DeleteAccountView.cs 5.1 KB

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  1. using FairyGUI;
  2. using ET;
  3. using UI.DeleteAccount;
  4. using UnityEngine;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class DeleteAccountView : BaseWindow
  9. {
  10. private UI_DeleteAccountUI _ui;
  11. private const int IndexText1 = 0;
  12. private const int IndexText2 = 1;
  13. private const int IndexInfo = 2;
  14. private const int IndexResult = 3;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_DeleteAccountUI.PACKAGE_NAME;
  23. _ui = UI_DeleteAccountUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. isReturnView = true;
  27. _ui.m_c1.onChanged.Add(OnPageChanged);
  28. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  29. _ui.m_btnNext.target.onClick.Add(OnClickBtnNext);
  30. _ui.m_btnNext2.target.onClick.Add(OnClickBtnNext2);
  31. _ui.m_btnSure.target.onClick.Add(OnClickBtnSure);
  32. _ui.m_btnCancel.target.onClick.Add(OnClickBtnCancel);
  33. _ui.m_btnQuit.target.onClick.Add(OnClickBtnQuit);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _ui.m_c1.selectedIndex = IndexText1;
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. _ui.m_btnAgree.selected = false;
  44. _ui.m_btnAgree2.selected = false;
  45. _ui.m_inputIDNumber.text = "";
  46. _ui.m_inputName.text = "";
  47. }
  48. private void OnPageChanged()
  49. {
  50. switch(_ui.m_c1.selectedIndex)
  51. {
  52. case 0:
  53. UpdatePageText1();
  54. break;
  55. case 1:
  56. UpdatePageText2();
  57. break;
  58. case 2:
  59. UpdatePageInfo();
  60. break;
  61. case 3:
  62. UpdatePageResult();
  63. break;
  64. }
  65. }
  66. private void UpdatePageText1()
  67. {
  68. }
  69. private void UpdatePageText2()
  70. {
  71. }
  72. private void UpdatePageInfo()
  73. {
  74. AccountInfoComponent accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
  75. _ui.m_txtAccount.text = accountInfoComponent.Account;
  76. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  77. _ui.m_txtLvl.text = RoleDataManager.lvl +"";
  78. }
  79. private void UpdatePageResult()
  80. {
  81. //时间显示
  82. }
  83. private void OnClickBtnBack(EventContext context)
  84. {
  85. if (_ui.m_c1.selectedIndex == IndexText1)
  86. {
  87. this.Hide();
  88. }
  89. else if (_ui.m_c1.selectedIndex == IndexText2)
  90. {
  91. _ui.m_c1.selectedIndex = IndexText1;
  92. }
  93. else if (_ui.m_c1.selectedIndex == IndexInfo)
  94. {
  95. _ui.m_c1.selectedIndex = IndexText2;
  96. }
  97. else if (_ui.m_c1.selectedIndex == IndexResult)
  98. {
  99. _ui.m_c1.selectedIndex = IndexInfo;
  100. }
  101. }
  102. private void OnClickBtnCancel(EventContext context)
  103. {
  104. this.Hide();
  105. }
  106. private void OnClickBtnQuit(EventContext context)
  107. {
  108. GameController.QuitToLoginView(true);
  109. }
  110. private async void OnClickBtnSure(EventContext context)
  111. {
  112. string realName = _ui.m_inputName.text;
  113. string idNumberStr = _ui.m_inputIDNumber.text;
  114. if (realName.Length <= 0)
  115. {
  116. PromptController.Instance.ShowFloatTextPrompt("请输入真实姓名");
  117. return;
  118. }
  119. if (idNumberStr.Length <= 0)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("请输入身份证号");
  122. return;
  123. }
  124. bool result = await AccountSProxy.ReqDeleteAccount(realName, idNumberStr);
  125. if(result)
  126. {
  127. _ui.m_c1.selectedIndex = IndexResult;
  128. UpdateSuccessTab();
  129. }
  130. }
  131. private void OnClickBtnNext2(EventContext context)
  132. {
  133. if(!_ui.m_btnAgree2.selected)
  134. {
  135. PromptController.Instance.ShowFloatTextPrompt("请先认真阅读删除账号协议并勾选同意。");
  136. return;
  137. }
  138. _ui.m_c1.selectedIndex = IndexInfo;
  139. }
  140. private void OnClickBtnNext(EventContext context)
  141. {
  142. if (!_ui.m_btnAgree.selected)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("请先认真阅读删除账号条件并勾选同意。");
  145. return;
  146. }
  147. _ui.m_c1.selectedIndex = IndexText2;
  148. }
  149. private void UpdateSuccessTab()
  150. {
  151. long targetTime = TimeUtil.AddDays(15);
  152. var targetTimeStr = TimeUtil.FormattingTimeMinute(targetTime);
  153. _ui.m_txtSuccess.SetVar("time", targetTimeStr).FlushVars();
  154. }
  155. }
  156. }