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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     [CreateAssetMenu(menuName = "Build/BuildSetting", fileName = "BuildSetting", order = 0)]
 
-     public class BuildSetting : ScriptableObject
 
-     {
 
-         public List<string> dirBundleList;
 
-         public List<string> dirTypeList;
 
-         public static BuildSetting GetBuildSetting(string setName)
 
-         {
 
-             return VEngine.Editor.Builds.Settings.LoadAsset<BuildSetting>($"Assets/{setName}.asset");
 
-         }
 
-     }
 
- }
 
 
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