ActivityHuaRongDaoSuccessView.cs 2.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using FairyGUI;
  4. using UI.ActivityHuaRongDao;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class ActivityHuaRongDaoSuccessView : BaseWindow
  9. {
  10. private UI_ActivityHuaRongDaoSuccessUI _ui;
  11. private HuarongRoadGame cfg;
  12. private List<ItemData> itemDatas;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ActivityHuaRongDaoSuccessUI.PACKAGE_NAME;
  26. _ui = UI_ActivityHuaRongDaoSuccessUI.Create();
  27. viewCom = _ui.target;
  28. viewCom.Center();
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. modal = true;
  31. clickBlankToClose = false;
  32. _ui.m_listReward.itemRenderer = RenderListRewardItem;
  33. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. cfg = (HuarongRoadGame)viewData;
  39. itemDatas = ItemUtil.CreateItemDataList(cfg.bonusWinArr);
  40. InitReward();
  41. Timers.inst.StartCoroutine(ShowSuitLater());
  42. //_ui.m_listReward.numItems = itemDatas.Count;
  43. //_ui.m_againCom.target.visible = (cfg.comsumeStartArr.Length > 0);
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. }
  53. protected override void RemoveEventListener()
  54. {
  55. base.RemoveEventListener();
  56. }
  57. private void RenderListRewardItem(int index, GObject obj)
  58. {
  59. if (index >= itemDatas.Count)
  60. {
  61. return;
  62. }
  63. ItemData reward = itemDatas[index];
  64. if (obj.data == null)
  65. {
  66. obj.data = new ItemView(obj as GComponent);
  67. }
  68. (obj.data as ItemView).SetData(reward);
  69. }
  70. private void OnClickBtnExit()
  71. {
  72. Hide();
  73. ViewManager.Hide<ActivityHuaRongDaoView>();
  74. }
  75. private void InitReward()
  76. {
  77. _ui.m_reward.data = new ItemView(_ui.m_reward);
  78. (_ui.m_reward.data as ItemView).SetData(itemDatas[0]);
  79. }
  80. private IEnumerator ShowSuitLater()
  81. {
  82. GRoot.inst.touchable = false;
  83. yield return new WaitForSeconds(0.25f);
  84. GetSuitItemController.TryShow(0);
  85. GRoot.inst.touchable = true;
  86. }
  87. }
  88. }