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							- using System.Collections.Generic;
 
- using System.Collections;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class CustomSuitDataManager
 
-     {
 
-         private static int _currentIndex;
 
-         public static int currentIndex { get; set; }
 
-         private static Dictionary<int, CustomSuitData> _dataDic = new Dictionary<int, CustomSuitData>();
 
-         public static void SaveSuit(int index, DressUpData dressUpData)
 
-         {
 
-             CustomSuitData suitSavedData = null;
 
-             if (_dataDic.ContainsKey(index))
 
-             {
 
-                 suitSavedData = _dataDic[index];
 
-             }
 
-             else
 
-             {
 
-                 suitSavedData = new CustomSuitData(index);
 
-                 _dataDic.Add(index, suitSavedData);
 
-             }
 
-             suitSavedData.dressUpData = dressUpData;
 
-         }
 
-         public static CustomSuitData GetSuitList(int index)
 
-         {
 
-             CustomSuitData suitSavedData = null;
 
-             if (_dataDic.ContainsKey(index))
 
-             {
 
-                 suitSavedData = _dataDic[index];
 
-             }
 
-             else
 
-             {
 
-                 suitSavedData = CreateDefaultSuitData(index);
 
-                 _dataDic.Add(index, suitSavedData);
 
-             }
 
-             return suitSavedData;
 
-         }
 
-         public static CustomSuitData CreateDefaultSuitData(int index)
 
-         {
 
-             CustomSuitData suitSavedData = new CustomSuitData(index);
 
-             suitSavedData.dressUpData = DressUpData.CreateDefault();
 
-             return suitSavedData;
 
-         }
 
-         public static CustomSuitData GetCurrentSuitList()
 
-         {
 
-             return GetSuitList(currentIndex);
 
-         }
 
-         public static void SaveCurrentSuit(int index)
 
-         {
 
-             if (currentIndex != index)
 
-             {
 
-                 currentIndex = index;
 
-             }
 
-             CustomSuitSProxy.UpdateCustomSuit(index, MyDressUpHelper.dressUpObj.DressUpDataClone()).Coroutine();
 
-         }
 
-         public static void InitServerData(List<CustomSuitProto> list)
 
-         {
 
-             _dataDic.Clear();
 
-             if (list != null)
 
-             {
 
-                 foreach (var suitProto in list)
 
-                 {
 
-                     CustomSuitData suitSavedData = new CustomSuitData(suitProto.Pos);
 
-                     _dataDic[suitProto.Pos] = suitSavedData;
 
-                     suitSavedData.dressUpData.bgId = suitProto.BgId;
 
-                     suitSavedData.dressUpData.suitId = suitProto.SuitId;
 
-                     suitSavedData.dressUpData.actionId = suitProto.ActionId;
 
-                     foreach (var equipId in suitProto.EquipIds)
 
-                     {
 
-                         suitSavedData.dressUpData.itemList.Add(equipId);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |