TaskDataManager.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //成就类别进度
  19. private List<AchievementTaskTypePro> saveAchievementTaskTypeProList;
  20. //获取某个类型任务数据
  21. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  22. {
  23. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  24. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  25. : new Dictionary<int, TaskInfo>();
  26. }
  27. public void UpdateTaskInfo(int taskId, TaskInfo info)
  28. {
  29. //获取任务配置
  30. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  31. if (cfg == null)
  32. {
  33. Log.Error($"出现了没有配置的任务id{taskId}");
  34. return;
  35. }
  36. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  37. if (taskInfo == null)
  38. {
  39. TaskInfosDic.Add(taskId, info);
  40. TaskType2TaskIdListDic.TryGetValue(cfg.funcType, out var taskIds);
  41. if (taskIds == null)
  42. {
  43. taskIds = new List<int>();
  44. TaskType2TaskIdListDic.Add(cfg.funcType, taskIds);
  45. }
  46. taskIds.Add(taskId);
  47. }
  48. else
  49. {
  50. TaskInfosDic[taskId] = info;
  51. }
  52. }
  53. //RemoveTaskInfo
  54. public void RemoveTaskInfo(int taskId)
  55. {
  56. TaskInfosDic.Remove(taskId);
  57. //获取任务配置
  58. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  59. if (cfg == null)
  60. {
  61. Log.Error($"出现了没有配置的任务id{taskId}");
  62. return;
  63. }
  64. var funcType = cfg.funcType;
  65. TaskType2TaskIdListDic.TryGetValue(funcType, out var taskIds);
  66. if (taskIds == null) return;
  67. taskIds.Remove(taskId);
  68. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(funcType);
  69. }
  70. public void UpdateTaskState(int taskId, int state)
  71. {
  72. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  73. if (taskInfo == null)
  74. {
  75. Log.Error($"出现了不存在的任务id{taskId}");
  76. return;
  77. }
  78. taskInfo.State = state;
  79. }
  80. /// <summary>
  81. /// 获取任务列表
  82. /// </summary>
  83. /// <returns></returns>
  84. public List<TaskCfg> GetTaskCfgs(int taskType)
  85. {
  86. var cfgs = new List<TaskCfg>();
  87. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  88. if (taskIds == null) return cfgs;
  89. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  90. cfgs.Sort((a, b) =>
  91. {
  92. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  93. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  94. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  95. });
  96. return cfgs;
  97. }
  98. /// <summary>
  99. /// 获取任务成就列表
  100. /// </summary>
  101. /// <returns></returns>
  102. public List<TaskCfg> GetTaskAchieveCfgs(int taskType)
  103. {
  104. var cfgs = new List<TaskCfg>();
  105. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  106. if (taskIds == null) return cfgs;
  107. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  108. cfgs.Sort((a, b) =>
  109. {
  110. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  111. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  112. if (stateA > stateB)
  113. return -1;
  114. else if(stateA < stateB)
  115. return 1;
  116. else {
  117. if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) > 0)
  118. return 1;
  119. else if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) < 0)
  120. return -1;
  121. else {
  122. if (a.id > b.id)
  123. return 1;
  124. else
  125. return -1;
  126. }
  127. }
  128. });
  129. return cfgs;
  130. }
  131. /// <summary>
  132. /// 获取任务列表
  133. /// </summary>
  134. /// <returns></returns>
  135. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  136. {
  137. var cfgs = new List<TaskCfg>();
  138. if (taskIds == null) return cfgs;
  139. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  140. cfgs.Sort((a, b) =>
  141. {
  142. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  143. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  144. if (stateA > stateB) return -1;
  145. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  146. });
  147. return cfgs;
  148. }
  149. /// <summary>
  150. /// 根据任务id获取任务状态
  151. /// </summary>0未完成,1可领取,2已领取
  152. /// <param name="taskId"></param>
  153. /// <returns></returns>
  154. public int GetTaskStateById(int taskId)
  155. {
  156. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  157. }
  158. /// <summary>
  159. /// 根据任务id获取任务进度
  160. /// </summary>
  161. /// <param name="taskId"></param>
  162. /// <returns></returns>
  163. public long GetTaskProgressById(int taskId)
  164. {
  165. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  166. }
  167. public string GetTaskDesc(int taskId)
  168. {
  169. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  170. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  171. switch ((ConstTaskType)activeRewardCfg.id)
  172. {
  173. case ConstTaskType.CompleteInstanceZones:
  174. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  175. if (taskCfg.paramsArr.Length > 1)
  176. {
  177. name = EctypeCfgArray.Instance
  178. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  179. }
  180. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  181. case ConstTaskType.UseItem:
  182. case ConstTaskType.AddItem:
  183. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  184. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  185. case ConstTaskType.Suitsynthesis:
  186. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  187. return string.Format(activeRewardCfg.desc, suitCfg.name);
  188. case ConstTaskType.UpgradeCardLvl:
  189. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]);
  190. case ConstTaskType.UpgradeCardStar:
  191. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]/5);
  192. case ConstTaskType.FinishStory:
  193. case ConstTaskType.FinishInstanceZones:
  194. {
  195. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  196. }
  197. case ConstTaskType.PlayTheLuckyBox:
  198. var luckyBoxId = taskCfg.paramsArr[0];
  199. var luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  200. return string.Format(activeRewardCfg.desc, luckyBoxCfg.name, taskCfg.GetTargetCount());
  201. case ConstTaskType.UpgradeCardSkill:
  202. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.GetTargetCount());
  203. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  204. }
  205. }
  206. public bool CheckTaskRewardCanGet(int taskFuncType)
  207. {
  208. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskFuncType);
  209. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  210. {
  211. if (taskFuncType == TaskFuncType.BattlePass && !BattlePassTaskDataManager.Instance.GetIsBuy())
  212. {
  213. return false;
  214. }
  215. else
  216. {
  217. return true;
  218. }
  219. }
  220. return false;
  221. }
  222. public bool CheckTaskSubRewardCanGet(int taskFuncType, int taskFuncSub)
  223. {
  224. var _cfgsAll = TaskDataManager.Instance.GetTaskCfgs(taskFuncType);
  225. foreach (var info in _cfgsAll)
  226. {
  227. if (info.achievementType == taskFuncSub + 1) {
  228. if (TaskDataManager.Instance.GetTaskStateById(info.id) == 1)
  229. return true;
  230. }
  231. }
  232. return false;
  233. }
  234. public void Clear()
  235. {
  236. TaskInfosDic.Clear();
  237. TaskType2TaskIdListDic.Clear();
  238. }
  239. public int[][] GetReward(TaskCfg taskCfg)
  240. {
  241. var activityId = taskCfg.activityId;
  242. if (activityId == 0) return taskCfg.rewardsArr;
  243. return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)
  244. ? taskCfg.rewardsArr
  245. : taskCfg.activityRewardsArr;
  246. }
  247. public void SaveAchievementTaskTypeProList(List<AchievementTaskTypePro> AchievementTaskTypeProList)
  248. {
  249. saveAchievementTaskTypeProList = AchievementTaskTypeProList;
  250. }
  251. public void SaveAchievementTaskTypePro(AchievementTaskTypePro AchievementTaskTypePro)
  252. {
  253. foreach (var info in saveAchievementTaskTypeProList) {
  254. if (info.AchievementType == AchievementTaskTypePro.AchievementType) {
  255. info.AchievementType = AchievementTaskTypePro.AchievementType;
  256. info.CompleteTaskNum = AchievementTaskTypePro.CompleteTaskNum;
  257. }
  258. }
  259. }
  260. public List<AchievementTaskTypePro> GetAchievementTaskTypeProList()
  261. {
  262. return saveAchievementTaskTypeProList;
  263. }
  264. }
  265. }