StoreView.cs 7.8 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using ET;
  6. using UnityEngine;
  7. // using System.Diagnostics;
  8. namespace GFGGame
  9. {
  10. public class StoreView : BaseWindow
  11. {
  12. private UI_StoreUI _ui;
  13. // private ValueBarController _valueBarController;
  14. private List<List<string>> _arenaSubTab = new List<List<string>>();
  15. private List<string[]> _storeTabCfgs = new List<string[]>();
  16. private int _curTabIndex = 0;
  17. private int _curSubTabIndex = 0;
  18. private string _curViewName = "";
  19. public override void Dispose()
  20. {
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. }
  25. _arenaSubTab.Clear();
  26. _ui = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_StoreUI.PACKAGE_NAME;
  33. _ui = UI_StoreUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. this.bringToFontOnClick = false;
  37. // StoreTabCfg charge = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_CHARGE);
  38. // Debug.Log("charge[0]" + charge.subTabArr[0][0]);
  39. // Debug.Log("charge[0]" + charge.subTabArr[0][1]);
  40. // Debug.Log("charge[0]" + charge.subTabArr[0][2]);
  41. // Debug.Log("charge[1]" + charge.subTabArr[1][0]);
  42. // Debug.Log("charge[1]" + charge.subTabArr[1][1]);
  43. // Debug.Log("charge[1]" + charge.subTabArr[1][2]);
  44. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("sc_beijing");
  45. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  46. _ui.m_comTab.m_c1.onChanged.Add(OnTabChange);
  47. _ui.m_listSubTab.itemRenderer = RenderListSubTabItem;
  48. _ui.m_listSubTab.onClickItem.Add(OnListSubTabClick);
  49. // _ui.m_listSubTab.selectionController.onChanged.Add(OnListSubTabClick);
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. StoreTabCfg arenaTab = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_ARENA);
  59. _arenaSubTab.Clear();
  60. _arenaSubTab.Add(new List<string>() { arenaTab.subTabArr[0][0], arenaTab.subTabArr[0][1], arenaTab.subTabArr[0][2] });
  61. for (int i = ArenaDataManager.Instance.SeasonId; i > 0; i--)
  62. {
  63. _arenaSubTab.Add(new List<string>() { string.Format("第{0}赛季", i), i.ToString(), "StoreArenaView" });
  64. }
  65. _curTabIndex = this.viewData == null ? ConstStoreTabId.STORE_CHARGE : (int)(this.viewData as object[])[0];
  66. _ui.m_comTab.m_c1.selectedIndex = _curTabIndex;
  67. _ui.m_comTab.target.scrollPane.SetPercX((float)(_curTabIndex - 1) / (float)StoreTabCfgArray.Instance.dataArray.Length, false);
  68. _curSubTabIndex = this.viewData == null ? 0 : (int)(this.viewData as object[])[1];
  69. if (_ui.m_listSubTab.numItems > _curSubTabIndex)
  70. {
  71. _ui.m_listSubTab.selectedIndex = _curSubTabIndex;
  72. _ui.m_listSubTab.ScrollToView(_curSubTabIndex);
  73. OnListSubTabChange(_curSubTabIndex);
  74. }
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. _ui.m_comTab.m_c1.selectedIndex = 0;
  80. _ui.m_listSubTab.selectedIndex = 0;
  81. }
  82. protected override void RemoveEventListener()
  83. {
  84. base.RemoveEventListener();
  85. }
  86. private void OnClickBtnBack()
  87. {
  88. ViewManager.Hide(_curViewName);
  89. this.Hide();
  90. // ViewManager.GoBackFrom(typeof(StoreView).FullName);
  91. }
  92. private void OnTabChange()
  93. {
  94. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_ui.m_comTab.m_c1.selectedIndex);
  95. if (tabCfg == null) return;
  96. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(tabCfg.functionId))
  97. {
  98. _ui.m_comTab.m_c1.selectedIndex = _ui.m_comTab.m_c1.previsousIndex;
  99. }
  100. _curTabIndex = _ui.m_comTab.m_c1.selectedIndex;
  101. if (tabCfg.functionId == ConstFunctionId.STORE_ARENA)
  102. {
  103. _ui.m_listSubTab.numItems = _arenaSubTab.Count;
  104. }
  105. else
  106. {
  107. _storeTabCfgs.Clear();
  108. if (tabCfg.index == ConstStoreTabId.STORE_GIFT_BAG)
  109. {
  110. for (int i = 0; i < tabCfg.subTabArr.Length; i++)
  111. {
  112. int menu2 = int.Parse(tabCfg.subTabArr[i][1]);
  113. if (menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY)
  114. {
  115. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, menu2);
  116. if (ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs).Count == 0) continue;
  117. }
  118. _storeTabCfgs.Add(tabCfg.subTabArr[i]);
  119. }
  120. }
  121. else
  122. {
  123. _storeTabCfgs = new List<string[]>(tabCfg.subTabArr);
  124. }
  125. _ui.m_listSubTab.numItems = _storeTabCfgs.Count;
  126. }
  127. _ui.m_listSubTab.selectedIndex = 0;
  128. _curSubTabIndex = 0;
  129. OnListSubTabChange(_curSubTabIndex);
  130. }
  131. private void RenderListSubTabItem(int index, GObject obj)
  132. {
  133. GButton item = obj.asButton;
  134. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_curTabIndex);
  135. int menu2 = 0;
  136. if (tabCfg.functionId == ConstFunctionId.STORE_ARENA)
  137. {
  138. item.title = _arenaSubTab[index][0];
  139. menu2 = int.Parse(_arenaSubTab[index][1]);
  140. }
  141. else
  142. {
  143. item.title = _storeTabCfgs[index][0];
  144. menu2 = int.Parse(_storeTabCfgs[index][1]);
  145. }
  146. item.data = index;
  147. if (menu2 == ConstStoreSubId.STORE_CHARGE_ADDUP)
  148. {
  149. RedDotController.Instance.SetComRedDot(_ui.m_comTab.m_btn0.target, RedDotDataManager.Instance.GetChargeAddUpReward());
  150. }
  151. }
  152. private void OnListSubTabClick(EventContext context)
  153. {
  154. GObject obj = context.data as GObject;
  155. int index = (int)obj.data;
  156. if (index < 0) return;
  157. OnListSubTabChange(index);
  158. }
  159. private void OnListSubTabChange(int index)
  160. {
  161. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_curTabIndex);
  162. string viewName = "";
  163. int menu2 = 0;
  164. if (tabCfg.functionId == ConstFunctionId.STORE_ARENA)
  165. {
  166. menu2 = int.Parse(_arenaSubTab[index][1]);
  167. viewName = _arenaSubTab[index][2];
  168. }
  169. else
  170. {
  171. menu2 = int.Parse(_storeTabCfgs[index][1]);
  172. viewName = _storeTabCfgs[index][2];
  173. }
  174. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(viewName))
  175. {
  176. _ui.m_listSubTab.selectedIndex = _curSubTabIndex;
  177. return;
  178. }
  179. ViewManager.Hide(_curViewName);
  180. if (!string.IsNullOrEmpty(viewName) && viewName != "“”")
  181. {
  182. ViewManager.Show("GFGGame." + viewName, menu2);
  183. }
  184. _curSubTabIndex = index;
  185. _curViewName = "GFGGame." + viewName;
  186. }
  187. private void UpdateRedDot()
  188. {
  189. RedDotController.Instance.SetComRedDot(_ui.m_comTab.m_btn0.target, RedDotDataManager.Instance.GetChargeAddUpReward());
  190. }
  191. }
  192. }