SuitGuideView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.FieldGuide;
  3. using UI.CommonGame;
  4. using System.Collections.Generic;
  5. using UI.ClothingSynthetic;
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class SuitGuideView : BaseWindow
  11. {
  12. private UI_SuitGuideUI _ui;
  13. private Dictionary<int, List<int>> _menuTypeAllDataDic;
  14. private List<UI_SuitTypeItem> _suitTypeItems;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_SuitGuideUI.PACKAGE_NAME;
  28. _ui = UI_SuitGuideUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  33. _ui.m_suitTypeList.itemRenderer = RenderListSuitType;
  34. _ui.m_suitTypeList.numItems = _ui.m_suitTypeList.numItems;
  35. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  36. _ui.m_suitType2Items.itemRenderer = RenderListSuitType2Item;
  37. _ui.m_suitType2Items.onClickItem.Add(OnClickListSuitType2Item);
  38. _ui.m_suitTypeList.onClick.Add(OnClickListSuitType);
  39. InitSuitGuideType();
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. if (backRefresh)
  50. {
  51. // 让滑块直接置于最左边
  52. _ui.m_suitTypeItems.target.scrollPane.ScrollTop();
  53. _ui.m_t0.Play();
  54. UpdateItemsByType(1);
  55. }
  56. UpdateListSuitTypeRedDots();
  57. Timers.inst.StartCoroutine(UpdateRedDot());
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  67. }
  68. /// <summary>
  69. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  70. /// </summary>
  71. /// <param name="index"></param>
  72. /// <param name="item"></param>
  73. private void RenderListSuitType(int index, GObject item)
  74. {
  75. UI_Button6 button6 = UI_Button6.Proxy(item);
  76. button6.m_title1.text = button6.target.title;
  77. UI_Button6.ProxyEnd();
  78. }
  79. private void OnClickListSuitType(EventContext eventContext)
  80. {
  81. UpdateItemsByType(_ui.m_c1.selectedIndex + 1);
  82. Timers.inst.StartCoroutine(UpdateRedDot());
  83. }
  84. /// <summary>
  85. /// 更新选择菜单的红点
  86. /// </summary>
  87. private void UpdateListSuitTypeRedDots()
  88. {
  89. for (int j = 0; j < _ui.m_suitTypeList.numItems; j++)
  90. {
  91. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, false);
  92. for (int i = 0; i < _menuTypeAllDataDic[j + 1].Count; i++)
  93. {
  94. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[j + 1][i]);
  95. if (red)
  96. {
  97. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, red, "", -65, 16);
  98. break;
  99. }
  100. }
  101. }
  102. }
  103. private void UpdateItemsByType(int type)
  104. {
  105. _ui.m_c1.SetSelectedIndex(type - 1);
  106. switch (type)
  107. {
  108. case 1:
  109. UpdateType1Progress();
  110. break;
  111. case 2:
  112. _ui.m_suitType2Items.numItems = _menuTypeAllDataDic[type].Count;
  113. break;
  114. }
  115. }
  116. private void InitSuitGuideType()
  117. {
  118. _suitTypeItems = new List<UI_SuitTypeItem>();
  119. _menuTypeAllDataDic = new Dictionary<int, List<int>>();
  120. SuitGuideMenuCfg[] menuCfgs = SuitGuideMenuCfgArray.Instance.dataArray;
  121. foreach (SuitGuideMenuCfg s in menuCfgs)
  122. {
  123. if (!_menuTypeAllDataDic.ContainsKey(s.SuitGuideMenuType))
  124. {
  125. _menuTypeAllDataDic.Add(s.SuitGuideMenuType, new List<int>());
  126. }
  127. _menuTypeAllDataDic[s.SuitGuideMenuType].Add(s.id);
  128. }
  129. InitSuitType1Item(_ui.m_suitTypeItems.m_item1, _menuTypeAllDataDic[1][0]);
  130. InitSuitType1Item(_ui.m_suitTypeItems.m_item2, _menuTypeAllDataDic[1][1]);
  131. InitSuitType1Item(_ui.m_suitTypeItems.m_item3, _menuTypeAllDataDic[1][2]);
  132. InitSuitType1Item(_ui.m_suitTypeItems.m_item4, _menuTypeAllDataDic[1][3]);
  133. InitSuitType1Item(_ui.m_suitTypeItems.m_item5, _menuTypeAllDataDic[1][4]);
  134. InitSuitType1Item(_ui.m_suitTypeItems.m_item6, _menuTypeAllDataDic[1][5]);
  135. InitSuitType1Item(_ui.m_suitTypeItems.m_item7, _menuTypeAllDataDic[1][6]);
  136. }
  137. /// <summary>
  138. /// 初始化种类1
  139. /// </summary>
  140. /// <param name="item"></param>
  141. /// <param name="typeId"></param>
  142. private void InitSuitType1Item(UI_SuitTypeItem item, int typeId)
  143. {
  144. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  145. item.m_title.text = cfg.name;
  146. item.target.data = typeId;
  147. item.m_icon.url = string.Format("ui://FieldGuide/tj_tz_{0}", typeId);
  148. item.target.onClick.Add(() =>
  149. {
  150. ViewManager.Show<SuitGuideListView>(typeId, false, false);
  151. });
  152. _suitTypeItems.Add(item);
  153. }
  154. /// <summary>
  155. /// 由于type1页面未使用列表,所以需要循环更新进度
  156. /// </summary>
  157. private void UpdateType1Progress()
  158. {
  159. for (int i = 0; i < _suitTypeItems.Count; i++)
  160. {
  161. int _suitTypeId = (int)_suitTypeItems[i].target.data;
  162. int haveCount = SuitUtil.GetSuitIdList(false, true, _suitTypeId, 0).Count;
  163. int totalCount = SuitUtil.GetSuitIdList(true, true, _suitTypeId, 0).Count;
  164. _suitTypeItems[i].m_progress.target.value = haveCount;
  165. _suitTypeItems[i].m_progress.target.max = totalCount;
  166. _suitTypeItems[i].m_progress.m_num.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  167. _suitTypeItems[i].m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  168. }
  169. }
  170. /// <summary>
  171. /// 初始化种类2
  172. /// </summary>
  173. /// <param name="index"></param>
  174. /// <param name="gObject"></param>
  175. private void RenderListSuitType2Item(int index, GObject gObject)
  176. {
  177. UI_SuitStoryItem item = UI_SuitStoryItem.Proxy(gObject);
  178. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index]);
  179. item.m_title.text = cfg.name;
  180. int haveCount = SuitUtil.GetSuitIdList(false, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  181. int totalCount = SuitUtil.GetSuitIdList(true, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  182. item.m_progressNum.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  183. item.m_icon.url = ResPathUtil.GetChapterGuideIconPath(string.Format("gushi{0}",(index+1)));
  184. UI_SuitStoryItem.ProxyEnd();
  185. }
  186. private void OnClickListSuitType2Item(EventContext eventContext)
  187. {
  188. GObject obj = eventContext.data as GObject;
  189. int index = _ui.m_suitType2Items.GetChildIndex(obj);
  190. ViewManager.Show<SuitGuideDetailView>(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], false, false);
  191. }
  192. private void OnClickBtnBack()
  193. {
  194. Hide();
  195. }
  196. private IEnumerator UpdateRedDot()
  197. {
  198. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  199. // Hide all existed red dots
  200. HideSelectedPageRedDot();
  201. Transition t = null;
  202. switch (selectedIndex)
  203. {
  204. case 1:
  205. t = _ui.m_suitTypeItems.m_In;
  206. break;
  207. case 2:
  208. UI_SuitStoryItem listItem = UI_SuitStoryItem.Proxy(_ui.m_suitType2Items.GetChildAt(_ui.m_suitType2Items.numItems - 1));
  209. t = listItem.m_In;
  210. UI_SuitStoryItem.ProxyEnd();
  211. break;
  212. }
  213. // Wait anim auto play
  214. yield return null;
  215. // Wait anim finished
  216. while (t.playing)
  217. {
  218. yield return null;
  219. }
  220. // Show red dots
  221. int num;
  222. switch (selectedIndex)
  223. {
  224. case 1:
  225. num = _suitTypeItems.Count;
  226. for (int i = 0; i < num; i++)
  227. {
  228. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  229. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target, red, "", -254, 130);
  230. }
  231. break;
  232. case 2:
  233. num = _ui.m_suitType2Items.numItems;
  234. for (int i = 0; i < num; i++)
  235. {
  236. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  237. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, red, "", -852, 45);
  238. }
  239. break;
  240. }
  241. }
  242. private void HideSelectedPageRedDot()
  243. {
  244. int num;
  245. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  246. switch (selectedIndex)
  247. {
  248. case 1:
  249. num = _suitTypeItems.Count;
  250. for (int i = 0; i < num; i++)
  251. {
  252. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target.asCom, false);
  253. }
  254. break;
  255. case 2:
  256. num = _ui.m_suitType2Items.numItems;
  257. for (int i = 0; i < num; i++)
  258. {
  259. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, false);
  260. }
  261. break;
  262. }
  263. }
  264. }
  265. }