PhotographView.cs 28 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using UI.DressUp;
  8. using UnityEditor;
  9. using UnityEngine;
  10. using UnityEngine.EventSystems;
  11. namespace GFGGame
  12. {
  13. public class PhotographView : BaseView
  14. {
  15. private UI_PhotographUI _ui;
  16. private GameObject _sceneObject;
  17. private const int MAX_COUNT = 20;
  18. private const float MaxScale = 2;
  19. private const float MinScale = 0.1f;
  20. // private const string BgResPath = "Bg/BgRes";
  21. // private const string BorderResPath = "Border/BorderRes";
  22. // private const string NpcResPath = "Scene/Npc/NpcRes";
  23. private const string RolePath = "Scene/Role";
  24. private const string RoleName = "Role";
  25. private const string BodyResName = "Body";
  26. private const string BodyResName1 = "Body_a";
  27. // private const string NpcPath = "Scene/Npc";
  28. private const string NpcName = "Npc";
  29. private const string BgResName = "BgRes";
  30. private const string Border = "Border";
  31. private List<int> _listData = null;//当前选择的资源数据
  32. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  33. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  34. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  35. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  36. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  37. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  38. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  39. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  40. // private float _startDistance;//从物体中心到缩放按钮的距离
  41. private SwipeGesture swipeGesture;
  42. private PinchGesture pinchGesture;
  43. private RotationGesture rotationGesture;
  44. // 以下两个属于单选,单独保存
  45. private int lastChooseBorder; // 上一次选择的边框
  46. private int lastChooseBg; // 上一次选择的背景
  47. public override void Dispose()
  48. {
  49. if (_sceneObject != null)
  50. {
  51. PrefabManager.Instance.Restore(_sceneObject);
  52. _sceneObject = null;
  53. }
  54. if (_ui != null)
  55. {
  56. _ui.Dispose();
  57. _ui = null;
  58. }
  59. base.Dispose();
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. packageName = UI_PhotographUI.PACKAGE_NAME;
  65. _ui = UI_PhotographUI.Create();
  66. viewCom = _ui.target;
  67. isfullScreen = true;
  68. //isReturnView = true;
  69. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  70. _ui.m_btnChoose.onClick.Add(OnClickBtnChoose);
  71. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  72. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  73. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  74. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  75. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  76. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  77. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  78. _ui.target.onTouchMove.Add(OnTouchUIMove);
  79. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  80. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  81. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  82. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  83. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  84. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  85. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  86. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  87. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  88. _ui.m_btnDelete.onTouchBegin.Add(OnClickBtnDelete);
  89. }
  90. protected override void OnShown()
  91. {
  92. base.OnShown();
  93. Input.multiTouchEnabled = true;
  94. if (this.viewData != null)
  95. {
  96. _ui.m_c1.selectedIndex = (int)this.viewData;
  97. }
  98. PhotographDataManager.Instance.ClassifyEquipData();
  99. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  100. PhotographDataManager.Instance.itemGameObjs.Clear();
  101. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  102. if (_sceneObject == null)
  103. {
  104. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  105. }
  106. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  107. pinchGesture = new PinchGesture(_ui.target);
  108. pinchGesture.onAction.Add(OnPinch);
  109. rotationGesture = new RotationGesture(_ui.target);
  110. rotationGesture.onAction.Add(OnRotate);
  111. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  112. RefreshList(EnumPhotographType.BG);
  113. SetUIView();
  114. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  115. SetListScrollByID(MyDressUpHelper.dressUpObj.bgId);
  116. PhotographSceneManager.Instance.AddBodyItem();
  117. UpdateScene();
  118. PhotographUtil.Instance.SetLayer(null, "refresh");
  119. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  120. Timers.inst.AddUpdate(CheckGuide);
  121. }
  122. /************************************************************UI界面*********************************************************/
  123. private void OnContorllerChanged(EventContext context)
  124. {
  125. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  126. RefreshList((EnumPhotographType)index);
  127. }
  128. private void RefreshList(EnumPhotographType index)
  129. {
  130. _ui.m_ComSelectRes.m_list.numItems = 0;
  131. _listData = PhotographDataManager.Instance.GetListData(index);
  132. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  133. bool setTop = false;
  134. switch (index)
  135. {
  136. case EnumPhotographType.BORDER:
  137. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBorder;
  138. break;
  139. case EnumPhotographType.BG:
  140. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBg;
  141. break;
  142. default:
  143. setTop = true;
  144. break;
  145. }
  146. if (!setTop)
  147. {
  148. if(_ui.m_ComSelectRes.m_list.selectedIndex >= 0)
  149. {
  150. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  151. }
  152. }
  153. else
  154. {
  155. _ui.m_ComSelectRes.m_list.scrollPane.ScrollTop();
  156. }
  157. //if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  158. //{
  159. // _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  160. //}
  161. }
  162. private void SetListScrollByID(int id)
  163. {
  164. for(int i = 0; i < _listData.Count; i++)
  165. {
  166. if(id == _listData[i])
  167. {
  168. _ui.m_ComSelectRes.m_list.selectedIndex = i;
  169. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  170. lastChooseBg = i;
  171. }
  172. }
  173. }
  174. private void RenderListItem(int index, GObject obj)
  175. {
  176. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  177. string resPath = ResPathUtil.GetIconPath(itemCfg);
  178. UI_ListItem item = UI_ListItem.Proxy(obj);
  179. item.target.data = _listData[index];
  180. item.m_loaIcon.url = resPath;
  181. item.m_txtName.text = itemCfg.name;
  182. UI_ListItem.ProxyEnd();
  183. }
  184. private void OnListItemClick(EventContext context)
  185. {
  186. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  187. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  190. return;
  191. }
  192. switch (type)
  193. {
  194. case EnumPhotographType.BORDER:
  195. lastChooseBorder = _ui.m_ComSelectRes.m_list.selectedIndex;
  196. break;
  197. case EnumPhotographType.BG:
  198. lastChooseBg = _ui.m_ComSelectRes.m_list.selectedIndex;
  199. break;
  200. }
  201. int itemID = (int)((context.data as GObject).data);
  202. ChangeItem(itemID);
  203. }
  204. private void ChangeItem(int itemID)
  205. {
  206. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  207. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  208. switch (type)
  209. {
  210. case EnumPhotographType.BG:
  211. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  212. break;
  213. case EnumPhotographType.BORDER:
  214. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  215. break;
  216. case EnumPhotographType.NPC:
  217. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  218. break;
  219. case EnumPhotographType.SCENE:
  220. AddSceneItem(itemCfg, true);
  221. break;
  222. case EnumPhotographType.EFFECT:
  223. break;
  224. }
  225. }
  226. //添加初始场景道具
  227. private void UpdateScene()
  228. {
  229. ICollection keys = _equipSceneData.Keys;
  230. foreach (int key in keys)
  231. {
  232. for (int i = 0; i < _equipSceneData[key].Count; i++)
  233. {
  234. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  235. AddSceneItem(itemCfg, false);
  236. }
  237. }
  238. }
  239. private async void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  240. {
  241. Vector3 pos = Vector3.zero;
  242. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  243. {
  244. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  245. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  246. if (setLayer)
  247. {
  248. if (parentGameObj3.transform.childCount > 0)
  249. {
  250. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  251. pos = parentGameObj3.transform.localPosition;
  252. }
  253. }
  254. }
  255. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  256. {
  257. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  258. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  259. if (setLayer)
  260. {
  261. if (parentGameObj2.transform.childCount > 0)
  262. {
  263. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  264. pos = parentGameObj2.transform.localPosition;
  265. }
  266. }
  267. }
  268. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  269. {
  270. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  271. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  272. if (setLayer)
  273. {
  274. if (parentGameObj1.transform.childCount > 0)
  275. {
  276. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  277. pos = parentGameObj1.transform.localPosition;
  278. }
  279. }
  280. }
  281. }
  282. /************************************************************场景*********************************************************/
  283. private void OnTouchUIBegin(EventContext context)
  284. {
  285. context.CaptureTouch();
  286. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  287. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  288. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  289. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  290. if (hit2Ds.Length > 0)
  291. {
  292. lastPos = Vector2.zero;
  293. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  294. _ui.m_comSelectBox.m_btnDelete.visible = true;
  295. if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
  296. {
  297. _ui.m_comSelectBox.m_btnDelete.visible = false;
  298. }
  299. _ui.m_comSelectBox.target.visible = false;
  300. if (hitGameObj.name != BgResName)//背景不可改动层级
  301. {
  302. hitGameObj = hitGameObj.transform.parent.gameObject;
  303. _ui.m_comSelectBox.target.visible = true;
  304. if (hitGameObj.name != Border)
  305. {
  306. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  307. }
  308. }
  309. memoryHitGameObj = hitGameObj;
  310. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  311. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  312. float rotation = 0;
  313. if (localEulerAngles.y == 0)
  314. {
  315. rotation = -hitGameObj.transform.localEulerAngles.z;
  316. }
  317. else
  318. {
  319. if (hitGameObj.transform.localEulerAngles.z > 180)
  320. {
  321. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  322. }
  323. else
  324. {
  325. rotation = hitGameObj.transform.localEulerAngles.z;
  326. }
  327. }
  328. _ui.m_comSelectBox.target.rotation = rotation;
  329. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  330. ControllerSelectBoxPos();
  331. }
  332. }
  333. private void OnTouchUIMove(EventContext context)
  334. {
  335. if (hitGameObj == null) return;//未选中任何物体
  336. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  337. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  338. ControllerObjectPos();
  339. ControllerSelectBoxPos();
  340. }
  341. private void OnTouchUIEnd(EventContext context)
  342. {
  343. hitGameObj = null;
  344. }
  345. //选中物体的位置
  346. private void ControllerObjectPos()
  347. {
  348. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  349. if (hitGameObj.name == BgResName)
  350. {
  351. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  352. }
  353. }
  354. //选中框的位置
  355. private void ControllerSelectBoxPos()
  356. {
  357. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  358. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  359. _ui.m_comSelectBox.target.position = localPos;
  360. }
  361. private void OnTouchBtnSizeBegin(EventContext context)
  362. {
  363. InputEvent inputEvent = (InputEvent)context.data;
  364. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  365. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  366. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  367. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  368. lastDistance = Vector2.Distance(pt0, pt2);
  369. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  370. {
  371. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  372. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  373. _equipDistance.Add(memoryHitGameObj, distance);
  374. }
  375. }
  376. private void OnTouchBtnSizeMove(EventContext context)
  377. {
  378. if (memoryHitGameObj == null) return;
  379. InputEvent inputEvent = (InputEvent)context.data;
  380. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  381. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  382. Vector2 curPos = pt1 - pt2;
  383. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  384. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  385. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  386. lastPos = curPos;
  387. ControllerRotate(angle, memoryHitGameObj);
  388. float dist = Vector2.Distance(pt1, pt2);
  389. float ss = dist / lastDistance;
  390. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  391. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  392. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  393. if (newValue <= 0.1f)
  394. {
  395. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  396. }
  397. else
  398. {
  399. lastDistance = dist;
  400. }
  401. }
  402. private void OnTouchBtnSizeEnd(EventContext context)
  403. {
  404. lastPos = Vector2.zero;
  405. }
  406. //双指缩放
  407. private void OnPinch(EventContext context)
  408. {
  409. if (hitGameObj == null) return;
  410. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  411. GTween.Kill(hitGameObj);
  412. PinchGesture gesture = (PinchGesture)context.sender;
  413. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  414. Debug.Log("双指缩放:" + newValue);
  415. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  416. }
  417. //双指旋转
  418. private void OnRotate(EventContext context)
  419. {
  420. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  421. if (hitGameObj == null) return;
  422. Debug.Log("双指旋转name:" + hitGameObj.name);
  423. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  424. // isTwoTouchPoint = true;
  425. GTween.Kill(hitGameObj.transform);
  426. RotationGesture gesture = (RotationGesture)context.sender;
  427. Debug.Log("双指旋转:" + gesture.delta);
  428. ControllerRotate(gesture.delta, hitGameObj);
  429. }
  430. private void ControllerScale(float value, GameObject gameObject, int sign)
  431. {
  432. if (value > MaxScale || value < MinScale) return;
  433. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  434. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  435. _ui.m_comSelectBox.target.size = size;
  436. }
  437. private void ControllerRotate(float value, GameObject gameObject)
  438. {
  439. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  440. _ui.m_comSelectBox.target.rotation += value;
  441. }
  442. private void OnClickBtnBg()
  443. {
  444. _ui.m_ComSelectRes.target.visible = false;
  445. }
  446. private void OnTouchBtnFlipBegin()//翻转
  447. {
  448. Transform transform = memoryHitGameObj.transform;
  449. var value = Math.Abs(transform.localScale.x);
  450. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  451. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  452. }
  453. private void OnTouchBtnDeleteBegin()//删除
  454. {
  455. if (memoryHitGameObj.transform.name == RolePath)
  456. {
  457. return;
  458. }
  459. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  460. {
  461. memoryHitGameObj.transform.localPosition = Vector3.zero;
  462. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  463. memoryHitGameObj.transform.localScale = Vector3.one;
  464. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  465. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  466. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  467. }
  468. else
  469. {
  470. GameObject.DestroyImmediate(memoryHitGameObj);
  471. }
  472. _itemGameObjs.Remove(memoryHitGameObj);
  473. _ui.m_comSelectBox.target.visible = false;
  474. }
  475. private void SetUIView()
  476. {
  477. _ui.m_ComSelectRes.target.visible = true;
  478. _ui.m_comSelectBox.target.visible = false;
  479. hitGameObj = null;
  480. memoryHitGameObj = null;
  481. lastChooseBorder = 0;
  482. lastChooseBg = 0;
  483. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  484. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  485. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  486. {
  487. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  488. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  489. }
  490. }
  491. private void OnClickBtnChoose()
  492. {
  493. _ui.m_ComSelectRes.target.visible = true;
  494. _ui.m_comSelectBox.target.visible = false;
  495. hitGameObj = null;
  496. memoryHitGameObj = null;
  497. }
  498. private void OnClickBtnUp()
  499. {
  500. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  501. }
  502. private void OnClickBtnDown()
  503. {
  504. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  505. }
  506. private void OnClickBtnDelete()
  507. {
  508. if(memoryHitGameObj == null || !_ui.m_comSelectBox.target.visible || !_ui.m_comSelectBox.m_btnDelete.visible)
  509. {
  510. return;
  511. }
  512. OnTouchBtnDeleteBegin();
  513. }
  514. private void OnClickBtnPhotograph()
  515. {
  516. // GRoot.inst.visible = false;
  517. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  518. }
  519. private void OnClickBtnGalleryJoin()
  520. {
  521. // GRoot.inst.visible = false;
  522. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  523. }
  524. private IEnumerator ScreenShotTex()
  525. {
  526. GRoot.inst.visible = false;
  527. yield return new WaitForEndOfFrame();
  528. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  529. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  530. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  531. tex.Apply();//保存像素信息
  532. GRoot.inst.visible = true;
  533. if (_ui.m_c1.selectedIndex == 0)
  534. {
  535. ViewManager.Show<PhotographSaveView>(tex);
  536. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  537. }
  538. else if (_ui.m_c1.selectedIndex == 1)
  539. {
  540. AlertUI.Show("是否确认上传此作品?")
  541. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  542. {
  543. ViewManager.Show<ModalStatusView>("上传中...");
  544. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  545. if (rsp == null) return;
  546. byte[] bytes = tex.EncodeToJPG();
  547. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  548. if (!pushResult) return;
  549. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  550. if (result)
  551. {
  552. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  553. ViewManager.Hide<ModalStatusView>();
  554. OnClickBtnBack();
  555. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  556. }
  557. });
  558. }
  559. }
  560. private void OnClickBtnBack()
  561. {
  562. this.Hide();
  563. //ViewManager.Show<DressUpView>();
  564. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  565. }
  566. protected override void OnHide()
  567. {
  568. base.OnHide();
  569. if (_sceneObject != null)
  570. {
  571. PrefabManager.Instance.Restore(_sceneObject);
  572. _sceneObject = null;
  573. }
  574. _equipSceneData.Clear();
  575. hitGameObj = null;
  576. memoryHitGameObj = null;
  577. pinchGesture.onAction.Remove(OnPinch);
  578. rotationGesture.onAction.Remove(OnRotate);
  579. pinchGesture = null;
  580. rotationGesture = null;
  581. _ui.m_c1.selectedIndex = 0;
  582. Timers.inst.Remove(CheckGuide);
  583. }
  584. private void CheckGuide(object param)
  585. {
  586. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  587. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  588. {
  589. UpdateToCheckGuide(null);
  590. }
  591. else
  592. {
  593. Timers.inst.Remove(CheckGuide);
  594. }
  595. }
  596. protected override void UpdateToCheckGuide(object param)
  597. {
  598. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  599. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  600. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  601. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  602. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  603. }
  604. protected override void TryCompleteGuide()
  605. {
  606. base.TryCompleteGuide();
  607. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  608. }
  609. }
  610. }