LuckyBoxView.cs 31 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseWindow
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. private string activityEndTime = "[2024][2][2][00:00]";
  20. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  21. private int _activeBoxId = 0;
  22. private int _curIndex = 0;
  23. private int _activityId = 0;
  24. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  25. public override void Dispose()
  26. {
  27. // Clear Effect
  28. foreach (var v in _effectUIDic)
  29. {
  30. EffectUIPool.Recycle(v.Value);
  31. }
  32. _effectUIDic.Clear();
  33. if (_valueBarController != null)
  34. {
  35. _valueBarController.Dispose();
  36. _valueBarController = null;
  37. }
  38. foreach (int key in _luckyBoxCtrl.Keys)
  39. {
  40. _luckyBoxCtrl[key].Dispose();
  41. }
  42. _luckyBoxCtrl.Clear();
  43. if (_dressUpObjUIXiHe != null)
  44. {
  45. _dressUpObjUIXiHe.Dispose();
  46. _dressUpObjUIXiHe = null;
  47. }
  48. if (_dressUpObjUIChangXi != null)
  49. {
  50. _dressUpObjUIChangXi.Dispose();
  51. _dressUpObjUIChangXi = null;
  52. }
  53. if (_ui != null)
  54. {
  55. _ui.Dispose();
  56. _ui = null;
  57. }
  58. base.Dispose();
  59. }
  60. protected override void OnInit()
  61. {
  62. base.OnInit();
  63. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  64. _ui = UI_LuckyBoxUI.Create();
  65. this.viewCom = _ui.target;
  66. isfullScreen = true;
  67. isReturnView = true;
  68. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  69. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  70. _valueBarController = new ValueBarController(_ui.m_valueBar);
  71. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  72. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  73. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  74. _ui.m_listBg.itemRenderer = RenderListBgItem;
  75. _ui.m_listBg.SetVirtualAndLoop(); //虚拟循环列表
  76. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  77. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  78. }
  79. protected override void AddEventListener()
  80. {
  81. base.AddEventListener();
  82. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  85. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  86. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  87. }
  88. protected override void OnShown()
  89. {
  90. base.OnShown();
  91. AdaptScreen();
  92. Debug.Log("OnShown:LuckyBoxView");
  93. //防止引导检测之前触发点击事件
  94. GRoot.inst.touchable = false;
  95. _valueBarController.OnShown();
  96. _valueBarController.Controller(4);
  97. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  98. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  99. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  100. _activeBoxId = 0;
  101. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  102. //第一个活动可能为轮换活动
  103. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  104. {
  105. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  106. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  107. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  108. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  109. }
  110. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0]; //默认跳转进来是第一个活动
  111. if (this.viewData != null)
  112. {
  113. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  115. }
  116. //新手引导选中第一个活动
  117. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  118. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  119. //第二个活动会有许愿活动出现
  120. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  121. GetWishingPoolInfo(_activityId);
  122. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  123. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  124. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  125. _listActivityBtnObj.Clear();
  126. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  127. _ui.m_listBg.ScrollToView(_curIndex);
  128. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  129. OnListBgScroll();
  130. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  131. //时间倒计时
  132. if (_activeBoxId > 0)
  133. Timers.inst.Add(1, 0, CheckTime);
  134. //第二个活动的倒计时
  135. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  136. Timers.inst.Add(1, 0, UpdateTime);
  137. //第二个活动的模拟活动倒计时
  138. if (!actLimitTsyOpen && boxId == LuckyBoxDataManager.BOX_ID_2)
  139. Timers.inst.Add(1, 0, UpdateImitateTime);
  140. Timers.inst.AddUpdate(CheckGuide);
  141. }
  142. private void RenderListBgItem(int index, GObject obj)
  143. {
  144. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  145. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  146. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  147. LuckyBoxDataManager.Instance.InitData(boxId);
  148. if(!_listActivityBtnObj.ContainsKey(boxId))
  149. _listActivityBtnObj.Add(boxId,obj);
  150. else
  151. _listActivityBtnObj[boxId] = obj;
  152. comBox.m_ImgUp.visible = index == 0;
  153. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  154. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  155. {
  156. comBox.m_showActivityType.selectedIndex = 1;
  157. UpGiftBox(comBox);
  158. }
  159. else if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  160. long endTime = TimeUtil.DateTimeToTimestamp(activityEndTime);
  161. if (endTime < TimeHelper.ServerNow())
  162. comBox.m_showActivityType.selectedIndex = 0;
  163. else {
  164. comBox.m_showActivityType.selectedIndex = 2;
  165. long curTime = TimeHelper.ServerNow();
  166. if (endTime >= curTime)
  167. comBox.m_txtHasTime.text = "剩余时间: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  168. }
  169. }
  170. else
  171. comBox.m_showActivityType.selectedIndex = 0;
  172. if (cfg.costNumfifty > 0)
  173. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 1;
  174. else
  175. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 0;
  176. if (_luckyBoxCtrl.ContainsKey(boxId))
  177. {
  178. _luckyBoxCtrl[boxId].OnHide();
  179. _luckyBoxCtrl[boxId].Dispose();
  180. _luckyBoxCtrl.Remove(boxId);
  181. }
  182. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  183. //comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  184. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  185. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  186. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  187. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  188. comBox.m_comLuckBoxBtn.m_comCostFifty.m_txtCost.text = cfg.costNumfifty.ToString();
  189. comBox.m_comLuckBoxBtn.m_comCostFifty.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  190. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  191. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  192. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  193. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  194. {
  195. if (boxId != LuckyBoxDataManager.BOX_ID_3) {
  196. if (!_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  197. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  198. if(!_effectUIDic.ContainsKey("Button_public" + boxId))
  199. _effectUIDic.Add("Button_public" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  200. }
  201. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  202. }
  203. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  204. if (comBox.m_comLuckBoxBtn.m_btnBuyFifty.data == null)
  205. comBox.m_comLuckBoxBtn.m_btnBuyFifty.onClick.Add(OnClickBtnBuyFifty);
  206. comBox.m_comLuckBoxBtn.m_btnBuyFifty.data = boxId;
  207. if (comBox.m_btnPreview.data == null)
  208. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  209. comBox.m_btnPreview.data = boxId;
  210. if (comBox.m_btnReward.target.data == null)
  211. {
  212. comBox.m_btnReward.target.onClick.Add(OnClikcBtnReward);
  213. comBox.m_btnShop.target.onClick.Add(OnClikcBtnShop);
  214. comBox.m_btnGiftBag.target.onClick.Add(OnClikcBtnGiftBag);
  215. }
  216. comBox.m_btnReward.target.data = boxId;
  217. obj.data = boxId;
  218. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  219. if (boxId == _activeBoxId)
  220. {
  221. long endTime = LuckyBoxDataManager.Instance.endTime;
  222. long curTime = TimeHelper.ServerNow();
  223. long time = endTime - curTime;
  224. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  225. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  226. }
  227. UI_ComBox1.ProxyEnd();
  228. }
  229. private async void GetWishingPoolInfo(int activityId)
  230. {
  231. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  232. if (result)
  233. {
  234. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  235. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  236. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  237. }
  238. }
  239. private void OnBtnLeftClick()
  240. {
  241. if (!scrollTouch) return;
  242. scrollTouch = false;
  243. int index = _curIndex - 1;
  244. _ui.m_listBg.ScrollToView(index, true);
  245. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  246. GetWishingPoolInfo(_activityId);
  247. }
  248. private void OnBtnRightClick()
  249. {
  250. if (!scrollTouch) return;
  251. scrollTouch = false;
  252. int index = _curIndex + 1;
  253. _ui.m_listBg.ScrollToView(index, true);
  254. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  255. GetWishingPoolInfo(_activityId);
  256. }
  257. private void OnScrollEnd()
  258. {
  259. scrollTouch = true;
  260. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  261. int index = _ui.m_listBg.GetFirstChildInView();
  262. if (index == _curIndex)
  263. {
  264. return;
  265. }
  266. OnListBgScroll();
  267. }
  268. private void OnListBgScroll()
  269. {
  270. LuckyBoxController valueBox;
  271. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  272. if (valueBox != null)
  273. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  274. _curIndex = _ui.m_listBg.GetFirstChildInView();
  275. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  276. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3) {
  277. _valueBarController.Controller(3);
  278. }
  279. else {
  280. _valueBarController.Controller(4);
  281. }
  282. _valueBarController.UpdateCJ();
  283. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  284. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  285. UpdateFreeInfo();
  286. UpdateListItemData();
  287. }
  288. private void UpdateBtnReward()
  289. {
  290. if (_curIndex == 1) {
  291. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  292. GObject obj = _listActivityBtnObj[boxId];
  293. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  294. RedDotController.Instance.SetComRedDot(comBox.m_btnReward.target, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  295. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  296. UI_ComBox1.ProxyEnd();
  297. }
  298. }
  299. private void OnClikcBtnReward()
  300. {
  301. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  302. }
  303. private void OnClikcBtnShop()
  304. {
  305. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  306. }
  307. //刷新摘星活动期间的数据
  308. private void UpGiftBox(UI_ComBox1 comBox)
  309. {
  310. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  311. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  312. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  313. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  314. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  315. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  316. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  317. if (list.Count == 0)
  318. {
  319. comBox.m_comBagTime.target.visible = false;
  320. comBox.m_btnGiftBag.target.visible = false;
  321. }
  322. else
  323. {
  324. bool isSoldOut = true;
  325. foreach (var activityInfo in list)
  326. {
  327. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  328. var paramsArr = activityOpenCfg.paramsArr;
  329. foreach (var shopCfgId in paramsArr)
  330. {
  331. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  332. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  333. //只要有一个商品还能购买,就不是售罄
  334. if (remainBuyNum > 0)
  335. {
  336. isSoldOut = false;
  337. break;
  338. }
  339. }
  340. }
  341. if (isSoldOut)
  342. {
  343. comBox.m_comBagTime.target.visible = false;
  344. comBox.m_btnGiftBag.target.visible = false;
  345. }
  346. else
  347. {
  348. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  349. comBox.m_comBagTime.target.visible = true;
  350. comBox.m_btnGiftBag.target.visible = true;
  351. }
  352. }
  353. UpdateBtnReward();
  354. }
  355. //限时礼包按钮点击执行方法
  356. private void OnClikcBtnGiftBag()
  357. {
  358. var activityInfoByTypeList =
  359. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  360. var list = activityInfoByTypeList
  361. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  362. if (list.Count == 0)
  363. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  364. else
  365. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  366. }
  367. private void UpdateListItemData()
  368. {
  369. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  370. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  371. GObject obj = _listActivityBtnObj[boxId];
  372. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  373. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  374. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  375. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  376. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  377. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  378. UI_ComBox1.ProxyEnd();
  379. }
  380. private void CheckTime(object param = null)
  381. {
  382. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  383. long endTime = LuckyBoxDataManager.Instance.endTime;
  384. long curTime = TimeHelper.ServerNow();
  385. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  386. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  387. GObject item = _listActivityBtnObj[boxId];
  388. if (item == null) return;
  389. GObject textField = item.asCom.GetChild("txtTime");
  390. if (textField == null) return;
  391. long time = endTime - curTime;
  392. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  393. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  394. }
  395. private void UpdateImitateTime(object param = null)
  396. {
  397. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1];
  398. GObject item = _listActivityBtnObj[boxId];
  399. GObject textField = item.asCom.GetChild("txtHasTime");
  400. if (textField == null) return;
  401. long curTime = TimeHelper.ServerNow();
  402. long endTime = TimeUtil.DateTimeToTimestamp(activityEndTime);
  403. if (endTime < curTime)
  404. {
  405. Timers.inst.Remove(UpdateImitateTime);
  406. endTime = curTime;
  407. }
  408. textField.asTextField.text = "剩余时间: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  409. }
  410. private void UpdateTime(object param = null)
  411. {
  412. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1];
  413. GObject item = _listActivityBtnObj[boxId];
  414. if (item == null) return;
  415. GObject textField = item.asCom.GetChild("txtTsyTime");
  416. if (textField == null) return;
  417. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  418. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  419. long endTime = 0;
  420. if (activityCfg != null)
  421. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  422. long curTime = TimeHelper.ServerNow();
  423. if (endTime < curTime)
  424. {
  425. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  426. Timers.inst.Remove(UpdateTime);
  427. endTime = curTime;
  428. }
  429. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  430. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  431. //=====限时礼包倒计时
  432. //UpGiftBox();
  433. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  434. //=====限时礼包倒计时END
  435. }
  436. private void OnClickBtnPreview(EventContext context)
  437. {
  438. GObject obj = context.sender as GObject;
  439. int boxId = (int)obj.data;
  440. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  441. }
  442. private void OnClickBtnBuyOne(EventContext context)
  443. {
  444. GetSuitItemController.showSingle = true;
  445. GObject obj = context.sender as GObject;
  446. int boxId = (int)obj.data;
  447. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  448. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  449. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  450. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  451. {
  452. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  453. return;
  454. }
  455. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  456. {
  457. int activityId = 0;
  458. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  459. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  460. }
  461. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  462. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  463. if (result)
  464. {
  465. ViewManager.Show<LuckyBoxStarView>();
  466. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  467. GetSuitItemController.showSingle = false;
  468. }
  469. });
  470. }
  471. private void OnClickBtnBuyTen(EventContext context)
  472. {
  473. GetSuitItemController.showSingle = true;
  474. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  475. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  476. && (GuideDataManager.currentGuideId == 0
  477. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  478. {
  479. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  480. return;
  481. }
  482. GObject obj = context.sender as GObject;
  483. int boxId = (int)obj.data;
  484. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  485. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  486. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  487. {
  488. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  489. return;
  490. }
  491. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  492. {
  493. int activityId = 0;
  494. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  495. {
  496. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  497. }
  498. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  499. if (result)
  500. {
  501. ViewManager.Show<LuckyBoxStarView>();
  502. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  503. GetSuitItemController.showSingle = false;
  504. }
  505. });
  506. }
  507. private void OnClickBtnBuyFifty(EventContext context)
  508. {
  509. GetSuitItemController.showSingle = true;
  510. GObject obj = context.sender as GObject;
  511. int boxId = (int)obj.data;
  512. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  513. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  514. if (boughtCount + LuckyBoxDataManager.FIFTY_TIME > luckyBoxCfg.maxCount)
  515. {
  516. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  517. return;
  518. }
  519. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.FIFTY_TIME, async () =>
  520. {
  521. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.FIFTY_TIME, false, 0);
  522. if (result)
  523. {
  524. BonusController.TryShowBonusList(LuckyBoxDataManager.Instance.RewardList);
  525. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 3);
  526. GetSuitItemController.showSingle = false;
  527. }
  528. });
  529. }
  530. protected override void OnHide()
  531. {
  532. base.OnHide();
  533. GRoot.inst.touchable = true;
  534. _valueBarController.OnHide();
  535. foreach (int key in _luckyBoxCtrl.Keys)
  536. {
  537. _luckyBoxCtrl[key].OnHide();
  538. }
  539. Timers.inst.Remove(CheckTime);
  540. Timers.inst.Remove(UpdateTime);
  541. Timers.inst.Remove(UpdateImitateTime);
  542. Timers.inst.Remove(CheckGuide);
  543. Debug.Log("OnHide: LuckyBoxView");
  544. }
  545. protected override void RemoveEventListener()
  546. {
  547. base.RemoveEventListener();
  548. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  549. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  550. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  551. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  552. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  553. }
  554. private void OnClickBtnBack()
  555. {
  556. Reset();
  557. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  558. }
  559. private void Reset()
  560. {
  561. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  562. }
  563. private void CheckGuide(object param)
  564. {
  565. GRoot.inst.touchable = true;
  566. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  567. UpdateToCheckGuide(null);
  568. else
  569. Timers.inst.Remove(CheckGuide);
  570. }
  571. protected override void UpdateToCheckGuide(object param)
  572. {
  573. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  574. if (_curIndex > 0) return;
  575. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  576. GObject gObject = _listActivityBtnObj[boxId];
  577. if (gObject == null) return;
  578. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  579. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  580. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  581. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  582. }
  583. protected override void TryCompleteGuide()
  584. {
  585. base.TryCompleteGuide();
  586. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  587. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  588. }
  589. private void UpdateFreeInfo()
  590. {
  591. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  592. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  593. GObject obj = _listActivityBtnObj[boxId];
  594. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  595. if (freeTime > 0)
  596. {
  597. long timeDifference = freeTime - TimeHelper.ServerNow();
  598. if (freeTime > TimeHelper.ServerNow())
  599. {
  600. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  601. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  602. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  603. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  604. }
  605. else
  606. {
  607. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  608. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  609. }
  610. }
  611. else
  612. {
  613. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  614. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  615. }
  616. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  617. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  618. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  619. UI_ComBox1.ProxyEnd();
  620. }
  621. private void AdaptScreen()
  622. {
  623. float offsetY = _ui.m_grpTop.y + ViewGlobal.GetRealTopOffset();
  624. _ui.m_grpTop.SetXY(_ui.m_grpTop.x, offsetY);
  625. }
  626. }
  627. }