88. base.OnInit();
  89. _valueBarController = new ValueBarController(_ui.m_valueBar);
  90. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  91. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  92. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  93. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  94. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  95. _btnLeague = _ui.m_list.GetChild("btnLeague").asButton;
  96. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  97. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  98. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  99. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  100. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  101. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  102. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  103. _btnActivityDay7 = _ui.m_ActivityDay7.asButton;
  104. // _btnGongGao.visible = false;
  105. // _btnHaoYou.visible = false;
  106. // _btnRenWu.visible = false;
  107. _btnPengYouQuan.visible = false;
  108. _btnJInShu.visible = false;
  109. _btnTianGong.visible = false;
  110. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai };
  111. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  112. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  113. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  114. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  115. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  116. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  117. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  118. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  119. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  120. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  121. _ui.m_btnArena.target.onClick.Add(OnClickBtnArena);
  122. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  123. _ui.m_btnDailyWelfare.target.onClick.Add(OnClickBtnDailyWelfare);
  124. _ui.m_btnActivityLuckyBox.target.onClick.Add(OnClickBtnActivityLuckyBox);
  125. _btnLeague.onClick.Add(OnClickBtnLeague);
  126. _btnStore.onClick.Add(OnClickBtnStore);
  127. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  128. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  129. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  130. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  131. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  132. _btnActivityDay7.onClick.Add(OnClickBtnDay7);
  133. // _btnStudio.onClick.Add(OnClickBtnStudio);
  134. // _btnField.onClick.Add(OnClickBtnField);
  135. _btnBag.onClick.Add(OnClickBtnBag);
  136. _ui.m_loaRight.target.onClick.Add(MoveLeft);
  137. _ui.m_loaLeft.target.onClick.Add(MoveRight);
  138. swipeGesture = new SwipeGesture(_ui.target);
  139. swipeGesture.onAction.Add(OnSwipe);
  140. swipeGesture.actionDistance = swipeDistance;
  141. _ui.m_list.ResizeToFit();
  142. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  143. _ui.m_btnChange.m_c1.selectedIndex = 1;
  144. _ui.m_btnChange.target.selected = true;
  145. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
  146. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  147. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  148. AddEffect();
  149. }
  150. protected override void AddEventListener()
  151. {
  152. base.AddEventListener();
  153. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  154. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  155. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  156. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  157. }
  158. protected override void OnShown()
  159. {
  160. base.OnShown();
  161. MainDataManager.Instance.CanSwipe = false;
  162. GRoot.inst.touchable = false;
  163. _ui.m_loaGuidestudio.visible = true;
  164. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  165. if (_sceneObject == null)
  166. {
  167. _sceneObject = GameObject.Instantiate(_scenePrefab);
  168. }
  169. CheckFunOpen();
  170. UpdateRedDot();
  171. SceneController.UpdateMainScene(_sceneObject);
  172. UpdateRoleLvl();
  173. UpdateHead();
  174. _valueBarController.OnShown();
  175. long lastTime =
  176. GameGlobal.lastLoginTime; // GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  177. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) &&
  178. ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET &&
  179. GuideDataManager.currentGuideId <= 0)
  180. {
  181. ViewManager.Show<SevenDayLoginView>();
  182. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  183. }
  184. SetPos();
  185. Timers.inst.AddUpdate(CheckGuide);
  186. Timers.inst.AddUpdate(Update);
  187. }
  188. protected override void OnHide()
  189. {
  190. base.OnHide();
  191. if (_sceneObject != null)
  192. {
  193. GameObject.Destroy(_sceneObject);
  194. _sceneObject = null;
  195. }
  196. _valueBarController.OnHide();
  197. Timers.inst.Remove(Update);
  198. Timers.inst.Remove(CheckGuide);
  199. }
  200. protected override void RemoveEventListener()
  201. {
  202. base.RemoveEventListener();
  203. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  204. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  205. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  206. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  207. }
  208. private void AddEffect()
  209. {
  210. // string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  211. // string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  212. // for (int i = 0; i < _btns.Length; i++)
  213. // {
  214. // GameObject gameObject0;
  215. // GoWrapper wrapper0;
  216. // GameObject gameObject1;
  217. // GoWrapper wrapper1;
  218. // SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  219. // SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  220. // _effects.Add(gameObject0);
  221. // _wrappers.Add(wrapper0);
  222. // _effects1.Add(gameObject1);
  223. // _wrappers1.Add(wrapper1);
  224. // }
  225. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d");
  226. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl");
  227. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4,
  228. out _wrapper4);
  229. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3,
  230. out _effectObj4_1, out _wrapper4_1);
  231. string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt");
  232. SceneController.AddObjectToView(_effectObj6, _wrapper6, _ui.m_loaLeft.m_holder, resPath4, out _effectObj6,
  233. out _wrapper6);
  234. SceneController.AddObjectToView(_effectObj7, _wrapper7, _ui.m_loaRight.m_holder, resPath4, out _effectObj7,
  235. out _wrapper7);
  236. // string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  237. // SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  238. }
  239. private void SetPos()
  240. {
  241. GameObject Scene = _sceneObject.transform.Find("Scene").gameObject;
  242. GameObject Bg = _sceneObject.transform.Find("Bg").gameObject;
  243. GameObject Bg1 = _sceneObject.transform.Find("Bg1").gameObject;
  244. if (MainDataManager.Instance.ViewType == 0)
  245. {
  246. Scene.SetActive(true);
  247. Bg.SetActive(true);
  248. Bg1.SetActive(false);
  249. _ui.m_t3.Play();
  250. ;
  251. }
  252. else if (MainDataManager.Instance.ViewType == 1)
  253. {
  254. Scene.SetActive(false);
  255. Bg.SetActive(false);
  256. Bg1.SetActive(true);
  257. _ui.m_t4.Play();
  258. // _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  259. }
  260. }
  261. private void OnSwipe(EventContext context)
  262. {
  263. if (!MainDataManager.Instance.CanSwipe) return;
  264. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  265. SwipeGesture swipeture = (SwipeGesture)context.sender;
  266. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 &&
  267. swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  268. {
  269. MoveLeft();
  270. }
  271. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 &&
  272. swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  273. {
  274. MoveRight();
  275. }
  276. }
  277. private void MoveLeft()
  278. {
  279. _ui.target.touchable = false;
  280. TryCompleteGuide();
  281. Timers.inst.Add(0.5f, 1, ChangeSceneBg);
  282. _ui.m_t1.Play(() =>
  283. {
  284. _ui.target.touchable = true;
  285. MainDataManager.Instance.ViewType = 1;
  286. });
  287. }
  288. private void ChangeSceneBg(object param)
  289. {
  290. _sceneObject.transform.Find("Scene").gameObject.SetActive(false);
  291. _sceneObject.transform.Find("Bg").gameObject.SetActive(false);
  292. _sceneObject.transform.Find("Bg1").gameObject.SetActive(true);
  293. }
  294. private void MoveRight()
  295. {
  296. _ui.target.touchable = false;
  297. Timers.inst.Add(0.5f, 1, ChangeSceneBg1);
  298. _ui.m_t2.Play(() =>
  299. {
  300. _ui.target.touchable = true;
  301. MainDataManager.Instance.ViewType = 0;
  302. });
  303. }
  304. private void ChangeSceneBg1(object param)
  305. {
  306. _sceneObject.transform.Find("Scene").gameObject.SetActive(true);
  307. _sceneObject.transform.Find("Bg").gameObject.SetActive(true);
  308. _sceneObject.transform.Find("Bg1").gameObject.SetActive(false);
  309. }
  310. private void OnBtnChangClick()
  311. {
  312. int count = 0;
  313. for (int i = 0; i < _ui.m_list.numItems; i++)
  314. {
  315. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  316. }
  317. int oneItemHeight = 97 + _ui.m_list.lineGap;
  318. float height = count * oneItemHeight;
  319. if (_ui.m_btnChange.target.selected == true)
  320. {
  321. _ui.m_btnChange.m_c1.selectedIndex = 1;
  322. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  323. .OnUpdate((GTweener t) => { _ui.m_list.height = t.value.x; }).SetEase(EaseType.QuintInOut);
  324. // _ui.m_list.ResizeToFit();
  325. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  326. }
  327. else
  328. {
  329. _ui.m_btnChange.m_c1.selectedIndex = 0;
  330. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  331. .OnUpdate((GTweener t) => { _ui.m_list.height = t.value.x; }).SetEase(EaseType.QuintInOut);
  332. // _ui.m_list.height = 0;
  333. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  334. }
  335. }
  336. private void OnClickBtnMain()
  337. {
  338. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  339. if (isOpen) return;
  340. isOpen = true;
  341. // _ui.m_btnMain.m_holder1.visible = true;
  342. // Timers.inst.Add(effectTime, 1, (param) =>
  343. // {
  344. // _ui.m_btnMain.m_holder1.visible = false;
  345. // this.Hide();
  346. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null,
  347. new object[] { ViewName.MAINUI_VIEW, this.viewData });
  348. isOpen = false;
  349. ;
  350. // });
  351. }
  352. private void OnClickBtnHuanZhuang()
  353. {
  354. if (isOpen) return;
  355. isOpen = true;
  356. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  357. // Timers.inst.Add(effectTime, 1, (param) =>
  358. // {
  359. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  360. this.Hide();
  361. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  362. isOpen = false;
  363. // });
  364. }
  365. private void OnClickBtnZhaiXing()
  366. {
  367. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 1);
  368. if (isOpen) return;
  369. isOpen = true;
  370. _ui.m_btnZhaiXing.m_holder1.visible = true;
  371. // Timers.inst.Add(effectTime, 1, (param) =>
  372. // {
  373. _ui.m_btnZhaiXing.m_holder1.visible = false;
  374. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  375. isOpen = false;
  376. // });
  377. }
  378. private void OnClickBtnXiuFang()
  379. {
  380. if (isOpen) return;
  381. isOpen = true;
  382. _ui.m_btnXiuFang.m_holder1.visible = true;
  383. // Timers.inst.Add(effectTime, 1, (param) =>
  384. // {
  385. _ui.m_btnXiuFang.m_holder1.visible = false;
  386. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  387. isOpen = false;
  388. // });
  389. }
  390. private void OnClickBtnDailyLogin()
  391. {
  392. // if (isOpen) return;
  393. // isOpen = true;
  394. _ui.m_btnDailyLogin.m_holder.visible = true;
  395. // Timers.inst.Add(effectTime, 1, (param) =>
  396. // {
  397. // _ui.m_btnDailyLogin.m_holder.visible = false;
  398. // List<string> list = new List<string>();
  399. // list.Add("StudioView");
  400. // list.Add("XiuFangView");
  401. // ViewManager.Show<FunctionOpenView>(list);
  402. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  403. ViewManager.Show<SevenDayLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  404. // isOpen = false;
  405. // });
  406. }
  407. private void OnClickBtnDailyWelfare()
  408. {
  409. // if (isOpen) return;
  410. // isOpen = true;
  411. // _ui.m_btnDailyLogin.m_holder.visible = true;
  412. // Timers.inst.Add(effectTime, 1, (param) =>
  413. // {
  414. // _ui.m_btnDailyLogin.m_holder.visible = false;
  415. // List<string> list = new List<string>();
  416. // list.Add("StudioView");
  417. // list.Add("XiuFangView");
  418. // ViewManager.Show<FunctionOpenView>(list);
  419. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  420. ViewManager.Show<DailyWelfareView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  421. // isOpen = false;
  422. // });
  423. }
  424. private void OnClickBtnActivityLuckyBox()
  425. {
  426. ViewManager.Show<ActivityThemeLuckyBoxView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData },
  427. true);
  428. }
  429. private void OnClickBtnCiPai()
  430. {
  431. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 1);
  432. if (isOpen) return;
  433. isOpen = true;
  434. _ui.m_btnCiPai.m_holder1.visible = true;
  435. // Timers.inst.Add(effectTime, 1, (param) =>
  436. // {
  437. _ui.m_btnCiPai.m_holder1.visible = false;
  438. CardDataManager.isFilter = false;
  439. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  440. isOpen = false;
  441. // });
  442. }
  443. private void OnClickBtnStudio()
  444. {
  445. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  446. }
  447. private void OnClickBtnField()
  448. {
  449. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  450. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  451. }
  452. private void OnClickBtnPoem()
  453. {
  454. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  455. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  456. }
  457. private void OnClickBtnArena()
  458. {
  459. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  460. if (!ArenaDataManager.Instance.IsSeasonOpen)
  461. {
  462. PromptController.Instance.ShowFloatTextPrompt("赛季未开始");
  463. return;
  464. }
  465. if (FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name))
  466. {
  467. ViewManager.Show<ArenaView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  468. ViewManager.Show<ArenaLoadingView>();
  469. }
  470. }
  471. private void OnClickBtnTravel()
  472. {
  473. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  474. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  475. }
  476. private void OnClickBtnBag()
  477. {
  478. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  479. }
  480. private void OnClickBtnLeague()
  481. {
  482. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  483. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name)) return;
  484. // if (LeagueDataManager.Instance.Type == 0)
  485. // {
  486. // PromptController.Instance.ShowFloatTextPrompt("数据来的有点慢,稍后再试下吧");
  487. // return;
  488. // }
  489. if (LeagueDataManager.Instance.Type == 1) //已加入联盟
  490. {
  491. ViewManager.Show<LeagueView>();
  492. }
  493. else //未加入联盟
  494. {
  495. ViewManager.Show<LeagueJoinView>();
  496. }
  497. }
  498. private void OnClickBtnStore()
  499. {
  500. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  501. ViewManager.Show<StoreView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  502. }
  503. private void OnClickBtnTuJian()
  504. {
  505. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TU_JIAN, 1);
  506. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  507. }
  508. private void OnClickBtnYouJian()
  509. {
  510. ViewManager.Show<MailView>();
  511. }
  512. private void OnClickBtnHaoYou()
  513. {
  514. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  515. }
  516. private void OnClickBtnGongGao()
  517. {
  518. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  519. ViewManager.Show<NoticeView>();
  520. }
  521. private void OnClickBtnRenWu()
  522. {
  523. ViewManager.Show<TaskView>(null, new[] { ViewName.MAINUI_VIEW, this.viewData });
  524. // ViewManager.Show<ActivityDay7View>(null, new[] { ViewName.MAINUI_VIEW, this.viewData });
  525. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  526. // ViewManager.Show<DailyTaskView>();
  527. }
  528. private void OnClickBtnDay7()
  529. {
  530. ViewManager.Show<ActivityDay7View>(null, new[] { ViewName.MAINUI_VIEW, this.viewData });
  531. }
  532. private void OnClickHeadBar()
  533. {
  534. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  535. }
  536. private void Update(object param)
  537. {
  538. ShowExitAlert();
  539. int actLuckyBoxId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  540. _ui.m_btnActivityLuckyBox.target.visible = actLuckyBoxId > 0;
  541. if (actLuckyBoxId > 0)
  542. {
  543. if (actLuckyBoxId != _actLuckyBoxId)
  544. {
  545. ActivitySProxy.ReqGetTimeLimitLuckyBoxInfo(actLuckyBoxId).Coroutine();
  546. _actLuckyBoxId = actLuckyBoxId;
  547. }
  548. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(actLuckyBoxId);
  549. _ui.m_btnActivityLuckyBox.target.title = TimeUtil.FormattingTimeTo_DDHHmm(TimeUtil.DateTimeToTimestamp(activityOpenCfg.endTime) - TimeHelper.ServerNow());
  550. }
  551. int actLimitChargeId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitChargeId);
  552. if (_actLimitChargeId != actLimitChargeId)
  553. {
  554. ActivityDataManager.Instance.actLimitChargeId = actLimitChargeId;
  555. _ui.m_btnDailyWelfare.target.visible = actLimitChargeId > 0 ||
  556. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyWelfareView).Name, false) && (
  557. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySignView).Name, false) ||
  558. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySupplyView).Name, false) ||
  559. !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SevenDayLoginView).Name, false) ||
  560. (ActivityDataManager.Instance.sevenDayLoginLoginId >= 7 && ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.GOT)));
  561. }
  562. }
  563. private void ShowExitAlert()
  564. {
  565. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  566. {
  567. AlertSystem.Show("我会想你的")
  568. .SetLeftButton(true, "继续游戏")
  569. .SetRightButton(true, "退出游戏", (object data) => { Application.Quit(); });
  570. }
  571. }
  572. private void OnNumericChange(EventContext context)
  573. {
  574. if ((int)context.data == NumericType.Lvl)
  575. {
  576. UpdateRoleLvl();
  577. CheckFunOpen();
  578. }
  579. }
  580. private void UpdateRoleLvl()
  581. {
  582. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  583. }
  584. private void UpdateHead()
  585. {
  586. RoleInfoManager.Instance.UpdateHead(_ui.m_headBar.m_comHead, RoleDataManager.headId,
  587. RoleDataManager.headBorderId);
  588. }
  589. private void CheckFunOpen()
  590. {
  591. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  592. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  593. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  594. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  595. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  596. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  597. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  598. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  599. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  600. _ui.m_btnArena.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name, false);
  601. _ui.m_btnActivityLuckyBox.target.visible = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox) > 0;
  602. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SevenDayLoginView).Name, false)
  603. || (ActivityDataManager.Instance.sevenDayLoginLoginId >= 7 && ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.GOT));
  604. int actLimitChargeId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitChargeId);
  605. _ui.m_btnDailyWelfare.target.visible = actLimitChargeId > 0 ||
  606. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyWelfareView).Name, false) && (
  607. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySignView).Name, false) ||
  608. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySupplyView).Name, false) ||
  609. !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SevenDayLoginView).Name, false) ||
  610. (ActivityDataManager.Instance.sevenDayLoginLoginId >= 7 && ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.GOT)));
  611. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  612. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  613. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  614. _btnLeague.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name, false);
  615. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoreView).Name, false);
  616. _btnTuJian.visible =
  617. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  618. }
  619. private void UpdateRedDot()
  620. {
  621. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  622. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  623. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target,
  624. RedDotDataManager.Instance.GetDailyLoginRed());
  625. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  626. RedDotController.Instance.SetComRedDot(_btnTuJian,
  627. RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  628. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  629. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetChargeAddUpReward());
  630. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed(), "",
  631. 10);
  632. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target,
  633. RedDotDataManager.Instance.GetStudioFilingRed(), "", -38);
  634. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target,
  635. RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  636. RedDotController.Instance.SetComRedDot(_ui.m_btnTravel.target, RedDotDataManager.Instance.GetTravelRed(),
  637. "", -38);
  638. }
  639. private void CheckGuide(object param)
  640. {
  641. MainDataManager.Instance.CanSwipe = true;
  642. GRoot.inst.touchable = true;
  643. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  644. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  645. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  646. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  647. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  648. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  649. || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
  650. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
  651. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  652. {
  653. UpdateToCheckGuide(null);
  654. }
  655. else
  656. {
  657. _ui.m_loaGuidestudio.visible = false;
  658. Timers.inst.Remove(CheckGuide);
  659. }
  660. }
  661. protected override void UpdateToCheckGuide(object param)
  662. {
  663. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  664. if (MainDataManager.Instance.ViewType == 0)
  665. {
  666. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~",
  667. -1, false);
  668. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。",
  669. -1, false);
  670. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1,
  671. false);
  672. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1,
  673. false);
  674. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  675. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  676. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1,
  677. "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  678. bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1,
  679. false, _ui.target.height - 700);
  680. bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1,
  681. false, _ui.target.height - 700);
  682. bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false,
  683. _ui.target.height - 700);
  684. if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
  685. {
  686. _ui.m_loaGuidestudio.visible = true;
  687. MainDataManager.Instance.CanSwipe = true;
  688. }
  689. else
  690. {
  691. _ui.m_loaGuidestudio.visible = false;
  692. }
  693. }
  694. if (MainDataManager.Instance.ViewType == 1)
  695. {
  696. _ui.m_loaGuidestudio.visible = false;
  697. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
  698. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  699. GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  700. }
  701. }
  702. }
  703. }